Furthermore, making armor stacks an "ignorable" buff on the enemy with a simple piercing stat investment also makes the armor break debuff mostly obsolete (in its use as a debuff counter to armor), being trivialized as a 20% damage increase debuff for the variants happen to use it in their...
I also believe that the reason why Piercing and Defense (as well as Accuracy and Resistance) were capped to 50% is very much to allow the stacking of armor up to 5 stacks to work (and allowing 100% debuff chances to keep their ensured-hit effects if the user has 50% accuracy). Otherwise, they...
I was told to make a post here, even though this is a bug by conventional nomenclature.
Referencing: https://forum.skullgirlsmobile.com/threads/official-4-0-2-update-notes-available-now.15980/ (sub-stat changes section)
Quoting the Piercing description: "If your opponent has 50% DEFENSE, but...