1. [2018/06/22]
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Moisterrific's Valentine Tier List and Recommended Builds

Discussion in 'Valentine' started by moisterrific, May 23, 2017.

  1. moisterrific

    moisterrific Well-Known Member

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    [​IMG]

    Character ability: TARGET VITALS
    • All of Valentine's attacks inflict damage that cannot be recovered when tagged out

    Tier 1: Surgeon General
    Rarity: gold
    Element: air
    Max ATK: 4763
    Max HP: 25.7K
    Max FS: 9245
    Signature ability: STIMPAK
    • While Valentine is alive, she gains a permanent ENRAGE every 30 seconds
    • While Valentine is alive, teammates gain IMMUNE and HEAVY REGEN for 15 seconds every 30 seconds
    Ideal stats: +50% defence, +100% ATK, +50% meter gain, +50% HP
    Resistances: stun, bleed, disable
    Moves:
    • Dead on Arrival BB3
    • Forbidden Procedure BB2
    • Countervenom: Sedative BB1
    • Countervenom: Detox BB1
    • Countervenom: Paralysis BB1

    Tier 2: Silent Kill
    Rarity: gold
    Element: water
    Max ATK: 4148
    Max HP: 28578
    Max FS: 9107
    Signature ability: FOGGY MEMORY
    • 20% chance on HIT to REMOVE all negative COMBAT EFFECTS from self
    • 20% chance on HIT to REMOVE all beneficial COMBAT EFFECTS from opponent
    Ideal stats: +50% defence, +100% ATK, +50% meter gain, +50% HP
    Resistances: stun, bleed, disable
    Moves:
    • EKG Flatliner BB3
    • Forbidden Procedure BB2
    • Countervenom: Sedative BB1
    • Checkmate Incision BB1
    • Countervenom: Paralysis BB1

    Tier 3: Last Hope
    Rarity: gold (exclusive)
    Element: light
    Max ATK: 3533
    Max HP: 31429
    Max FS: 8964
    Signature ability: URGENT CARE
    • Once per match while Valentine is alive, teammates gain HEAVY REGEN for 10 seconds when dropping below 25% HEALTH
    • Once per match when defeated, RESURRECT with 50% health
    Ideal stats: +50% defence, +100% HP, +50% meter gain, +50% ATK
    Resistances: bleed, stun, disable
    Moves:
    • Dead on Arrival BB3
    • Forbidden Procedure BB2
    • Countervenom: Sedative BB1
    • Countervenom: Paralysis BB1
    • Countervenom: Detox BB1

    Tier 4: Oh Mai
    Rarity: silver (exclusive / currently unavailable)
    Element: fire
    Max ATK: 4083
    Max HP: 22049
    Max FS: 7929
    Signature ability: DEADLY FURY
    • Gain ENRAGE for 15 seconds after defeating an opponent
    • When any teammate is defeated, all remaining teammates gain ENRAGE for 15 seconds
    Ideal stats: +50% defence, +100% ATK, +50% meter gain, 50% HP
    Resistances: cripple, stun, bleed
    Moves:
    • EKG Flatliner BB3
    • Forbidden Procedure BB2
    • Countervenom: Sedative BB1
    • Countervenom: Paralysis BB1
    • Countervenom: Detox BB1

    Tier 5: Icy Hot
    Rarity: bronze (worth evolving to silver)
    Element: water
    Max ATK: 3840
    Max HP: 20786
    Max FS: 7465
    Signature ability: FIRST RESPONDER
    • All teammates TAG IN with REGEN for 6 seconds
    • On TAG IN, all teammates gain 15% meter for ALL BLOCKBUSTERS
    Stats: +50% defence, +100% HP, +50% meter gain
    Resistances: bleed, stun, disable
    Moves:
    • Dead on Arrival BB3
    • Forbidden Procedure BB2
    • Countervenom: Sedative BB1
    • Checkmate Incision BB1
    • Vial Hazard: Type C

