Something along the lines of BlazBlue's Unlimited bosses might be a neat challenge, but do you want these guys to be bosses or do you want them to be balanced playable characters? They can't be both.
I gotta say, I like the idea of an anti-grind mechanic that gives you some room to sidestep the numbers game.
Nerfing FS scaling merely delays the inevitable, it's a bandaid on the symptoms without addressing the underlying problem. You will still hit an insurmountable wall sooner or later. How...
Better idea: Don't design characters to be intentionally overpowered in the first place. If you think they look that egregious, balance-by-rarity is never the solution.
Game lists combos. You do the combos. Often ranges from standard beginner stuff to wildly impractical memes that only exist for style points. As seen in most fighting games these days.
Probably because anyone who tries to bring it up keeps getting shouted down with "Well I'm at max level and I'm not getting OHKOd, so if it doesn't affect me anyone else saying it's an issue must be wrong."
At this point everything there is to say on the matter has been said already. And for...
The problem there has nothing to do with how many MGRs you equip, even one is an unavoidable roundstart. Command grabs just need a rework, without jumping there needs to be some other way to avoid it.
No no, I'm saying the opposite, make techs harder (like in the original game). The fact that it's so easy to tech everything on reaction is the problem.
So fix the neutral game then. I think just reducing the throw tech window would make a huge difference there, because then you've got real mixups to deal with on defense.
Always? Most games get harder, not easier. Like, that's been the norm since Space Invaders.
There's a difference between a game of skill that also has RPG elements versus a game where grinding is the only thing that matters, to the point where it keeps giving you unwinnable matches. I like RPGs when done correctly, hell ArcSys's single-player modes have always been a guilty pleasure of...
I've lost count of how many times I've explained this by now. After a certain point, yes, matches can and do become literally unwinnable. If they can OHKO you with BB3 and build it three times before you can kill them, there's truly nothing you can do about that.
Nope. I'm not interested in...