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Moisterrific's Parasoul Tier List and Recommended Builds

Discussion in 'Parasoul' started by moisterrific, May 23, 2017.

  1. moisterrific

    moisterrific Well-Known Member

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    [​IMG]

    Character ability: TEARFUL
    • Certain attacks will now spawn a TEAR. Using a CHARGE ATTACK will detonate all active TEARS, damaging opponents caught in the blast.

    Tier 1: Primed
    Rarity: gold
    Element: dark
    Max ATK: 5444
    Max HP: 25.7K
    Max FS: 9946
    Signature ability: SCREWED ATTACK
    • Gain ENRAGE for 10 seconds when spawning a TEAR
    • On TEAR DETONATION, inflict BLEED on opponent for 5 seconds per active TEAR
    Stats: +100% ATK, +35% defence, +50% meter gain
    Resistances: cripple, stun, bleed
    Moves:
    • Inferno Brigade BB3
    • Motor Brigade BB2
    • Silent Scope BB1
    • Napalm Shot
    • Napalm Shot

    Tier 2: No Egrets
    Rarity: silver (worth evolving to gold)
    Element: water
    Max ATK: 4051
    Max HP: 24.5K
    Max FS: 8312
    Signature ability: MARTIAL LAW
    • On CRITICAL HIT, DISABLE opponent's BLOCKBUSTERS for 4 seconds
    • Also DISABLES opponent's SPECIAL MOVES and TAG INS for 4 seconds
    Stats: +100% ATK, +35% defence, +50% meter gain
    Resistances: cripple, stun, bleed
    Moves:
    • Inferno Brigade BB3
    • Motor Brigade BB2
    • Silent Scope BB1
    • Napalm Shot
    • Napalm Shot

    Tier 3: Regally Blonde
    Rarity: gold
    Element: water
    Max ATK: 4731
    Max HP: 28.6K
    Max FS: 9707
    Signature ability: ON ICE
    • When an opponent uses a BLOCKBUSTER, there is a 50% chance that their remaining BLOCKBUSTER METERS are reduced by 75%
    • On TEAR DETONATION, each active tear DISABLES opponent SPECIAL MOVES, BLOCKBUSTERS, or TAG INS for 8 seconds
    Stats: +35% defence, +100% ATK, +50% meter gain
    Resistances: stun, bleed, disable
    Moves:
    • Inferno Brigade BB3
    • Motor Brigade BB2
    • Silent Scope BB1
    • Napalm Shot
    • Napalm Shot

    Tier 4: Princess Pride
    Rarity: gold (exclusive)
    Element: light
    Max ATK: 4018
    Max HP: 31.4K
    Max FS: 9460
    Signature ability: TEARS OF JOY
    • Gain REGEN for 6 seconds when spawning a TEAR
    • On TEAR DETONATION, immediately recover 6% HEALTH per active TEAR
    Stats: +150% HP, +35% defence, +50% ATK
    Resistances: bleed, stun, disable
    Moves:
    • Inferno Brigade BB3
    • Napalm Shower BB2
    • Silent Scope BB1
    • Napalm Shot
    • Egret Dive

    Tier 5: Heavy Reign
    Rarity: bronze (worth evolving to silver and gold)
    Element: air
    Max ATK: 3257
    Max HP: 25.4K
    Max FS: 7656
    Signature ability: OVERCAST
    • 50% chance on CRITICAL HIT to gain 15% meter for BLOCKBUSTERS
    • 50% chance to gain 15%. meter for all BLOCKBUSTERS when suffering a CRITICAL HIT
    Stats: +50% crit rate, +35% defence, +100% ATK
    Resistances: stun, disable, cripple
    Moves:
    • Inferno Brigade BB3
    • Motor Brigade BB2
    • Silent Scope BB1
    • Egret Call
    • Egret Dive

    Tier 6: Ivy League
    Rarity: silver
    Element: air
    Max ATK: 4667
    Max HP: 22K
    Max FS: 8525
    Signature ability: FENCED IN
    • SLOW opponent's BLOCKBUSTERS for 10 seconds when spawning a TEAR
    • On TEAR DETONATION, drain -20% of the opponent's METER per active TEAR
    Stats: +100% ATK, +35% defence, +50% meter gain
    Resistances: stun, disable, bleed
    Moves:
    • Inferno Brigade BB3
    • Napalm Shower BB2
    • Silent Scope BB1
    • Napalm Shot
    • Napalm Shot

