• [2018/06/22]
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Search results

  1. S

    Fights Something happened in the last patch...

    AI being able to counter-attack mid-combo, BBs ignoring enemy knockup attacks, and now i had a fight where none of my SAs worked on any character. The first 2 happened while i was using Cerebella, so it probably has to do with the fact her animations are slower.
  2. S

    Fights Versus Ragequit

    Easy solution, make ragequit and disconnects count as loss. Most fight games does that.
  3. S

    Bug - Normal Doom deals 100% hp instead of death.

    The description says that the debuff kills a target as soon as it expires, but i noticed while fighting someone with shield that it didn't killed them, they were left with ~10% hp.
  4. S

    Bug - Normal Random crashes

    For the first time im having crashes that happen in every 2 or 3 fights, and ofc, crashes end up in default lose. Always on BBs.
  5. S

    Bug - Normal Noticed 2 things after patch.

    Controls being wonky. Weird responses and sudden backdashes in the middle of a combo. Stun preventing unblockable BBs from hitting, even though animation works. More specifically, Fillia stuned the enemy on the first hit of Fenrir Drive, which triggered the stun animation, but wasn't knocked...
  6. S

    Oh where oh where has my squiggly gone?

    Any kind of change can create a bug somewhere else. See how they removed the infinite comboes, and made Big Band unstoppable. Seeing it this way, you can say the game will be bugged forever. But the main problem is that for the game to keep players in the game, they need to add more characters...
  7. S

    Bug - Normal Merry-Go-Rilla invincibility frames.

    Just fought a Cerebella that when she had about 5% hp left, she used the move mid-blocking, it would be fine if she didn't just ignore the 4.5k damage from 2 crits right on her face while the move animation happened, and failed.
  8. S

    Fights New debuff.

    There is one debuff that i always wondered why it was missing. the "negate positive effects" debuff. What it means is, it blocks and prevents buffs such as enrage, regen, and armor from working. The difference from "removing positive effects" is that, first, you can't remove permanent buffs...
  9. S

    Bug - Normal Literally can't stop the beat

    I was about to write about this. His passive keeps active untill he finishes the combo, and AI always manages to use it on the worst possible situations, like in the middle of taking hits. Stun bug is another issue. I noticed that you can even block attacks while stuned now because the dizzy...
  10. S

    OFFICIAL: 1.2.1 Update Notes

    I'd say comboes got worse to hit. The final attack+trip doesn't work anymore, final attack+launcher is now almost impossible to do as Filia, and AI Parasoul is frequently missing air comboes.
  11. S

    Burst

    I noticed that Valentine is a little slower than the others, fastast and most invulnerable frames is probably Parasoul. Valentine's problem is probably a few frames slower to activate the commands, but there are characters with faster comboes than others.
  12. S

    Tier lists and build guides are cancer.

    If you play a game that requires coordination, and you need tier lists and guides to play it, you are doing it wrong. That being said, although some chars can be clearly overpowered, it doesn't mean they are the best for you. The reason i'm making this thread is because the popularity and...
  13. S

    This game is brutally unfair/difficult

    Play prize fights, get your silvers, play events to level up and get moves/skill points. The gold from prize fight and events are enough to sustain character growths.
  14. S

    Other Overall feedback about game and a suggestion at the end.

    How? I already have 2 gold Peacocks and a gold Parasoul from the free things for drawing. I mean, if you play casually it's ok, but i'm sure there are people out there with insane sets making 3mil points in 2 days. And i'm aware of the charge attacks, but they don't fit on comboes. And Last...
  15. S

    Other Overall feedback about game and a suggestion at the end.

    1st is about the story. I feel like it's too shallow, i didn't understand anything, it's easier to read it from wiki than trying to understand from the game. Adding something resembling cutscenes, like "comics" about what and why is happening would make things better and enjoyable, instead of...
  16. S

    Characters Add characters to daily free relic.

    Even if it's only bronze fighters. Right now the 24h free relic is worse than the break one. It's because the 24h one only gives bronze moves, which you always end up selling for 1k, this is simply useless. But with characters, at least that counts towards the silver/gold relic that you get...
  17. S

    Characters Client side exp/stamina

    Not really, if you notice stamina system on browser games, they are client side, and obey an internal clock system, meaning if the computer changes the clock, the game notices it and do whatever, many games do that actually. But the main issue is wasted exp. I level up a char 4 times in a row...
  18. S

    Fights Favor highest FS over total FS in matchmaking?

    I think it's fine the way it is. You can pick who to fight out of 3, usually 1 team has 1/2 higher stat char with the rest lower, and you can do the same.
  19. S

    Characters Client side exp/stamina

    It's a well known and old bug that the exp sync between server and game doesn't work sometimes, leading to wasted exp, which leads to frustration and advance impediment. But it all can be fixed by making character stamina and exp be client side, meaning it doesn't need to sync, except for...