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Squigly Combo Guide

Discussion in 'Squigly' started by Cartouche‼, May 17, 2018.

  1. Cartouche‼

    Cartouche‼ Active Member

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    I'll be keeping this updated as i learn more from others or experience. Please add anything that hasn't been mentioned! If you find that certain combo routes benefit certain variants more than others, please contribute to the preexisting variant threads, too!
    Disclaimer: i like working mid-screen, i will not touch DragNDrop, & my in-game efforts are focused on Bio-Exorcist.

    • Drag 'N' Bite & Drag 'N' Drop could be also be found abbreviated to DragNBite & DragNDrop
    • Squigly's Battle Opera will be abbreviated to SBO
    • Attacks that require a Dragon Charge will be notated with Seria at the end of their name
    • Move Name/Seria means the Seria version isn't necessary
    • Squigly's trip/sweep is called Tremolo, can consume Dragon Charges
    • Her standard charge attack is called Arpeggio, can consume Dragon Charges
    • The knockback from her dash is called Liver Mortis, can consume Dragon Charges

    Move Classifications
    • Invincibility to HITS: Liver Mortis (both)
    • FULL invincibility: Draugen Punch (both), Daisy Pusher, Inferno of Leviathan
    • PROJECTILES: Tremolo (both), The Silver Chord (both), SBO, Inferno of Leviathan
    • GRABS: Daisy Pusher, Rage of the Dragon, DragNDrop(?)
    [credit @Zuzuska]
    PROJECTILES and GRABS need research.

    Dragon Charge Consumers
    Liver Mortis (standard knockback)
    Startup is invincible to hits for both versions. Seria version does 50% more damage. Full dash → Liver Mortis/Seria can break Big Band's Can't Stop The Beat armour.​

    Center Stage (special)
    Normal version centers the camera around Squigly for a bit and can combo into SBO otg. Seria version lasts longer, forces hitstop on the opponent, and can combo into SBO at anytime. CAUTION when canceling Center Stage/Seria into SBO: if done too early, the camera will not center around Squigly.​

    DragNBite (special)
    Both versions can cancel into SBO. Seria version does 3 more hits, 86% more damage, can combo into her jab. [credit @ImaiKari]

    Draugen Punch (special)
    Startup has full invincibility for both versions. Both versions can cancel into SBO. Seria version does 2 more hits and has full invincibility up to the 2nd hit.​

    Arpeggio (standard charge attack)
    Seria version does 1 more hit and can break Big Band's Can't Stop The Beat armour.​

    The Silver Chord (special)
    Both versions stagger once per combo and can reset the opponent otg. Seria version has a longer stagger and can extend entire screen length when fighters are as far from each other as possible. [credit @ImaiKari]

    Tremolo (standard trip/sweep)
    Seria version homes in on the opponent, does 2 more hits when opponent is a short distance or more away from Squigly, does 3 more hits when opponent is next to Squigly, doesn't always end in a knockdown [ NEEDS RESEARCH ].​

    Health Percentage Indicator
    For those using Stage Fright, Nearly Departed, and/or Dead Heat: the health percentage indicator is implemented through the blood splatter on fighters' portraits.

    [​IMG]

    Forcing AI Openings
    Center Stage Seria → SBO
    Mid-screen.
    Combos into dash → jab or The Silver Chord/Seria.
    Center Stage Seria can be used to bring opponents within range of SBO while they're dashing forward/back, taunting, or charging at a distance. It is safe to use due to the forced hitstop Center Stage Seria imposes on the opponent, rendering them incapable of any action for a short period. CAUTION when canceling Center Stage Seria into SBO: if done too early, the camera will not center around Squigly.​