    Tier 7: Sheltered
    Rarity: bronze (worth evolving to silver)
    Element: fire
    Max ATK: 3468
    Max HP: 21K
    Max FS: 7120
    Signature ability: OVERLY CRITICAL
    • Increases CRIT RATE by 10%
    • Increases teammates CRIT RATE by 10%
    Stats: +100% ATK, +35% defence, +50% crit rate
    Resistances: stun, disable, bleed
    Moves:
    • Inferno Brigade BB3
    • Motor Brigade BB2
    • Silent Scope BB1
    • Napalm Shot
    • Napalm Shot

    Special moves:
    • Bäillement (TAUNT your opponent to gain IMMUNE for 15 seconds)
    • Banishment (Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS)
    • Burst (On HIT, inflict CRIPPLE for 10 seconds)
    • Egret Call (TAUNT your opponent to gain ENRAGE for 10 seconds)
    • Egret Dive (If used to counter an attack, STUN opponent for 5 seconds)
    • Egret Moto (On HIT, inflict ARMOR BREAK for 12 seconds)
    • Napalm Shot (100% chance on HIT to inflict BLEED for 8 seconds)
    • Napalm Toss

    Blockbusters:
    • Canopy Bounce BB1 (50% chance on HIT to remove all beneficial COMBAT EFFECTS)
    • Inferno Brigade BB3 (25% chance on HIT to inflict HEAVY BLEED for 10 seconds)
    • Motor Brigade BB2 (25% chance on HIT to STUN opponent for 6 seconds)
    • Napalm Shower BB2
    • Silent Scope BB1 (Has a 35% increased chance to land a CRITICAL HIT)
     
    #1 moisterrific, May 23, 2017
    Last edited: Sep 28, 2017
    JarlBeimar and Zuzuska like this.
  2. Thalan

    Thalan New Member

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    Weird question: if you wanted to use sheltered parasoul for the 10% crit, would it be worthwhile? I have one with the 10% and it shows in the pause menu when she is out, but not when I pause with a teammate out. Is the crit still there? Is it a bug?
     
  3. SoapyFam

    SoapyFam Member

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    I forgot what inferno brigade was, was it the one where parasoul opens her parasoul and a bunch of soldiers start shooting?
     
  4. Danny_the_Dog

    Danny_the_Dog Active Member

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    Indeed.
     
  5. DarkaiXeno

    DarkaiXeno Member

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    If you have someone like parasite weave who relies on crit to do stuns, then yes, it is a worthwhile option. Anyone who relies on crit rate will go great with sheltered parasoul
     
    Lolleroni likes this.
  6. moisterrific

    moisterrific Well-Known Member

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    Tier list updated: No Egrets moved up to #2, Princess Pride down to #3, Heavy Reign up to #4.

    No Egrets and Heavy Reign are both worth evolving to gold due to the usefulness of their signature abilities.
     
    Joanie likes this.
  7. BrolaireOfAsstora

    BrolaireOfAsstora Active Member

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    Because Heavy Reign and No Egrets are supposed to be evolved to gold, do I sac my silver Heavy Reign to do so, or save her to evolve?
     
  8. moisterrific

    moisterrific Well-Known Member

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    Even though they're both good enough to be gold, No Egrets is a better candidate if you really have to compromise.
     
  9. BrolaireOfAsstora

    BrolaireOfAsstora Active Member

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    Got it. Thanks.
     
  10. moisterrific

    moisterrific Well-Known Member

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    Updated for 1.5

    Added Olivier Mira Armstrong to the list
     
  11. IvyLeague

    IvyLeague Member

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    Seeing my precious Ivy League fall to tier 6 makes me sad. I'll admit she isn't the best candidate for gold PFs.

    Primed is so good. Those bleed triggers really help.
     
  12. Opaqueglass

    Opaqueglass New Member

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    Why is ivy league so down in the list?
     
  13. Opaqueglass

    Opaqueglass New Member

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    She seems pretty similar to no egrets. Both have abilities which effect meter,damage similar..health similar..
     
  14. IvyLeague

    IvyLeague Member

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    Her ability is nowhere near as good as No Egrets. Stats are only part of the equation; which is why Heavy Reign is also higher. Her abilities don't help out that much.
     
  15. AcquaNoel

    AcquaNoel New Member

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    Sorry for necro bumping, but a quick question, I have a silver about level 20 Heavy Reign and a level 10 No Egrets Para, I currently rely on my Heavy Reign because I have alot of gold and powerful blockbusters and supers for her, I opened up a bunch of relics and now have 4 silver paras (mix of ivy leagues and no egrets) Question is, which one should I evolve first?
     
  16. moisterrific

    moisterrific Well-Known Member

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    Evolve No Egrets

    Heavy Reign sucks
     
  17. AcquaNoel

    AcquaNoel New Member

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    Im so guilty for using Heavy Reign for most of my fights
     

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