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OFFICIAL: 2.2.1 Update Notes (LIVE!)

Discussion in 'Official News & Announcements' started by Liam, Apr 13, 2018.

  1. Liam

    Liam Not An Actual Robot
    Hidden Variable Dev

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    Hey folks! Just checking in on this change:
    Has anyone gone several days without being challenged?
    Is everyone being fought semi regularly?

    How do you guys feel about the rate that you're earning points through defense team wins?
    Is storing up to 10 fights in your fight history too small a number? Too large?
     
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  2. Psyche

    Psyche Active Member

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    I had my teams challenged a fair amount already so I can’t speak for those who were affected by the inclusivity bug, but in my opinion the actual defence mechanic itself works great. However, I feel that the points earned through it are quite frankly insignificant at any tier. I regret to say that when pressing the claim button it feels more like a chore to watch the unhasting score increase animation than it feels like a reward. I don’t know whether this is an accurate assessment, but I feel like it would be roughly appropriate if on average it was possible to reach milestone #1 only with defence teams exclusively and so far I’m quite certain I have not been able to do that. There is also a whole load of psychology involved in trying to craft a team that is as strong as possible in practice but looks extremely humble on paper so that it will be underestimated and fought frequently. This isn’t an issue per se, but it is interesting.
     
  3. Scorialimit

    Scorialimit New Member

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    I've been fought a small handful of times. Winning only slightly less than I lose. Still challenged more than before the update though. (in the case of gold, I'm sure untouchable Peacock is scaring everyone away lol)
    Honestly it feels like a completely negligible amount of points. I think I've only gotten the first Milestone off of the points, vs the 5 mil+ I usually get just off playing regularly. Maybe make wins reward something like skill points? As it is now it's better to make a team everyone will challenge Vs. an actually good defense team.
    10 feels fine, I check it every couple hours but if I didn't that would probably give me time to see how many I need.
     
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  4. Inked

    Inked Member

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    in the last PF (Big Band one) i felt like i wasn't being challenged often, tbh. it felt like only 2-5 people fought my teams for it (i didn't really keep track, but i barely got any rewards for people fighting my team the whole PF). it was like, one or two times a day someone fought my team. sometimes not at all.

    also, i do appreciate the extra points i get when i am challenged, but sometimes it just seems a bit underwhelming? not asking for like, 10,000 points when someone loses against my team, but it's just a bit unsatisfying and doesn't make a difference (like PHPP said).

    one thing i do want to suggest is (i discussed this with some players over the in-game chat), once you get up to the point where the fight modifiers are active and it's like a 140%+ boost to their health and attack, it's really hard to beat them before the timer runs out. the person i discussed this with suggested that once you got up to those high fight modifier stages where it feels like you're fighting Marie 300%, the fight timer would be extended so we have a chance at beating the enemy with the boss health they have. an extra 30-60 seconds would really make a difference and prevent the disappointment with losing your streak to a time out loss!
     
    #24 Inked, Apr 24, 2018
    Last edited: Apr 24, 2018
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  5. PHPP

    PHPP Member

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    In general, I get challenged VERY rarely regardless of my team. Gold pf is where I get challenged the most but I still haven't gotten 10 challenges even after like 9 hours offline, I'd say I get challenged about 15 times during the 3 days period of the regular character prize fight with my strongest composition based on FS. Now for Silver PF, when I make my team out of 3 fighters with aproximately 3.5k FS in each of them (strongest team I can put together), my amount of challenges during the same time is about 10 in a best case scenerio but if I make the weakest team possible I'd say that would go up to 20, tops. As for Bronze PF... Well, even though I haven't missed a single character PF since this sistem was introduced, I've never, not even once, got challenged in this ''difficulty''. I already tried using both my strongest and weakest bronze but still no one did ever challenge me.

    Getting free points is always nice, can't complain about that, but it just doesn't feel like it makes a difference. Considering the amount necessary to get both regular and % prizes even if I won all challenges I recieved, which honestly doesn't happen since we lose most of them anyway, it would not make a significant difference. I get about 2.3k for each win in gold pf, that would be about 34,5k points in an almost impossible scenario like this. Don't get me wrong, I think the points we get for defense is fine,we should not be too well rewarded for them. I mean, we basically don't do anything (besides choosing which figher the AI will use for us) to get those and the game gives us points even when we lose which doesn't happen in our ''normal'' fights, but in the end, be from a win or from a loss, defense points don't really make a difference in my opinion

    At the current situation I think 10 is a great number as a fight history,but if you guys want to change it please don't make a redution!

    EDIT: Finally got challenged on bronze pf for the first time, and I won!
     

    Attached Files:

    #25 PHPP, Apr 24, 2018
    Last edited: Apr 26, 2018
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  6. FriendlyWolf

    FriendlyWolf New Member

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    My team has actually been challenged a lot more ever since the update, now the only thing is if the users WANT to challenge my teams, which isn't a problem until we get to the gold prizefights.

