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What palettes and signature abilities do you hope to see for future fighters?

Discussion in 'General Discussion' started by moisterrific, Aug 30, 2017.

  1. moisterrific

    moisterrific Well-Known Member

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    • Gain 3 stacks of ENRAGE for 15 seconds after defeating an enemy
    • 15% chance on HIT and when HIT to gain a random beneficial COMBAT EFFECT for 15 seconds if you have ENRAGE
     
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  2. ImaiKari

    ImaiKari Beowulf's Smallest Fan
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    What about
    * Gain HEAVY REGEN for 15 seconds after defeating an enemy
    * 20% chance on HIT and when HIT with HEAVY REGEN applied to gain ENRAGE for 10 seconds
     
  3. moisterrific

    moisterrific Well-Known Member

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    Nope la Nope

    Have you even watched the anime?

    Ryuko gets stronger after beating enemies cuz she absorbs their life fiber, which would be pretty much the equivalent of getting Enrage after defeating an opponent in this game.

    Also I made it Enrage for the sole purpose that in situations where she can only fight a single enemy, she can still gain Enrage from using her taunt and thus make the second part of her SA work out.
     
  4. Jasonissm

    Jasonissm New Member

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    Damn that ability would be really strong with a full combo + drill tempered/Gregor samson at the end

    Are the skins that use anime actually based on the anime character abilities though? I haven't watched Evangelion so I'm now sure what Raw Nerv EVA is meant to do in the source material.
     
  5. moisterrific

    moisterrific Well-Known Member

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    If Raw Nerv’s SA was actually closely based off the anime, she wouldn’t suck.

    If it was, it would look something like this:
    • Once per match when defeated, revive with 50% HEALTH and permanent HASTE
    • Also revive with 3 stacks of permanent ENRAGE
     
  6. Checkmate

    Checkmate Member

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    [​IMG]

    On the move Valentine

    "It's not my fault you didn't want to come to a sterile environment."

    Gold tier: Fire type

    SA: IDS (Infectious Disease Specialist.)

    On critical hit have a 20% chance to inflict a negative combat effect onto enemy for five seconds. If the enemy dies with a negative combat effect gain one beneficial combat effect for ten seconds.
     
    #46 Checkmate, Dec 2, 2017
    Last edited: Dec 2, 2017
  7. Cytosine

    Cytosine New Member

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    Screenshot_20171204-194540_01.jpg
    Some names could be:
    Crowned, Dreamy, Royal blues

    Special ability names:
    Seeing stars, Triple threat, drum dash

    I'm not sure what his special ability would do that relates to King DeDeDe.
     
  8. RedRidingHoodie

    RedRidingHoodie New Member

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    So these are my picks:
    Squigly & Eliza - honestly i'd be hapoy with any palette, they're all great
    Filia - 8,9,10,20,25
    Cerebella - 9,10,13,16,17,21
    Peacock - 5,10,13,14,15,21
    Parasoul - 6,11,13,14,16,20
    Ms. Fortune - 3,4,9,12,13,21,22
    Painwheel - 4,15,17,18,22,25
    Valentine - 3,4,5,10,18,22,6,12
    Double - 3,7,10,12,17,21
    Big Band - 5,10,11,14,15,18,22
    Beowulf - 3,7,18,23,24,25
     
  9. moisterrific

    moisterrific Well-Known Member

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    Ms. Fortune’s default palette (#1) bronze variant will likely be called “Just Kitten”
     
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  10. LemonTea27

    LemonTea27 New Member

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    DIO ELIZA

    ZONE-TAN SQUIGLY
     
    #50 LemonTea27, Dec 8, 2017
    Last edited: Dec 8, 2017
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  11. LemonTea27

    LemonTea27 New Member

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    Also madoka Filia, kyoko squigly and Mami Fortune to go with the Already in game Homura Cerebella (aka gray matter aka ms. 'i really need a buff on my SA')
     
    #51 LemonTea27, Dec 8, 2017
    Last edited: Dec 8, 2017
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  12. LemonTea27

    LemonTea27 New Member

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    Also if we're doing the KLK palettes then we should also do the Scanty (17. Filia) and Kneesocks (9. Parasoul) palettes and go full on trigger animation
     
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  13. ImaiKari

    ImaiKari Beowulf's Smallest Fan
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  14. moisterrific

    moisterrific Well-Known Member

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    OwO what’s this?

    0F9ED557-E42F-418F-A87A-984B3DE23A61.jpeg
     
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  15. ImaiKari

    ImaiKari Beowulf's Smallest Fan
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    Hey, that's my line!
     
