List of Useful Acronyms

Discussion in 'New Player Guides & FAQs' started by Cellsai, Jun 7, 2017.

  1. Cellsai

    Cellsai Doubly Adorable
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    Are you new to the forums? Perhaps you've come across a post that said something like "My AF procced unflinch and then MGRed into a BB1, then a BB3 for a KO." and you were worried the user was having a stroke. Worry not, they were simply far too well versed in Skullgirls Mobile's many acronyms.
    I've compiled a list below that will hopefully help clear up some confusion you may have about these. I've tried to separate them into sections for easier reading, but there's some overlap on where some should be. If there's any important acronyms you feel I've missed or don't understand, please let me know in the comments!


     
    #1 Cellsai, Jun 7, 2017
    Last edited by a moderator: Jan 25, 2018
  2. Psyche

    Psyche Active Member

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    Very useful! I'll admit I was a tiny bit confused for a little while.
    I've never actually tried to equip two BB3s, so I didn't realise there was a restriction on those. All tiers can get to 15 MP, right?
    Speaking of which, I don't know if anyone else uses that acronym...
    MP: Move Points (the system for limiting the number of Special Moves and Blockbusters you can equip)
    SP: Skill Points (earned from levelling up fighters and specific challenges, used to upgrade them)
     
  3. moisterrific

    moisterrific Well-Known Member

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    Great stuff, just some more detailed info I thought you might wanna include:

    Special moves have a set cooldown and can be used whenever it fully cools down. Typically taunt and burst SM will cost 1-2 move points. Regular ones are always 2 MP, and outtakes always costs 3 MP and have the longest cooldown. No limited in the amount of duplicate special moves you can equip on a single fighter.
    BB: you can never equip more than 1 of the same BB for any character
    BB1 are the fastest to charge up but do the least amount of damage, there's no limit to how many different BB1 you can equip
    BB2 take longer to charge than BB1, but does more damage than BB1. Also no limit in equipping different BB2 on a character.
    BB3 takes the longest to charge and unlike BB1&2, BB3 cannot be blocked. But BB3 can miss or be dodged. You can never equip more than 1 BB3.
     
  4. Cellsai

    Cellsai Doubly Adorable
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    Hoo boy it's been a while since I meant to update/reply to this!
    I opted to keep the descriptions as short as possible. This isn't really a full guide, just a really quick shorthand for what some terms mean. Thanks though!
     
  5. Psyche

    Psyche Active Member

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    Why not bump this, eh?
    But I also do have some feedback. I even had a heated discussion with some people about it. This is not a criticism of your guide, Cellsai, as the term is indeed in popular usage, but I’d like to point out that (in my opinion) light “L” attacks are improper terminology as light/medium/heavy game mechanics do not apply in SGM (as you have admitted yourself), and if we were to use SG2E labels on a L5 combo we would see that a large portion of the attacks aren’t actually even light, anyway.
    Of course I know I would be one against many to try to force a change in this regard so I’m not asking you to edit your public guide to reflect my personal views, so I guess all I’m saying is FYI it could also be called something else, maybe more accurate. I prefer G5 for ‘5-hit ground combo’.
     
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  6. Cellsai

    Cellsai Doubly Adorable
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    The L1-5 notation is what the dev team have used internally when they talk about different inputs. I actually asked them what they used when discussing inputs before making this. There was already several different types of notations floating around like G1 (Ground), L1 (Light), T1 (Tap) when I decided to make this little guide, so I just went with the most official source to try and standardize everything.

    I'm obviously not going to force anyone to use any notations listed here, so use whatever you like. On a personal note though, I agree that L1 is confusing, but if you don't already know what a G1 is, it's just as confusing as an L1 because there are several types of ground hits that are not G1-5s.
     
  7. Psyche

    Psyche Active Member

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    Oh, fair enough. I think I heard about that with the game files, actually; @moisterrific won’t shut up about how the code uses ‘BB’ notation totally differently to how we do. I agree of course that anyone’s free to call it what they want; I just like to think that G is more intuitive, although T does also make more sense than L in my opinion now that you mention it. My defence for G notation, if it were to need any, is that it’s used to refer to a combo rather than a one- or two-hit attack like all of the swipes so I’d argue that there is less confusion than you might think.
     

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