• [2018/06/22]
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SGM Card Creator Update

Krazete

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Joined
Nov 23, 2018
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After fixing my SGM Processor scripts and reviving my SGM Fighter Gallery website earlier this month, I decided to finish up the SGM Card Creator update I started and left uncompleted three years ago.

Here are the things I've changed:

BEFOREAFTERNOTES
pal11.pngpal22.png- New favicon. Replaced the diamond badge with the tier indicator skull.
- Added a Rainbow Blight effect when hovering over the Ko-fi link. Useful for checking transparency I guess.
- Level doesn't turn skyblue anymore when maxed.
- Images from the Palette Editor will automatically set the Fighter Name Character Name now.
- Enabled transparency in custom gradients.
- Removed all the weird empty space.
- Added a link to the Palette Editor.
v1_scrub.gifv3_scrub.gif- All number inputs are now scrubbable.
v1_gradient.gifv3_gradient.gif- Added a robust gradient selector with a proper color picker.
v1_poser.gifv3_poser.gif- Improved the card art positioning tool. Increased the draggable area and set boundaries for X and Y.
v1_bug.gifv3_bug.gif- Minor bug fixes.
"SGMCARD.NETLIFY.COM""SGMCARD.NETLIFY.APP"- Changed the watermark text on rendered cards.
(Did you know there was a watermark? Its opacity is 5%.)
 
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