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Other Quality of life features

Discussion in 'Feedback & Suggestions' started by Psyche, Dec 24, 2017.

  1. Psyche

    Psyche Member

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    These are just two things I’ve thought of that don’t massively affect the game in an adverse way at the moment but would be much appreciated if something could be done to ameliorate them.

    Firstly, the Power Up and Evolve interfaces. Now, I know 2.0 already has new, better filters in store and I’m excited for those, but perhaps there could be something even more specific. Power Up I’m not too fussed with because you could use any fighter card you wanted to there, but surely the Evolve collection should automatically filter to 1) cards of the same fighter and 2) cards of the same tier? None of the cards that don’t fit these criteria are usable, so what’s the point in even having them visible?

    Secondly, a perhaps more pertinent request as it has a more direct bearing on gameplay. I for one would be immensely grateful if the tap area ‘hitbox’ (for lack of a better term) of SMs and BBs could be expanded so as not to leave a gap between them when lined up at the bottom of the screen, as currently it is possible to accidentally tap inbetween them and execute a normal attack, which can be greatly off-putting or even give the AI a counter-attack opportunity on a silver platter. As far as I’m aware, the tap areas of the abilities are either pixel-perfect to the icon, or have a very tight square box. I think it should be possible for them all to have a standard square area for tapping and slotting side by side, preferably covering the extremities of the screen.

    That’s all for now.
    TL;DR – Evolve interface is unecessarily silly and my fat thumbs keep making me lose streaks because I tap the gap inbetween abilities instead of using them.
     
    #1 Psyche, Dec 24, 2017
    Last edited: Dec 31, 2017
  2. Liam

    Liam Community Cat
    Hidden Variable Dev

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    Thanks for the feedback!

    When you tap in between two moves and get a tap input, are you usually aiming for the move left of your "in between" tapping area, or the move to the right of it?
     
    #2 Liam, Dec 27, 2017
    Last edited: Dec 27, 2017
  3. Psyche

    Psyche Member

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    I think it tends to be the one on the left, so it seems that I tap off to the right accidentally sometimes.

    I’ve also remembered one other thing that might be nice, and it’s sort of a counterpart to the Evolve screen filters: I think it would be sensible if Prize Fight fighter selection menus had the ‘Available’ filter enabled by default. It only saves two seconds or so but would certainly make the game smoother, in my opinion.
     
  4. Takio

    Takio New Member

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    What might also help is to make the "Available" filter when selecting your team on by default. That would just add a little bit of convenience but would also be a welcomed change.
     
    Psyche likes this.
  5. Psyche

    Psyche Member

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    Something new that I’ve come up with, but it’s fairly minor so I wasn’t sure whether it warranted its own thread:
    Detailed energy info – it would be quite nice if some part of the interface could tell you the exact cooldown time left until the next bar of energy is refilled in minutes and seconds. I’m thinking there is enough space on the detailed character screen (where you equip gear and look at specific statistics) to fit one four-digit timer for the next bar of energy, and another one for when all energy is recovered fully.
     

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