    Tier 6: Graveyard Shift
    Rarity: silver
    Element: dark
    Max ATK: 3030
    Max HP: 26942
    Max FS: 7686
    Signature ability: FORENSICS
    • Gain REGEN for 15 seconds after defeating an opponent
    • When any teammate is defeated, all remaining teammates gain REGEN for 15 seconds
    Stats: +50% defence, +100% HP, +50% meter gain
    Resistances: bleed, stun, disable
    Moves:
    • Dead on Arrival BB3
    • Forbidden Procedure BB2
    • Countervenom: Sedative BB1
    • Checkmate Incision BB1
    • Vial Hazard: Type C

    Tier 7: Scrub
    Rarity: bronze
    Element: air
    Max ATK: 3047
    Max HP: 20996
    Max FS: 6690
    Signature ability: OUTPATIENT
    • Teammates in reserve regenerate SCRATCH DAMAGE 100% faster
    • Teammates in reserve gain BLOCKBUSTER meter 20% faster
    Stats: +50% defence, +100% HP, +50% meter gain
    Resistances: bleed, stun, disable
    Moves:
    • Dead on Arrival BB3
    • Forbidden Procedure BB2
    • Countervenom: Detox BB1
    • Vial Hazard: Type A
    • Vial Hazard: Type C

    Special moves:
    • Burst - On HIT, inflict BLEED for 10 seconds
    • Chocoglycemia - TAUNT your opponent to gain REGEN for 15 seconds
    • Dead Cross - 50% chance on HIT to inflict BLEED for 8 seconds
    • Triage! - Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS
    • Vial Hazard: Type A - Reduces the meter of opponent BLOCKBUSTERS by 50% (on HIT or BLOCK) (worth upgrading to lvl 15)
    • Vial Hazard: Type B - 50% chance to remove all beneficial COMBAT EFFECTS from the opponent (on HIT or BLOCK)
    • Vial Hazard: Type C - 50% chance to STUN opponent for 4 seconds (on HIT or BLOCK) (worth upgrading to lvl 15)

    Blockbusters:
    • Checkmate Incision BB1 - 25% chance on HIT to inflict BLEED for 8 seconds
    • Countervenom: Detox BB1 - 35% chance on HIT to remove all beneficial COMBAT EFFECTS
    • Countervenom: Paralysis BB1 - 35% chance on HIT to STUN opponent for 5 seconds (worth upgrading to lvl 15)
    • Countervenom: Sedative BB1 - Reduces the meter of opponent BLOCKBUSTERS by 35% (worth upgrading to lvl 15)
    • Dead on Arrival BB3 - If used to defeat an opponent, gain REGEN for 10 seconds (worth upgrading to lvl 15)
    • EKG Flatliner BB3 - 50% bonus damage if opponent has a BLEED effect (worth upgrading to lvl 15)
    • Forbidden Procedure BB2 - Resurrect fallen teammates with 25% HEALTH (worth upgrading to lvl 15)
    • Laryngectomy BB2 - 25% chance on HIT to inflict HEAVY BLEED for 7 seconds
     
    #1 moisterrific, May 23, 2017
    Last edited: Sep 30, 2017
    Zuzuska likes this.
  2. Crescent Rose

    Crescent Rose New Member

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    Any tips on playing valentine? When I play her she feels awkward.....
     
  3. moisterrific

    moisterrific Well-Known Member

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    Let the enemy to run up to you then do the standard full launcher combo finished with a trip attack. Blockbusters like Countervenom and that throat cutting one works best up close. While Checkmate incision does the most damage from far away. So far Valentine's only good special move is Dead Cross cuz that does some damage and can inflict bleed, every other move does no damage and can be easily blocked.
     
    EmeraldSkirmish likes this.
  4. DarkaiXeno

    DarkaiXeno Member

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    You still forgot to add in the signatures for silent kill, graveyard shift, and oh mai. XD
     
  5. SoapyFam

    SoapyFam Member

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    The once per match thing confuses me, I fought a last hope valentine and she activated her urgent core 3 times, must be a bug.
     
