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Complete List of Prize Fight Modifiers

moisterrific

Well-Known Member
Joined
May 9, 2017
Messages
834
Reaction score
789
Points
93
Location
Canada
Uncategorized:
PLAYER
• NO Bronze
• GENE THERAPY
- Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF

ENEMY
• GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
PLAYER
• NO Gold
• SILVER BULLET
- Standard attacks deal no damage!
• SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

ENEMY
• SILVER BULLET - Standard attacks deal no damage!
• SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
PLAYER
• Must have Valentine on your team!
• SHE LOVES ME
- When at an ELEMENTAL ADVANTAGE, 50% of damage inflicted is regained as HEALTH
• SHE LOVES ME NOT - When at an ELEMENTAL DISADVANTAGE, 50% of damage inflicted is reflected back

ENEMY
• NONE

Beowulf:
PLAYER
• Bronze ONLY

ENEMY
• NONE
PLAYER
• NO Gold
• Constrictor
- THROWS drain 50% meter from all opponent BLOCKBUSTERS

ENEMY
• Constrictor - THROWS drain 50% meter from all opponent BLOCKBUSTERS
PLAYER
• NO Bronze
• BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher

ENEMY
• BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher

Medici:
PLAYER
• NONE

ENEMY
• VAMPIRE - 50% of damage inflicted is regained as HEALTH
• TRUE STRIKE - Increases CRIT RATE by 30%
PLAYER
• NONE

ENEMY
• GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
PLAYER
• NONE

ENEMY
• QUIT HITTING YOURSELF - While BLOCKING, reflect 100% of all damage
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
PLAYER
• OFF-TEMPO - Inflicted with a random DEBUFF for 10 seconds every 5 COMBO HITS

ENEMY
• COMBOMANCER - 5% damage bonus per current combo hit
PLAYER
• JINX - 100% bonus damage if opponent has any active DEBUFFS

ENEMY
• JINX - 100% bonus damage if opponent has any active DEBUFFS
PLAYER
• HEMOFILIA - Inflicted with permanent BLEED

ENEMY
• HEMOFILIA - Inflicted with permanent BLEED

Big Band:
PLAYER
• Bronze ONLY

ENEMY
• NONE
PLAYER
• NO Gold
• ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.

ENEMY
• ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.
PLAYER
• NO Bronze
• COMBOMANCER - 5% damage bonus per current combo hit

ENEMY
• COMBOMANCER - 5% damage bonus per current combo hit

Cerebella:
PLAYER
• Bronze ONLY

ENEMY
• NONE
PLAYER
• NO Gold
• THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster

ENEMY
• THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster
PLAYER
• NO Bronze
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

ENEMY
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

Double:
PLAYER
• Bronze ONLY

Enemy
• None
PLAYER
• NO Gold
• EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START

ENEMY
• EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START
PLAYER
• NO Bronze
• FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)

ENEMY
• FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)

Eliza:
PLAYER
• Bronze ONLY

ENEMY
• None
PLAYER
• NO Gold
• BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT

ENEMY
• BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT
PLAYER
• NO Bronze
• JINX - 100% bonus damage if opponent has any active DEBUFFS

ENEMY
• JINX - 100% bonus damage if opponent has any active DEBUFFS

Filia:
PLAYER
• Bronze ONLY

ENEMY
• NONE
PLAYER
• NO Gold
• INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset

ENEMY
• INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset
PLAYER
• NO Bronze
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds

ENEMY
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds

Painwheel:
PLAYER
• Bronze ONLY

ENEMY
• NONE
PLAYER
• NO Gold
• MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds

ENEMY
• MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds
PLAYER
• NO Bronze
• SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS

ENEMY
• SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS

Parasoul:
PLAYER
• Bronze ONLY

ENEMY
• NONE
PLAYER
• NO Gold
• MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS

ENEMY
• MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS
PLAYER
• NO Bronze
• VAMPIRE - 50% of damage inflicted is regained as HEALTH

ENEMY
• VAMPIRE - 50% of damage inflicted is regained as HEALTH

Peacock:
PLAYER
• Bronze ONLY

ENEMY
• NONE
PLAYER
• NO Gold
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking

ENEMY
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
PLAYER
• NO Bronze
• PERFECT BLOCK - Take no damage while blocking

ENEMY
• PERFECT BLOCK - Take no damage while blocking

Valentine:
PLAYER
• Bronze ONLY

ENEMY
• NONE
PLAYER
• NO Gold
• SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN

ENEMY
• SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN
PLAYER
• NO Bronze
• THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS

ENEMY
• THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS

• List is current as of 2.0.1 (AutumnRelease)
• I will keep this updated as new Prize Fights are added
 
Last edited:
I know its not going to be a steady figure but what kind of points should we be aiming to get into the top 10% for each tier?
 
