• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

Recent content by Kheul

  1. Kheul

    Bug - Normal Rift rewards not coming into mail?

    I've been getting mine without any problem. I don't think they would be added to your stash immediately without you claming them from mail but it is worth checking your resources nonetheless. I recommend you posting this issue on SGM Discord bug section, you would have a better chance resolving...
  2. Kheul

    Characters Octoplasm - Resolving issues with her 2.0 version

    Recent units have this thing going, it is the same with Mad Malice as well. It gotta be an oversight or else they would have specified the hit type like how it is written on Heavy Metal's SA.
  3. Kheul

    Characters Octoplasm - Resolving issues with her 2.0 version

    Yeah but realistically speaking what percentage of the characters do you use by constantly wall bouncing the opponent. Maybe it is me who doesn't wall-bounce opponents much, dunno. That said it is cool that it opens up a certain playstyle but there should be only a few that can properly utilize...
  4. Kheul

    OFFICIAL: 7.1 Update Notes - New Monthly Fighters!

    With Enrage supports this is gonna be nasty. Heck you can just intercept on wake-up anyways. Not that we needed another Miasma Parasoul but sounds fun nonetheless. Holy moly that is one hell of a kit! UHost culls her really bad, Reimaged could be a problem as well unless Immunity is the last...
  5. Kheul

    Characters Octoplasm - Resolving issues with her 2.0 version

    I think the new Octo is great. But lemme see what might be the problem... My takes on "Problems" 1- It is fine, in most other games elements are way more crucial and limiting when building up teams against opponent comps. In Skullgirls it is almost negligible what your element is. Water units...
  6. Kheul

    Other Tired of the game.

    Yep. It would be a nice addition if it wasn't so unreliable. Would be nice. I am still waiting for them to fix Big band's parry bug for years. (For example even if you parry a Beast King's attack you still get Curse and Wither as if he damaged you) True, other gachas have so many events...
  7. Kheul

    Combos and move set for unfazed? i have problems to activate her SA

    I mostly use her in 1v1 situations in rifts and tag out move helps quite a lot as well.
  8. Kheul

    Characters Buff suggestion for Painwheel base kit

    Well some of them are really similar to my Painwheel base kit suggestions but I will comment on them nonetheless. Not bad as an idea, but you didn't add any type of crowd control like wither, disable bbs, disable specials etc to her moves to support this MA. I guess you can make up for it with...
  9. Kheul

    Characters Parasoul Mega Mix - Suggestions Compilation

    I think that would be fine. The original idea is really weird honestly. She is not only great at intercepting but she already has a parry move as well. There are options; complete rework, partial rework or value changes. My first choice would be a partial rework where the focus on-well timed...
  10. Kheul

    Characters Parasoul Mega Mix - Suggestions Compilation

    That is SA1 btw, so the refresh only affects disable BBs and not the other two from her SA2? Haven't used her so far and probably won't need to. Haven't used her either, so she works as long as you just detonate the tears therefore you actually don't need to land hits with tears? Sustain...
  11. Kheul

    Characters Big Band Mega Mix - Suggestions Compilation

    Sounds nice. Doesn't sound that fun to use, but it's WIP. Haste is overkill but aight. Sure. Already one of the best defenders in rifts, definitely not needed. Aight. --- Most of them are pretty basic changes but overall they sound decent.
  12. Kheul

    Beyond Level 70 Rewards

    I think 80 level's reward is gonna be a free hyper pack, still a mid reward though. They could have used this opportunity to add a Diamond Selector for the level 80 reward, the foundation of it is already in the game (PR recruitment nodes). It could have worked like you get to choose one of the...
  13. Kheul

    Collection Experimental Tag-in fighter design

    It was really fun going through all the details, I would like to chime in with my second version of her. --- SA1: The first CHARGE ATTACK before TAGGING OUT inflicts STUN for 6 seconds and resets the COOLDOWNS for TAG INS. All teammates TAG IN with one ENRAGE per total TAG INS for 5/7/10...
  14. Kheul

    Characters Annie Mega Mix - Suggestions Compilation

    I see, that would make it easier to check. Of course man, we are just having fun brainstorming, no worries.
  15. Kheul

    Characters Annie Mega Mix - Suggestions Compilation

    I thought "per total TAG INS" was quite clear honestly. It is nice to hear that the idea intrigued you. This is a bit too far from my own ideal gameplay style that I envisioned for her. While I don't want to change my iteration of her in this way, I can still comment on your iteration. ---...