    Combo Setups Off of Reversals
    1. Draugen Punch → Center Stage → SBO → The Silver Chord Seria
    2. Draugen Punch/Seria → Center Stage/Seria → DragNBite → SBO → The Silver Chord Seria
    3. Draugen Punch Seria → The Silver Chord Seria
    Mid-screen.
    On 1 & 2 if using normal Center Stage, the opponent may slip out of SBO when the camera shifts back to normal.
    On 2, DragNBite has to be cancelled into SBO after 3 hits or less.
    On 3, The Silver Chord needs a delayed input.​

    Daisy Pusher → DragNBite/Seria → SBO → The Silver Chord Seria
    Mid-screen.
    DragNBite needs a delayed input and has to be cancelled into SBO after 3 hits or less. When using normal DragNBite, there's a smaller window to nip the opponent while in crumple from Daisy Pusher. If DragNBite whiffs, go for a grab upon AI wakeup. It's safe because the AI goes on the defensive when SBO is out.​
    OR
    1. Daisy Pusher → Draugen Punch Seria → The Silver Chord Seria
    2. Daisy Pusher → Draugen Punch Seria → SBO → The Silver Chord Seria
    3. Daisy Pusher → Draugen Punch Seria → Center Stage/Seria → SBO → The Silver Chord Seria
    Mid-screen.
    On all 3, Draugen Punch needs a delayed input.
    On 1, The Silver Chord Seria needs a delayed input.
    On 2, Draugen Punch Seria has to be cancelled into SBO after the second hit.​

    Inferno of Leviathan → dash → jab (full) → [ NEEDS RESEARCH ]
    Mid-screen.​

    Combo Setups Off of Simple Knockdowns
    Arpeggio Seria → Center Stage Seria → SBO → The Silver Chord Seria
    Mid-screen.
    Standard charge attack Seria can be combo'd from.​

    Grab → Center Stage Seria → SBO → The Silver Chord Seria
    Mid-screen.
    Standard grab can be combo'd from.​

    Grab → SBO → The Silver Chord/Seria
    Grab → DragNBite/Seria → SBO → The Silver Chord/Seria
    Near Corner.
    When throwing the opponent near their corner you can get a wall bounce.​

    Dash → Liver Mortis Seria → Center Stage Seria → SBO → The Silver Chord Seria
    Mid-screen.
    Standard knockback Seria can be combo'd from.​

    Dash → Liver Mortis Seria → The Silver Chord/Seria
    Dash → Liver Mortis Seria → SBO → The Silver Chord/Seria
    Dash → Liver Mortis Seria → DragNBite/Seria → SBO → The Silver Chord/Seria
    Near Corner.
    When knocking the opponent back near their corner you can get a wall bounce.​

    Raw Tag → [ NEEDS RESEARCH ]

    Basic Combo Extenders
    DragNBite Seria [credit @Fel]
    Mid-screen & Corner.
    jab (full) → DragNBite Seria → jab (full)​

    The Silver Chord/Seria
    Mid-screen & Corner.
    jab (full) → The Silver Chord/Seria → jab (full)
    jab (full) → launcher → juggle → The Silver Chord/Seria → jab (full)​

    SBO
    Corner.
    jab (full) → SBO → jab (full) [credit @Fel] [credit @ImaiKari]
    Can charge 1 Dragon Charge during SBO, though it's a tight window.

    Mid-screen.
    VS Big Band, Beowulf, ... [ NEEDS RESEARCH ] ONLY.
    jab (full) → SBO → dash → jab (full)​

    Inferno of Leviathan
    Mid-screen & Corner.
    VS Big Band, ... [ NEEDS RESEARCH ] ONLY.
    jab (full) → Inferno of Leviathan → jab (full)
    Can charge 2 Dragon Charges during Inferno of Leviathan.​

    Bed & Breakfast Combos
    Dash → jab (full) → DragNBite Seria → jab (full) → launcher → juggle → SBO → The Silver Chord Seria → dash → jab (full) → launcher → juggle [credit @AFI]
    Mid-screen.​

    Dash → jab (full) → DragNDrop → SBO → The Silver Chord Seria → dash → jab (full) → launcher → juggle → SBO → Tremolo Seria [credit @Tom Kulczewski]
    Mid-screen? Corner?​

