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What is up with fight modifiers?

Discussion in 'General Strategy' started by meta, Jul 12, 2017.

  1. meta

    meta Member

    Joined:
    Jun 4, 2017
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    Can someone explain why a "5% chance to be resurrected" or "5% chance to not gain any damage" seems to be more like 50-60% to the CPU?
    I was fighting a Big Band and Valentine team with some absurdly low modifier for damage reduction and stun, and every hit I landed on them my character got stunned and damage reduction? Fix the percentages or the modifiers as a whole (ლ‸-)
     
  2. Shiko

    Shiko New Member

    Joined:
    Jun 15, 2017
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    It's chance based. A 1% stun chance might proc every single hit. It's unlikely, but it does happen every now and then.
     
  3. Evangelionlovr

    Joined:
    Aug 1, 2017
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    What's annoying is when the AI Big Top Bella revives twice in one game with invincibility.
     

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