  6. moisterrific

    moisterrific Well-Known Member

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    I will update them soon!

    Yes that's a confirmed bug, even though the signature ability name will come up again, she will not actually be granted heavy regen or resurrection more than once.
     
  7. BambooEarpick

    BambooEarpick Member

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    So, looking at Big Top Cerebella, Last Hope Valentine seems quite inferior.
    This makes me sad as the first gold I've drawn is Last Hope Valentine. The fact that Cerebella gets Unflinching and Immune on revive allows for really aggressive gameplay whereas Valentine is just sorta normal. I haven't found regen to be very useful.

    I don't think I've seen other characters getting outclassed like this, especially a Gold by a Silver.
     
  8. moisterrific

    moisterrific Well-Known Member

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    Resonant Evil Big Band is better than most gold fighters.
     
  9. BambooEarpick

    BambooEarpick Member

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    Yeah, I understand that RE-Big Band is really good because of his talent tree. I'm mostly OK with that because it's sorta unique.

    However, LH-Valentine's special ability is a worse copy of BT-Cerebella. This is what I have a problem with. If it was a 100% revive or "Once per battle, while Valentine is alive your team mates revive at 25% health" or something then that'd be different enough for me but as it stands now it feels too similar.

    I'd like to reiterate that I am not talking about absolute power levels for special abilities. There will always be a 'best' (more or less). The problem is that it's both a copy and worse for a higher tier of character.
     
    Lolleroni and moisterrific like this.
  10. moisterrific

    moisterrific Well-Known Member

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    Team wide revive would be pretty cool, but I wonder if that would conflict with existing self-resurrect abilities.
     
    BambooEarpick likes this.
  11. DarkaiXeno

    DarkaiXeno Member

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    Dont compare big top to my last hope pls.

    Valentine is a healing class. Big top is a survivor class. Different roles, different functions in a team.
     
  12. BambooEarpick

    BambooEarpick Member

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    Hey friend,

    LH-Valentine was my only gold. Her team healing is not amazing. (sad face emoji)
     
  13. moisterrific

    moisterrific Well-Known Member

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    Last Hope Valentine would be better if she could give teammates Heavy Regen every time their HP goes below 25% instead of only once in a match.
     
    BambooEarpick likes this.
  14. Esudesu

    Esudesu New Member

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    When would you take EKG Flatliner over Dead on arrival? Do you take EKG Flatliner just because of the lower cost or is it better in some cases? I'm guessing it's better on Silent Kill because of the signature ability.
     
  15. moisterrific

    moisterrific Well-Known Member

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    EKG is best for Silent Kill because her abilities work best when she does a lot of hits. Dead on Arrival is better for everyone else since it does a few hits and slightly more damage than EKG, less chance to set off an enemy's defensive proc ability.
     
  16. Parabellum

    Parabellum Member

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    So to reiterate, Last Hope can only heal one teammate below 25% while alive and can only resurrect herself back to 50% once? If that's the case I think it would be more worthwhile if she healed all teammates once regardless of being dead or alive and still had the one revive available. Almost like she gave her team some adrenaline to inject whenever they get low on hp. Although she's still pretty good as is.
     
  17. NamelesstheBeardless

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    How has the changes to Valentine's vials changed her choices for moves?

    Because personally speaking dead cross is s o situational and hard to combo into let alone hit at all that I'm considering putting on the vial that reduces enemy blockbuster
     
    moisterrific likes this.
  18. moisterrific

    moisterrific Well-Known Member

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    I haven't updated the moves yet. Still playing around with Valentine's vials to find which ones are the most useful. So far it seems the stun and reduce meter ones are good. Vials can all combo well but you have to set them up first.
     
  19. moisterrific

    moisterrific Well-Known Member

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    Updated for 1.4
     
  20. Nathan Explosion

    Nathan Explosion New Member

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    Anyone know on how to get the Last Hope skin? Is it by luck or what?
     

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