    Dash → jab (full) → launcher → juggle → The Silver Chord/Seria (1) → dash → jab (full) → Daisy Pusher → DragNBite/Seria → SBO → The Silver Chord Seria (2) → dash → jab (full) → launcher → juggle
    Mid-screen & Corner.
    VS Big Band in Corner: DragNBite can be swapped for Arpeggio or skipped entirely.
    VS Big Band Mid-screen: DragNBite can be skipped altogether.
    DragNBite needs a delayed input and has to be cancelled into SBO after 3 hits or less. When using normal DragNBite, there's a smaller window to nip the opponent while in crumple from Daisy Pusher. If DragNBite whiffs, go for a grab upon AI wakeup. It's safe because the AI goes on the defensive when SBO is out.​

    Dash → jab (full) → SBO → dash → jab (full) → DragNBite Seria → jab (full) → launcher → juggle → Draugen Punch Seria → Inferno of Leviathan → SBO → dash → jab (x3) → The Silver Chord Seria → dash → jab (full) → DragNBite Seria → jab (full) → launcher → Inferno of Leviathan → SBO → DragNBite [credit @ImaiKari]
    Corner.
    Draugen Punch Seria has to be cancelled into Inferno of Leviathan after 2 hits. The first SBO has to be released on hit 56.​

    Dash → jab (full) → DragNBite Seria (1) → jab (full) → DragNBite Seria (2) → jab (full) → launcher → dash → jab (x3) → SBO → dash → jab (x3) → Inferno of Leviathan → dash → jab (x3) → The Silver Chord Seria → dash → jab (full) → DragNBite Seria (1) → jab (full) → launcher → dash → jab (x3) → SBO → dash → Liver Mortis Seria → jab (x3) → DragNBite Seria (2) [credit @Fel]
    Corner.
    VS ... [ NEEDS RESEARCH ] ONLY.
    Fourth dash has to be delayed.​

    Squigly Combo Contest Entries
    Skullgirls Mobile tweet with all the submissions. The following are the notable mentions & winners.

    THE EXAMPLE: set forth by ???
    Dash → jab (full) → launcher → dash → Liver Mortis Seria → jab (full) → The Silver Chord Seria → dash → jab (full) → DragNBite → DragNDrop → SBO → dash → jab (full) → Inferno of Leviathan
    Corner.
    VS Peacock.​

    MENTION:

    3RD WINNER: OozyGamer's entry
    Dash → jab (full) → launcher → juggle → The Silver Chord Seria → dash → jab (full) → DragNBite Seria → jab (full) → DragNDrop → SBO → The Silver Chord Seria → dash → jab (full) → Inferno of Leviathan → jab (x2) → dash → jab (full) → DragNBite Seria → jab (full) → DragNDrop → SBO → Squigly (2) raw tag → Center Stage → SBO → The Silver Chord Seria → dash → jab (full) → Inferno of Leviathan → jab (x2) → dash → jab (full → launcher → dash → Draugen Punch Seria → SBO → back dash → The Silver Chord Seria → dash → jab (full) → Inferno of Leviathan → dash → jab (full) → launcher → dash → Liver Mortis Seria → Center Stage Seria → SBO → Squigly (3) raw tag → Center Stage → SBO → The Silver Chord Seria → dash → jab (full) → Inferno of Leviathan → dash → jab (full) → SBO → dash → jab (full) → Rage of the Dragon
    Mid-screen → Corner.
    3 Squiglys VS Beowulf.​

    2ND WINNER: Fel's entry
    Dash → jab (full) → SBO → jab (x2) → dash → jab (full) → DragNBite Seria → jab (full) → SBO → jab (full) → DragNBite Seria → jab (full) → DragNDrop → SBO → back dash → The Silver Chord Seria → Squigly (2) raw tag → Basso Buffo → SBO → dash → The Silver Chord → jab (full) → Inferno of Leviathan → jab (full) → Rage of the Dragon
    Corner.
    2 Squiglys VS Squigly.​

