• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

Search results

  1. Psyche

    Bug - Normal Beowulf was over-fixed

    While there’s a small bunch of hit reactions and frame timings that are broken with Beowulf right now, I thought I would quickly address the most significant and stark one of these – Beo has lost the invincibility frames he is meant to have with the first hit of Airwulf because they were...
  2. Psyche

    Bug - Normal Irrelevant SA warnings in HUD

    Not a major issue but it does bother me as I find it a bit distracting, especially when they are confusing false alarms. Brain Freeze's Frozen Over comes up on the attacker's side even when their attacks are being blocked or if only a combo of one single hit has been reached. This is wrong...
  3. Psyche

    Bug - Normal Accursed Experiments Conditions

    Proximity-based fight conditions Can't remember what it's called now but there's the one Accursed Experiments fight where you get hex, h.bleed and cripple if you are near the enemy and armour break if you are touching the edge of the screen. The armour break one is mostly fine so no quarrels...
  4. Psyche

    Bug - Normal Conditions that rely on another (de)buff being active

    Just a quick one to make sure it's documented but this really bothers me because it means that either the text description is misleading or the mechanic is broken. I'll lead in with my main example: Resonant Evil Big Band. The first part of his ability gives a chance for him to receive armour...
  5. Psyche

    Fights Foresight: Balancing for PvP

    This thread is based entirely on hypothesis and suggestions, and it is just a brainstorm of ideas for how the game should be adjusted in order for live online player duels to integrate to the game comfortably. As a feature, this is a long, long, long way away, but when the developers do...
  6. Psyche

    Bug - Normal Charge attack timing

    I believe this has been around since the beginning, but has always been overlooked because it isn’t a serious bug. Still, I haven’t really seen any previous reports of this particular issue (correct me if I’m wrong and leave a link to the thread, please) and I think it is worth documenting...
  7. Psyche

    Community Time Capsule!

    Hi! This is a little idea I’m basically stealing from the forum of a different mobile game I was once very active on, and it proved quite fun and interesting there so I thought, ‘why not try it here too?’ so let’s give it a go! If you don’t know what a real time capsule is, it’s basically a...
  8. Psyche

    Bug - Normal Clearing up confusion

    Brief disclaimer that this is not a glitch or bug, but an issue with an aspect of the game that I think needs attention as it is currently having an adverse impact on players. In light of the number of players surprised, angry and/or confused as to why they got no placement reward whatsoever in...
  9. Psyche

    Fights A few balance suggestions

    In the interest of viability I thought these could be reasonable modifications for a few fighter variants to make them fairer to both fight as and against. Firstly, Silent Kill Valentine’s Foggy Memory ought to get a buff of some kind so that it is not simply a directly inferior version of...
  10. Psyche

    Other Compatibility mode

    Not much thought went into this; I’m writing it off the cuff. Basically, I think one of the steps HVS could take to opening up the game to a wider audience is to make it easier to run on older/lower end devices. I know they’re already working on this through various optimisations and...
  11. Psyche

    Other For variety’s sake

    Just a quick proposal that the two instances of the ellipted proverbial phrase ‘Silver Lining’ might want some freshening up. This is just like when Beowulf came out and the statistical disadvantage bonus added on to victories was renamed from ‘Underdog’ to ‘Longshot’ (which I think should be...
  12. Psyche

    Other Quality of life features

    These are just two things I’ve thought of that don’t massively affect the game in an adverse way at the moment but would be much appreciated if something could be done to ameliorate them. Firstly, the Power Up and Evolve interfaces. Now, I know 2.0 already has new, better filters in store and...
  13. Psyche

    Resolved BBs 100% wasted if queued while Sekhmet returns to Eliza

    iPhone 6 (iOS 10.3.3) SGM Ver. 1.4.1 I've never specifically tested for this, but it keeps happening on my Diva Intervention who is equipped with all four Sekhmet-based BBs, and I think I saw it happen to the AI once. Therefore, I cannot account for Khepri Sun or Nekhbet Breaker. Sorry for the...
  14. Psyche

    Fights Dynamic time limits

    As you have probably already guessed, I have of course come here after losing a match (and a precious Prize Fight streak along with it) by unintentionally running down the clock. Thus, the idea that immediately came to my agitated and mildly frustrated mind was for a dynamic time limit system...
  15. Psyche

    Bug - Normal The typo thread

    I'm creating this only because I'm a pedantic gremlin and no-one else seems to have done this yet. Obviously this goes to the very bottom of the priority list for the developers (I know they have much bigger fish to fry), but seeing as I would assume it's also the easiest kind of error to fix I...
  16. Psyche

    Bug - Normal No tag-in after dying

    What happened: I was Cerebella playing against Parasoul and had just activated Battle Butt at close range, though Parasoul was not in hitstun and therefore able to activate BB 1 Silent Scope before being hit. I would have expected this to overpower me and take Cerebella down, bringing in my next...
  17. Psyche

    Bug - Normal Being punished MID-Blockbuster

    Please tell me if this was by design because I might have simply misunderstood the patch notes, but as far as I'm aware, a Blockbuster is meant to function such that it is performed without interruption; it is only after the BB has been completed or missed entirely and specifically under the...
  18. Psyche

    Fights Balance suggestions

    Quite a few of these pop into my head when I'm playing, but unless I start to actually write them down, I forget them, so for now I'll just jot down the ones I remember. Feel free to add your own, of course. Filia: Lock Nest Monster should not be able to KO an opponent, much like Bleed. It...
  19. Psyche

    Bug - Normal Level falsely cleared

    Must admit I don't get as much time to play this game as I'd like, so I haven't really been playing Daily Events for the last week or so. So I was kind of surprised when I looked at today's challenge, 'Tickets to the Fun Show' hosted by Cerebella, and immediately noticed that the red bar for...
  20. Psyche

    Fights Armour Vs. Invincibility

    At what point, and why, is armour able to stack to sheer 100% damage resistance? Personally I would prefer for it to reach a maximum significantly lower than that, but I don't mind much. The thing I find frustrating is that the game insistently refers to it as stacked armour as though it is not...