    If I use my team of Surgeon Val, Wulfsbane Beo, and Dragon Fighter Beo, I get challenged very often (the cpu team has a low win rate, but it's fun to see the types of teams people use to defeat my team).

    However, the moment I switch Dragon Fighter to Dreadlocks FIlia the challenges trickle down to only a handful ( this cpu team has a high win rate and any losses are usually towards a diva intervention) I feel like there should be a bit of an incentive/reward for people to take on very challenging teams ( any team with a very defensive fighter like dreadlocks and armed forces).

    As for the rate my defense team is earning points... it's kinda small, it'll get me through the first two milestones without me doing anything but it only contributes as a negligible amount to my pf score. Which, in my opinion, is okay because prizefights are for you to seek out other opponents and fight them yourself. I'm interested to see what you guys will implement in the future!
     
  7. luckykhanh

    luckykhanh Member

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    My team got challenged decently, like 3 or 5 a day in the first 2 days and almost no challenge in the last day, just like before. Earning point is ok for me,and 10 is enough,I hardly got more than 10 unless I set a weak defending team.
     
    #27 luckykhanh, Apr 25, 2018
    Last edited: Apr 25, 2018
  8. Hebbski23

    Hebbski23 New Member

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    I get challenged a fair amount, maybe 20 times total across all 3 leagues throughout the three days. It seems that most people play on the first day, as that seems to be when I get the most challenges.

    At first, I felt conflicted as to what team I should make. An easy one would be picked more often, but a hard one would win more. I realize now that a harder team seems to be more worth it, as a win is basically worth 10 losses.

    The amount of points is rather small, to the point where even a small amount of canopy coins would be way more worthwhile in my book. It would be nice if it showed what streak the opponent was on, as it would feel pretty nifty if my team stopped a 30 streak :)

    I actually really like the idea of setting up a team for the AI to use. Maybe we could set up AI vs AI fights in the future?
     
  9. Hebbski23

    Hebbski23 New Member

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    Yeah, the extra stats kinda limit the characters you can choose. I got up to a 51 streak last PF, and I found out that the buffs go up to 500% damage/hp. The only method that can even work at that point is using characters with really strong bleed effects (Rusty Painwheel+Sundae School Double = top-tier combo in any rank), as bleed pretty much ignores the HP boost. Xenomorph can also work, as she can pretty much circumvent most fight modifiers. But, as a result, many characters suddenly lost their viability in PFs due to the 3 minute timer (and enemy Resonant Evils have become unholy terrors). Honestly, simply surviving those battles for 3 minutes is quite a feat.
     
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  10. Rashonda Love

    Rashonda Love New Member

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    We need more story mode episodes as well as origin stories ASAP. I hope you all are working on it.
     
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  11. Inked

    Inked Member

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    once the new character (Squigly) comes i imagine they'll add new stories as well! i think we went so long without a story after Ascent of a Woman because the following parts needed new characters that weren't implemented until now (Beowulf, Double). more will be coming soon, don't worry!
     
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  12. JAMES D JONES

    JAMES D JONES Member

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    So when is the release date for squidly?
     
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  13. Al Qedic

    Al Qedic Member

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    Nothing official, but its been about a week since they officially said she's coming next update...I'd say middle-to-late May.
     
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  14. Chronicle23

    Chronicle23 New Member

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    Anyone wanna take guesses at the day range for the Squigley update?
     
    #34 Chronicle23, May 1, 2018
    Last edited: May 1, 2018
  15. Liam

    Liam Not An Actual Robot
    Hidden Variable Dev

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    We're working as fast as we can, but implementing a character and ironing out all of the kinks is no small task.
    That's also only one aspect of the update, and we also have to implement her Daily Event, and Prize Fights, and also translate all of the added text.

    Thanks for your patience!
     
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  16. PHPP

    PHPP Member

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    Yes, no need to rush! Make the update as good as it can be! We know you guys can do it.

    PS: you know the thread about squigly's palletes? number 16 is pretty nice...
     
  17. Liam

    Liam Not An Actual Robot
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    I'll be sharing all of the palettes that we have decided on in a moment.
    Get ready for her variant threads!
     
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  18. Cartouche‼

    Cartouche‼ Member

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    thank you for giving us something to chew on and look forward to besides the update itself (Squigly's SAs video clues!). please take your time with the update!
     
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  19. JAMES D JONES

    JAMES D JONES Member

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    When is the gold relics coming back to buy?

    I love squidly hoping to see her in the game new update can't wait tho

    Your right we do need more story modes for all the character so the game can pick up more

    So it'll be just squidly in the new update?

    What you mean about number 16?

    Can I ask you something?
     
    #39 JAMES D JONES, May 1, 2018
    Last edited by a moderator: May 1, 2018
  20. Liam

    Liam Not An Actual Robot
    Hidden Variable Dev

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    @JAMES D JONES
    In the future, please edit your post to contain new information.
    No need for a sextuple post!
     
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