    1ST WINNER: Cartouche‼'s entry
    Dash → jab (full) → SBO → dash → jab (full) → DragNBite Seria (1) → jab (full) → Daisy Pusher → DragNBite Seria (2) → SBO → The Silver Chord Seria → dash → jab (full) → DragNBite Seria (1) → jab (full) → SBO → dash → jab (full) → DragNBite (2) → Daisy Pusher
    Mid-screen.
    VS Beowulf.​

    Infinites
    Arpeggio/Seria → (loop)
    Corner.
    Release Arpeggio/Seria just before the invincibility from wakeup wears off.​

    Jab (full) → DragNBite Seria → jab (full) → SBO → (loop) [credit @Fel]
    Corner.
    Needs leveled up DragNBite(s), Harlequin Cerebella with unlocked SA, and/or unlocked cooldown reduction nodes on Squigly. Can charge 1 Dragon Charge during SBO, though it's a tight window.​

    Misc. Notes
    • CAUTION when canceling her jab into Ashes to Ashes, it's punishable if timed incorrectly.
    • Almost always charge Wyrm's Tail when AI is busy with SBO.
     
    #1 Cartouche‼, May 17, 2018
    Last edited: Jun 13, 2018 at 5:52 PM
    luckykhanh, Zuzuska, Ryouhi and 2 others like this.
  2. Fel

    Fel wuf
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    For a longer combo something like

    DA → L5 → c.DragNBite(1) → L5 → c.DragNBite(2) → L5 → Launcher → DA → L3 → SBO (charge x 2) → DA → L3 → Inferno Leviathan → (time)DA → L3 → Silver Chord → DA → L5 → c.DragNBite(1) → L5 → Launcher → DA → L3 → SBO (charge x 2)→ DA → c.Knockback → L3 → c.DragNBite(2)

    Certain parts vary depending on charavter but this should work?
     
  3. Cartouche‼

    Cartouche‼ Active Member

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    i'll add it in but is this a corner combo?

    health percentage indicator.gif
     
    #3 Cartouche‼, May 18, 2018
    Last edited: Jun 2, 2018
  4. Fel

    Fel wuf
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    Opera can be used in the corner to extend into ground combo. You can just barely charge 1 stack while its hitting the opponent and link into a jab. This can be used to infinite with 0% metergain in the corner.

    L5 -> c.DragNBite -> L5 -> SBO (charge x 1) -> L5 -> c.DragNBite -> L5 -> SBO (charge x 1) ...etc.
    You need some levels on your moves (or use Harlequin/unlock the Special Move CDR nodes) to do it with 1 bite, but you can easily just equip 2 and be done with it.
     
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  5. Zuzuska

    Zuzuska Active Member

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    I've noticed I've been able to consistently catch the AI with a Daisy Pusher after Rage of the Dragon :eek:, will experiment more and update this statement.
    Quick question though, Silver Chord vs DragNBite? Which move is more reliable?
     
  6. Fel

    Fel wuf
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    Different uses. Silver chord is better because you can get a full combo after using it while dragNbite only extends the ground combo
     
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  7. Zuzuska

    Zuzuska Active Member

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    Thanks, I haven't been fortunate enough to find a gold usable Drag n' Bite or Liver Mortis, but my Silver Chord seems to be doing wonders for me.
     
  8. Cartouche‼

    Cartouche‼ Active Member

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    the knockback from her dash (the 2nd swipe right) is called Liver Mortis. it's not a "special move" in the way they've been implemented here on mobile. i'll have to rewrite the guide into layman's terms for those that are unfamiliar with console...
     
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  9. Zuzuska

    Zuzuska Active Member

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    Ahhhh shoot, I meant the other move... the one I don't have... Drag n' drop! That's it.
     
