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Moisterrific's Big Band Tier List and Recommended Builds

Discussion in 'Big Band' started by moisterrific, May 31, 2017.

  1. moisterrific

    moisterrific Well-Known Member

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    [​IMG]

    Character ability: Can't Stop the Beat
    • While dashing, Big Band cannot be interrupted (but will take damage normally)

    Tier 1: Epic Sax
    Rarity: gold
    Element: light
    Max ATK: 4.7K
    Max HP: 32.1K
    Max FS: 10.3K
    Signature ability: Circular Breathing
    • Gain 3% bonus damage per COMBO HIT, up to a 50% bonus
    • Gain a random beneficial COMBAT EFFECT for every 10 COMBO HITS
    Stats: +100% ATK, +50% meter gain, +35% defence
    Resistances: stun, bleed, disable
    Moves:
    • Strike Up The Band BB3
    • Super-Sonic Jazz BB1
    • Beat Extend BB1
    • Cymbal Clash
    • Noise Cancel

    Tier 2: Resonant Evil
    Rarity: silver (worth evolving to gold)
    Element: dark
    Max ATK: 3K
    Max HP: 33.7K
    Max FS: 8833
    Signature ability: Master of Unblocking
    • Getting HIT has a 10% chance to grant ARMOR for 10 seconds
    • Gain a 5% chance when HIT to STUN opponent for 4 seconds if you have ARMOR
    Stats: +35% defence, +100% HP, +50% meter gain
    Resistances: armor break, stun, bleed
    Moves:
    • Tuba Tuba BB3
    • Super-Sonic Jazz BB1
    • Beat Extend BB1
    • Noise Cancel
    • Cymbal Clash

    Tier 3: Private Dick
    Rarity: gold (exclusive)
    Element: fire
    Max ATK: 4.1K
    Max HP: 35.7K
    Max FS: 10.3K
    Signature ability: Stunning Performance
    • 5% chance on HIT to STUN opponent for 3 seconds
    • Gain a 100% RESISTANCE to STUN effects
    Stats: +100% ATK, +35% defence, +50% meter gain
    Resistances: bleed, disable, cripple
    Moves:
    • Tuba Tuba BB3
    • Tympani Drive BB2
    • Super-Sonic Jazz BB1
    • Beat Extend BB1
    • Noise Cancel

    Tier 4: Robocopy
    Rarity: silver (worth evolving to gold)
    Element: water
    Max ATK: 4K
    Max HP: 27.5K
    Max FS: 8866
    Signature ability: Dead or Alive
    • Defeating an opponent grants 2 stacks of ARMOR and ENRAGE for 10 seconds
    • Also gain 50% meter for all BLOCKBUSTERS
    Stats: +35% defence, +100% ATK, +50% meter gain
    Resistances: stun, bleed, disable
    Moves:
    • Strike Up the Band BB3
    • Super Sonic Jazz BB1
    • Beat Extend BB1
    • Noise Cancel
    • Cymbal Clash

    Tier 5: Beat Box
    Rarity: bronze (worth evolving to silver and gold)
    Element: fire
    Max ATK: 3.8K
    Max HP: 26K
    Max FS: 8350
    Signature ability: Freestyle
    • Gain Enrage for 5 seconds when using a special move
    • Also gain 20% meter for all blockbusters
    Stats: +100% ATK, +50% meter gain, +35% defence
    Resistances: cripple, stun, bleed
    Moves:
    • Tuba Tuba BB3
    • Super-Sonic Jazz BB1
    • Beat Extend BB1
    • Noise Cancel
    • Cymbal Clash

    Tier 6: G.I. Jazz
    Rarity: gold
    Element: air
    Max ATK: 3532
    Max HP: 39.3K
    Max FS: 10.3K
    Signature ability: Reserve Tank
    • Once per match, gain 5 stacks of REGEN for 10 seconds when falling below 25% HEALTH
    • Also gain 3 stack(s) of ARMOR
    Stats: +35% defence, +100% HP, +50% meter gain
    Resistances: stun, bleed, armor break
    Moves:
    • Tuba Tuba BB3
    • Super-sonic Jazz BB1
    • Beat Extend BB1
    • Cymbal Clash
    • Noise Cancel

    Tier 7: Bassline
    Rarity: bronze (worth evolving to silver)
    Element: air
    Max ATK: 3K
    Max HP: 26.2K
    Max FS: 7583
    Signature ability: Second Wind
    • On TAG IN, gain REGEN for 10 seconds
    • Also gain 15% meter for all blockbusters
    Stats: +35% defence, +100% HP, +50% meter gain
    Resistances: stun, bleed, disable
    Moves:
    • Tuba Tuba BB3
    • Super-Sonic Jazz BB1
    • Beat Extend BB1
    • Noise Cancel
    • Cymbal Clash

    Special moves:
    • Bagpipe Blues - TAUNT your opponent to gain ARMOR for 15 seconds
    • Brass Knuckles - 100% chance on HIT to inflict BLEED for 6 seconds
    • Burst - On HIT, inflict ARMOR BREAK for 10 seconds
    • Cymbal Clash - 35% chance on HIT to STUN opponent for 4 seconds (worth upgrading to lvl 15)
    • Giant Step - Has a 100% increased chance to land a CRITICAL HIT
    • Noise Cancel - If used to counter an attack, STUN opponent for 6 seconds (worth upgrading to lvl 15)
    • Sweet Clarinet
    • Take Five - Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS

