• [2018/06/22]
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Search results

  1. E

    Fights Suggestion: tougher fights

    I'm tired of trying to level up characters, but have a 0 streak (so it's not worth it fighting with anyone I care about for a while), when I could just bump up the difficulty myself. Same thing with event mode: Sometimes, the enemies are just too weak for decent XP, and I like a challenge!
  2. E

    Characters Make Bronze great again!

    You have to level to 30, and then again to 40. THEN you can grow to become a gold. If we really are just treating them as diet golds, why make them re-level from 0? Also, I feel that it bears mentioning that I liks some of the bronze pallettes... making there be SOME way to keep them on par as...
  3. E

    Give to me? You lucky duck, i'd trade you my spare epic sax for one if I could.

    Give to me? You lucky duck, i'd trade you my spare epic sax for one if I could.
  4. E

    Characters Make Bronze great again!

    I feel that for the work of leveling up bronzes, they SHOULD be somewhat comparable to golds... But I don't have any suggestions right now on how to improve that system without unbalancing something else.
  5. E

    Where are Squigly, Double, and Ms. Fortune?

    On that same train of thought: we need a mechagodzilla reference. One of her variants should be mecha-fortune, with a SA referencing those old godzilla robot versions of everything. Good times.
  6. E

    Collection Perhaps Silver Lining Relics should have a guaranteed Gold Fighter

    THIS is my point! I think you said it way better than me! The game works on averages and percentages... the more golds it just gives, the lower the relic rate would have to be to balance it. If we want to ensure that people get insured amount of gold, the best way I can think of to do thar is to...
  7. E

    Characters Make New Gold Characters Buyable

    If we're talking about buying a gauranteed gold, we would need a special purchase option for gold relics (or characters). Otherwise, it wouldn't be financially viable to get 1000+100 packs, or whatever would be needed for a gauranteed gold.
  8. E

    Characters Make New Gold Characters Buyable

    The gold rates are under 10%per relic... you aren't likely to get a gold each pull, let alone expect it for just a 10+1. Silver, sure.
  9. E

    Where are Squigly, Double, and Ms. Fortune?

    ....but you were 100% right, speculation or not.
  10. E

    From James

    Maybe I meant top 10... Still, I made it there once, through constant playing... But that was like 5 or 6 golds ago. I got my lucky break AFTER that, so I probably just need to build my army up.
  11. E

    From James

    You make a good point... the gold move relic at the top of a prize fight seems odd when we already get gold moves from daily events... replacing the move relic with a single key as the striving goal would encourage me to play prizefights more (I can't get to the top 1%.... but I can get that...
  12. E

    Collection Perhaps Silver Lining Relics should have a guaranteed Gold Fighter

    We have a "pity timer" in the form of the shard to get relic, though... except that it is primarily silver. I see no reason to re-invent the wheel when there's a perfectly good system to build upon: just have a gold only relic that only happens after X amount of shard to get relics (which new...
  13. E

    From James

    I do like this, but I think it might be better to either add them to the daily events (which deserve more praise for what they do) somehow, or have a new event for them. Although having a bronze, silver, gold key as the capstone for each prize fight might make things interesting, too... "get X...
  14. E

    Other Please, in the new upcoming skullgirls app, get rid of the damn recharge bar

    I agree that prize fights could use some additional limitations... I feel a bit compelled to tun my golds ragged for a chance to get anything. As far as having a bunch of bronzes, you can always evolve them into silvers or use them to level up better fighters. I'm evolving quite a few.
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    Collection Perhaps Silver Lining Relics should have a guaranteed Gold Fighter

    I think the point is that it's random... which can be a bit tiring. On the one hand, it allows the devs to throw the chance for a gold in any relic without seriously ruining the balance... on the other hand, it means that sometimes you can drop a LOT of theonite without a single gold. Exactly...
  16. E

    General strategy: Double

    Yeah, high silver-moderate gold power fights don't give me a break unless I force beast of g'henna... and even then, not typically long.
  17. E

    Collection Perhaps Silver Lining Relics should have a guaranteed Gold Fighter

    I respectfully disagree. Once per month of getting a gold through login alone would make the game severely unbalanced for any new players later on, as everyone would have teams of golds in a short period. That's not even considering how it would ruin how rare golds are supposed to be... If...
  18. E

    Resolved Chapter/Location Select Bug

    I did not know about this until you mentioned it. For my game (and I use a V20) the first locked locations (section 2) in expert character modes (Cannot test others) play as the starting location (section 1). Same cleared fights, it just redirects to section 1. the 2nd locked location (section...
  19. E

    All combat effects explained!

    That's what I thought. Thank you.
  20. E

    Last Hope: Valentine's Origin Story

    I feel like if they made her playable before all of the console characters, there would be some hurt feelings from a few of the fans. Look at how many people want to see ms fortune already! But, once all the standard ones are taken care of...