With the release of 1.3 we got a look into the past of Peacock. I'm hoping I can discuss some things that I noticed during my playthrough of it. Spoilers Ahead. Spoiler: Peacock Origins So we begin with the Anti Skullgirl Lab agents breaking into a Medici hideout to save the orphans that were taken. We get a nice new art of some of the Lab 8 agents, and some conversations between people we didnt get to see interact much in Skullgirls. Needless to say Patricia cracking jokes while eyeless, toothless and limbless was heartwarming to see. Honestly I was kind of disappointed that we didnt get to see Patricias relationship with Marie fleshed out more, or get a deeper look into what happened at the orphanage. As the upcoming origin story characters are all ones that we know the general backstory of, this does slightly worry me about whats to come. Part 2 and 3 focus more on the relationship between Big Band and Peacock which we do get a glimpse of in Big Bands story mode. Although in this version the conversations seem choppier (probably due to the medium) the dad/daughter vibes were appreciated. Not really much in terms of groundbreaking story but Peacock antics and examples of how the Lab 8 agents care for each other was interesting. Peacock makes a reference to Big Bands private regions as his brass section and that makes the story mode like 10 times better. All in all I wasnt blown off my feet by the story of the origin mode. Hopefully the future stories have a bit more oomph to them. The rewards being character relics and moves makes a lot of sense and its nice to get these relics outside of purchasing them with theonite. I havent completed Advanced and Expert yet but the difficulty seems to be on par / harder than Ascent of a Woman. Needing a peacock for every match wasnt so bad, but the story mode did feel extremely long.