• [2018/06/22]
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Recent content by AJOU

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    스퀴글리 좋은 스킬 트리있나요

    개인적으로 골드 캐릭터별로 추천드리는 무브셋은 다음과 같습니다. 1. 생체 퇴마사 용의 분노/레비아탄의 업화/데이지 밀치기/배틀 오페라/진은화음 진은화음과 용의 분노는 무조건 필수이고, 보통 가운데 3개의 조합이 다르게 들어갑니다. 생체 퇴마사는 SA덕분에 블록버스터의 깡딜 또는 방어막 파괴 디버프 등의 딜 관련 보조수단 없이도 안정적인 딜링이 가능합니다. SA 조건(용꼬리 충전 1스택 이상)을 최대한 유지하며 전투하는 것이 핵심입니다. 따라서 세리아(용 꼬리 스택을 소모하여 성능이 변화하는 것)가 존재하는 무브는 되도록...
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    스퀴글리 스킬 질문이용

    1. 제가 영문 포럼 스퀴글리 쓰레드에 "is this bug, or intended?" 라는 제목으로 올려둔 쓰레드 읽어보시면 도움 될 겁니다. 결론만 말하자면, 드래그앤바이트 경직 윈도우가 아주 짧아서, 끝나는 타이밍을 맞춰서 추격타를 눌러야 제대로 들어갑니다. 해당 타이밍은 대략 끌어물기 이후 레비아탄의 머리를 회수하는 부분 쯤입니다. 추가적으로 끌어물기는 세리아일때만 평타 연계가 가능합니다. 2. 네. 원래는 한 콤보내에서 두번 이상 사용 가능했으나 콤보 콘테스트 이후 안되도록 패치됬습니다.
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    Bug - Normal Cheater / Hacker Reporting

    july 13th 2018, 1:44AM(GMT+9)
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    Bug - Normal Cheater / Hacker Reporting

    july 12th 2018, 11:04PM(GMT+9)
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    Bug - Normal Cheater / Hacker Reporting

    july 11th 2018, 8:24AM(GMT+9)
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    is this bug? or intended?

    glad to see one suffering with same problem! because of this problem, i replaced dragNbite with taunt(poltergust) or battle opera(bio-exorcist)
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    is this bug? or intended?

    after some observation, i found out two ways to get counter in dragNbite combo. all videoes were taken by samsung galaxy s9, with gaming mode, FHD+, continuoustly tabbed from the starting of the dragNbite to the end of the combo. 1.just a glitch or something 2.distance problem distance one...
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    Prize Fight(s) Problem(?)

    "The game is free to play, so in order for the developers to make any money at all the only things they can do are in-app purchases and advertisements" i know you would say this. every man who shields game company says this. and now for my word. actually, it's not a "sin" for a game making...
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    Prize Fight(s) Problem(?)

    do you really think it's OK to make a non-essential money making "tricks" with 'no single notation', and 'with no forcing'? i don't think so.
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    Prize Fight(s) Problem(?)

    i think it's not a bug, in point of being intended feature. it was(precisely, 'would have been')intended by devs to become stronger, so it's the "mobile game money making science", not a bug.
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    Prize Fight(s) Problem(?)

    i agree with the abnormal agression of low level AI. it's much aggressive even in low streak. before 2.4, before 15 streak(which means lower than 30k enemies) i could beat enemy with only one fighter, so it's easier to feed exp to low level fighters. maybe it's some kind of 'behind the scene...
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    is this bug? or intended?

    whoa, so it's theoretically perfect combo, but the input lag or some kinda thing is the problem, you mean? thanks for the answer! now i got the idea.
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    is this bug? or intended?

    i'm tapping screen continuously from the starting of the dragNbite and same problem always accurs. it's not hardware problem i think, cuz im using samsung galaxy s9.
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    is this bug? or intended?

    basic attack 5 -> DragNBite -> basic attack 5 in this combo, sometimes there's reversal chances to break it. it works well in most times, but sometimes, like dealing with painwheel or cereb, combo meter chainges to red between DragNBite and basic attacks. i suppose that it's because of her...
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    "POLTERGUST" - Speculation and Discussion

    how about using taunt? would it be worth for replacing DragNBite to taunt to use her second SA?