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  10. AFI

    AFI Member

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    The combo that I use is Dash attack into a full jab combo into Drag’n’Bite Seria into a full jab combo into launcher into juggle into SBO then use the silver chord Seria at the end of SBO and then another dash into jab combo into launcher into juggle.
     
    Cartouche‼ likes this.
  11. ImaiKari

    ImaiKari Beowulf's Smallest Fan
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    This thread is a lot more comprehensive than I thought, good work on this post. A few things to note, though.
    - Drag'N'Bite is known to do double damage when charged, at 186% charged.
    - Seria silver chord staggers longer than uncharged.
    - Opera is also a jab extender in the corner.

    I believe the longest combo still remains as
    Dash > L5 > Opera > Dash > L5 > C.Drag'N'Bite > L5 > Launcher > J3 > C.Draugen Punch (Cancel on second hit) > Inferno > Opera (On hit 56) > Dash > L3 > C.Silver Chord > Dash > L5 > C.Drag'N'Bite > L5 > Launcher > Inferno > Opera > Drag'N'Bite.
    This combo has been my reliable bread and butter. For the record, I counted the amount of time spent with one charge for Bio users. It totals 25 seconds, or half of your enemies' HP drained by her SA alone.

    Can't overstate the usefulness of C.Drag'N'Bite as a ground combo reset, and how important Opera is for getting precious charges mid combo. These two moves are practically essential to any squig loadout.
     
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  12. Liam

    Liam Not An Actual Robot
    Hidden Variable Dev

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    Lovely thread, thanks for the great work as always @Cartouche‼
     
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  13. Cartouche‼

    Cartouche‼ Active Member

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    Thank you‼ Your praise means a lot!
     
  14. Tom Kulczewski

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    Hey, testing with Squigly I found out this combo, and figured it wasn't well known since you guys seem to hate on Drag 'N' Drop :rolleyes:

    Standard Ground Combo → Drag 'N' Drop → Battle Opera (wait until the fourth tick of damage) → The Silver Chord → Ground Combo again → Launcher → Air Juggle → Battle Opera → Crouch Attack

    Performed perfectly it should be a 47~ish hit combo that also uses both Dragon Charges.
     
  15. Fel

    Fel wuf
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    Drag'N'Drop just doesn't do much IMO. That's a good combo though.

    Drag'N'Drop is just a glorified launcher, which would be good but unfortunately it doesn't work on airborne enemies like Airwulf or Canopy Bounce. There currently seems to be a bug where hitting an enemy after a BB hits them midair will increase(?) the hitstun on The Silver Chord enough to link into a dash attack, even without the stagger. This is probably the most beneficial part of Drag N Drop, though Opera works as well.

    Squigly just has too many good moves to justify using Drag'N'Drop in my opinion.
     
  16. Shawesome

    Shawesome Active Member

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    L5=Ground combo right? I have trouble remembering the terms
    Edit: Might as well leave my BnB
    Ground Combo>Launcher>DragNBite (Charge; two hits)>SBO>Inferno of Leviathan>Silver Chord>Ground Combo>DragNDrop
    There’s a possibility you can get a few hits of your ground combo in after Drop.
     
  17. Fel

    Fel wuf
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    Yup!
     
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  18. luckykhanh

    luckykhanh Member

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    Thanks those are very nice tips you gave us
     
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  19. Cartouche‼

    Cartouche‼ Active Member

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    the problems i have with it are that Squigly's jHP (image) doesn't work in SGM as it does in SG2E: it does not pull the opponent in, nor can it go right into her air grab (image; as far as i know without a second jump). i can forgive a lot of rule/combo bending in SGM, but this blockbuster broke her jHP and unceremoniously led it into her air grab. in addition, DragNDrop's frame rate is a tad bit slow, about every frame is visible for too long. [it's not my phone lagging because i can tell when i get lag in training mode, and i get almost no lag there]

    all it needs is some polishing for me to be fine with it.
     

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