  16. Jacqli

    Jacqli New Member

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    Eliza 15# (dio Brando)
    Name: World Class
    Rarity: gold
    Element: wind
    Signature ability: Stunning performance
    •15%/20%/25% chance on hit to block enemy blockbuster meter from increasing for 4 second, 100% chance during sekhmet mode
    •upon triggering sekhmet mode disable enemy blockbuster and apply armor break for 4/6/8 second
     

    Attached Files:

    #56 Jacqli, Jan 29, 2018
    Last edited: Jan 30, 2018
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  17. TRIX

    TRIX Member

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    God PLEASE
     
  18. Psyche

    Psyche Not An Actual Corgi
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    I think it may be worth mentioning that, if you want to be extra careful with your three votes, there is probably no need to vote for Option 1 on each fighter or the black and white colour schemes as these will most likely be included in the game anyway: as one of the basic bronze palettes or as a Sparring Partner dummy for training mode. I would like to state a disclaimer, though, as I do not know this for a fact. I am just assuming it using the pattern we have had with fighter variants so far.
     
  19. Museamongmen

    Museamongmen New Member

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    Didn't read through to see if anyone else agrees with me. But I'm waiting for Eliza to get her raven palette. I'm going to blow a fuses, if we never get it
     
  20. Kindless

    Kindless New Member

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    Welp, I got few ideas for the characters. Unfortunately I'm not eliglible to post links, so you have to check which pallete is for which character.

    Pallete 24 - "Monster Slasher" Painwheel
    Type:
    Gold
    Element: Light
    Role: Damage

    SA: "Witch(er?)ing Hour"
    Have a 15/20/25% chance on hit to debuff enemy from INVINCIBILITY, IMMUNITY, UNFLINCHING and HEAVY REGEN.
    Have a 15/20/25% chance on hit to debuff enemy from 5/4/3 stacks of ARMOR and gain 1/2/3 stacks of ENRAGE.

    As a counter to such annoyances like first half of these buffs. Refferences to Monster Slayer and the Witcher.

    Pallete 5 - "Brasshouse" Peacock
    Type:
    Bronze
    Element: Wind
    Role: Damage

    SA: "Overflow of Zooz"
    For every 5th/4th/3rd Combo Hit gain 2% Crit Rate up to a max. of 20%.
    Upon reaching that bonus, gain additional 5/10/15% of bonus crit damage.

    Little homage to Big Band, especially Epic Sax, and a band called "Too Many Zooz". Might need nerf or change of type.

    Pallete 14 - "The Very Best" Valentine
    Type:
    Bronze/Silver
    Element: Neutral
    Role: Control

    SA: "Catch 'Em All!"
    Outtake moves performed by this fighter cause enemy to get a debuff, causing their tag-in cooldown to be increased by 20/30/40/50/60/70 seconds. Effect can work only on one enemy.

    Obvious refferences are obvious. Very gimmicky character that can change the Prize Fighting chances of low FP figters accounts that cannot deal with 2-3 times stronger characters killing your fighters with one BB3.

    Pallete 15 - "Desert Corps" Valentine
    Type:
    Silver/Gold
    Element: Wind/Fire
    Role: Control

    SA: "?"
    Each airborne hit gives 10/15/20% chance to inflict Armor Break.
    Each consecutive hit (even ground) reduces Meter by 10%.

    I really like how this pattern looks, especially as more desertish Surgeon General, so here's a fast SA idea.

    Pallete 21 - "All Wonders Girl" Filia
    Type:
    Silver
    Element: Light/Fire
    Role: Control

    SA: "Wonderful Shield"
    Each Evaded hit has 20% chance to stun enemy for 1/2/3s. If Filia Evades at least one hit, her Evasion is extended for 1/2/3s including the stun chance.

    Might be God-Tier against projectile-based characters and long range hits. Obvious reference for anybody who touched DC Comics franchise at least once.

    Pallete 17 - "Great Unclean" Double
    Type:
    Gold
    Element: Dark/Water?/Wind?
    Role: Damage/Control

    SA: "Death and Pestilence"
    Grants permament Heal Block on enemy and Heavy Bleed upon herself while in fight.
    Every time she kills a target or hit them with Blockbuster, she regains a 15/20/25/30/35/40% of her missing health.

    WH40k reference to Papa Nurgle and a risky but could be quite tanky and works well with the concept of Double.

    Pallete 12 or 21 - "Preying Mantis" Eliza
    Type:
    Gold
    Element: Wind
    Role: Damage/Control

    SA: "The Widowmaker"
    Each enemy kill or tag out (forced or not) gives a stack of "Feast" up to 3/4/5. Sekhmet kills grants 2 stacks.
    Triggering Sekhmet while having any Feast stacks grants half of the stacks as Enrage (rounded up) and 2/4/6% lifesteal for the duration of Sekhmet.

    Very straight forward idea and another try of utilizing the mechanic of Outtakes.

    Pallete 19 - "Elegant Current" Eliza
    Type:
    Silver
    Element: Light/Fire
    Role: Healer

    SA: "Health Transistor"
    Each hit has a chance to regain 50/60/70% of the damage inflicted as Red Health (recoverable during Tag Out).
    Healing while Tagged Out, grants stack of Heal to the current fighter and 10/20/30% of her Red Health damage to second Tagged Out character.

    Based ofc. off the Red from Transistor, same as the pallete. Bit overthought, but brainstorming and writing this shet up for around an hour alr. :p
     

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