I know its not going to be a steady figure but what kind of points should we be aiming to get into the top 10% for each tier?
4-5 Million is usually safe enough on the character prize fights. 2 million is usually the cut off for top 100 in Medicis.
 
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She's back!

Squigly:

NIGHT'S GHOUL (BRONZE)
PLAYER
• Bronze ONLY

ENEMY
• NONE

NIGHT'S GHOUL (SILVER)
PLAYER
• NO Gold
• MONSTER MASH
- RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER

ENEMY
• MONSTER MASH - RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER

NIGHT'S GHOUL (GOLD)
PLAYER
• NO Bronze
• HUNGER PANGS
- When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS

ENEMY
HUNGER PANGS - When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS
 
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Might as well add the new PF!

Blue elemental Prize Fight
HIGH TIDE

ENEMY
PERMAFROST
[Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack.
When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds.

- - - - - - -

Red elemental Prize Fight
RING OF FIRE

ENEMY
FLASH POINT
[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost.
50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.

- - - - - - -

Green elemental Prize Fight
EYE OF THE STORM

ENEMY
GONE WITH THE WIND
[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT.
Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%.

- - - - - - -

Yellow elemental Prize Fight
A SHINING EXAMPLE

ENEMY
EMISSION SPECTRUM
[Light Element Fighters]: Every 10 seconds and at the start of the match, randomly gain IMMUNITY, UNFLINCHING, FINAL STAND, or INVINCIBILITY for 10 seconds.
25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent.

- - - - - - -

Purple elemental Prize Fight
A SHOT IN THE DARK

ENEMY
NYCTOPHOBIA
[Dark Element Fighters]: Gain HASTE for 5 seconds when HIT.
When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed.
 
Last edited:
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Second time around, remembered to add Ms. Fortune's PF

A HEAD OF THE GAME (BRONZE)
PLAYER
• Bronze ONLY

ENEMY
• NONE

A HEAD OF THE GAME (SILVER)
PLAYER
• NO Gold
• NO Diamond
• HEADS AND TAILS
- Every 10 seconds, gain 1 stack of PRECISION.
On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds.

ENEMY
• HEADS AND TAILS - Every 10 seconds, gain 1 stack of PRECISION.
On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds.

A HEAD OF THE GAME (GOLD)
PLAYER
• NO Bronze
• CATATONIA
- Gain 5 stacks of PRECISION for every 10% HEALTH lost.
Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT.

ENEMY
• CATATONIA - Gain 5 stacks of PRECISION for every 10% HEALTH lost.
Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT.


----
Silver's Heads and Tails is bonkers. A fun roller-coaster of status-enhanced craziness. Gold's Catatonia is also known as "Stun animation: the game" because you will see them often on easy fights you'll steamroll when starting a streak. Later fights, it gets quite dangerous to be careless.
 
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For the 2nd appearance of Robo-Fortune's PF, here are the details: (once I figure out how to make it appear as I'd like it to, one might see this on the wiki, eventually)

ONES AND ZEROES (BRONZE)
PLAYER
• Bronze ONLY

ENEMY
• NONE

ONES AND ZEROES (SILVER)
PLAYER
• NO Gold
• NO Diamond
• CTRL ALT DELETE
- While below 25% HEALTH, gain a 10% chance to instantly defeat the opponent when your attacks are blocked.

ENEMY
• CTRL ALT DELETE - While below 25% HEALTH, gain a 10% chance to instantly defeat the opponent when your attacks are blocked.

ONES AND ZEROES (GOLD)
PLAYER
• NO Bronze
• BUBBLE SHIELD
- Gain BARRIER for 5 seconds when KNOCKED DOWN.
Reflect 100% of all damage taken while benefitting from BARRIER.

ENEMY
• BUBBLE SHIELD - Gain BARRIER for 5 seconds when KNOCKED DOWN.
Reflect 100% of all damage taken while benefitting from BARRIER.


----
The instant death of CTRL ALT DELETE makes for some terrifying (exciting) silver matches and the BUBBLE SHIELD snags and stumbles all kinds of combo muscle memory. It can be quite amusing to see the AI ignore such caution and accidentally obliterate itself with the reflected damage.

Gold winning streaks are more abrupt (getting beyond 30 is tough) with some variants made extra lethal. For example, all Valentines, Overclocked Robo-Fortune, and Untouchable Peacock benefit greatly and should be feared.
 
Last edited:
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