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Resolved Game gets stuck if opponent is defeated in the last few seconds

moisterrific

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If you defeat the last standing opponent using a blockbuster and/or a special move that has a relatively long animation time during the last few seconds of the 3:00 countdown timer, the fight will end in defeat and the game will become perpetually stuck.

For example I used Cerebella's Ultimate Showstopper with 0:03 seconds left on the clock and beat Painwheel just as the time ran out. Still resulted in defeat even though I technically won, then the game froze forever and I had to relaunch. I'm sure this bug affects all characters and blockbusters that have long animations (basically every level 3 blockbuster).

Maybe this wouldn't happen if there was some sort of overtime where it waits for the blockbuster to finish after timer reaches 0:00. If you still fail to knock out the remaining opponent then it would result in defeat.

YaSKgiE.png
 
We've fixed a couple instances of this, we'll look into this one as well, thanks for the heads up!
 
We've fixed a couple instances of this, we'll look into this one as well, thanks for the heads up!
it's actually still happening here in Parallel Realms. and timer freezes up yo
img_20240211_163550-jpg.22062
 

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