    Blockbusters:
    • Beat Extend BB1 - 8% bonus damage if opponent is in the air (worth upgrading to lvl 15)
    • Strike Up The Band BB3 - If used to defeat an opponent, gain 30% meter for all BLOCKBUSTERS
    • Super-sonic Jazz BB1 - 10% chance on HIT to STUN opponent for 6 seconds (worth upgrading to lvl 15)
    • Take the 'A' Train BB2 - 50% chance on HIT to gain ARMOR for 10 seconds
    • Tuba Tuba BB3 - 25% chance on HIT to STUN opponent for 6 seconds (worth upgrading to lvl 15)
    • Tympani Drive BB2 - 50% bonus damage if opponent is STUNNED
     
    #1 moisterrific, May 31, 2017
    Last edited: Sep 28, 2017
  2. ILikeKirbys

    ILikeKirbys New Member

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    Robocopy only gains Armor/Enrage/Blockbuster Meter when he defeats an opponent, not when he tags in.

    Also, how come Tuba Tuba isn't on Epic Sax's movelist, even though all the other Big Bands get it?
     
  3. moisterrific

    moisterrific Well-Known Member

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    Thanks for correcting, I've updated it with the right info.

    Epic Sax is better off with Strike Up the Band since it does around 50 hits so he'll get at least 5 buffs.
     
  4. SoapyFam

    SoapyFam Member

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    Seems op to stack up to 100% XD
     
  5. ILikeKirbys

    ILikeKirbys New Member

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    Glad I could help.

    But, how many hits does Tuba Tuba do (I wouldn't know, I don't have Tuba Tuba)? And doesn't Strike Up The Band do fewer hits if you're close to the corner, thus potentially giving you fewer buffs?

    Yeah, it kinda does a little, since (according to my calculator, which could be wrong) it only takes 17 hits to reach 100% extra damage, and my Big Band can reach that with just dash-attack > tap combo > launcher > 3-hit air combo > Super Sonic Jazz (can probably omit SSJ for a tap combo in the corner).
    Plus you might get Enrage after the first 10 hits, pushing your damage even higher (assuming I understand Epic Sax's random-buff-every-10-hits thing correctly, anyway).
    So yeah, Epic Sax really lives up to the name once you give him all his upgrades, or at least it looks that way to me.
     
    #5 ILikeKirbys, May 31, 2017
    Last edited: May 31, 2017
  6. moisterrific

    moisterrific Well-Known Member

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    Tuba Tuba does around 20 hits
     
  7. ILikeKirbys

    ILikeKirbys New Member

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    Oh, I see why you went with Strike Up The Band in that case. I thought it would do more hits (it kinda looks like it would, to me), but if that's the case, then yeah, Strike Up The Band is quite a bit better for Epic Sax.
    Gonna put that on mine now. Thanks for the info, mate.
     
  8. ThanatosDK

    ThanatosDK Active Member

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    Did something change with Big Band? I've noticed a lot of opponents falling out of his basic combo or blocking after the second or third hit while I'm mashing.
    Edit: Seems to occur with airborne opponents mostly so I think it's just the change to airborne combos with 1.2. changing the timing seems to fixed it altogether.
     
    #8 ThanatosDK, Jun 8, 2017
    Last edited: Jun 10, 2017
  9. Shawesome

    Shawesome Active Member

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    I just noticed you have Bassline's rarity listed as gold, despite him being bronze. I assume this is just a minor error on your part.
     
    moisterrific likes this.
  10. moisterrific

    moisterrific Well-Known Member

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    Good catch, fixed!
     
  11. BrolaireOfAsstora

    BrolaireOfAsstora Active Member

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    With the conclusion of Big Band's Beatdown, I have a new robocopy and Epic Sax. Epic Sax is new, but as for Robocopy I already have two other silvers (Bassline (upgraded) and Res Evil). Do I sac the robocopy to power up one of the others, keep it to power up, or save it to upgrade Res Evil?
     
  12. moisterrific

    moisterrific Well-Known Member

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    Save it to evolve Resonant Evil
     
  13. BrolaireOfAsstora

    BrolaireOfAsstora Active Member

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    Thanks man. Its really appreciated.
     
  14. Boogiepop

    Boogiepop New Member

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    Just to let you know, even as a gold, Resonant Evil Big Band is lacking 1 move point to do the full loadout you recommended.
     
    moisterrific likes this.
  15. moisterrific

    moisterrific Well-Known Member

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    Thanks for letting me know, I've updated the list with the corrections.
     
    Boogiepop likes this.
  16. moisterrific

    moisterrific Well-Known Member

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    Updated for 1.4

    I highly recommend equipping Noise Cancel for every variant of Big Band since that's his best special move.
     
  17. moisterrific

    moisterrific Well-Known Member

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    Updated for 1.5

    Added G.I. Jazz to the list
     

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