• [2018/06/22]
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Recent content by Nerima

  1. Nerima

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    Basically any fighter with skitchy in the back, not to mention more obscure ways like Blitz&Glamour + Inner pieces, or Light variants + Prism Plumage. Purrfect Dark is silver, she has acces to timeless curse Tomb & Gloom is silver, she has ecces to both curse and hex Graveyard shift is silver...
  2. Nerima

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    Her past SA's passive damage was bassicaly destoying you in the Parallel Realms - with 1200% ATK, as well as losing hp in rift battles was crusial - this is where the problem actually was. Now basically you either prevent her from gatting buffs (curse, hex stand out's SA, etc), or just use...
  3. Nerima

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    She's already been nerfed pretty hard. Why would you want her to be nerfed even herder?
  4. Nerima

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    Talking about update in general - it's perfect as usual, thank you! Tried it and didn't really see a notisable difference, but the option to speed the fight itself is a bless. I've been ignoring many PFs just because I was too lazy to get through first 10-20 fights. This may be controvesial...
  5. Nerima

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    Diamond key obtaiment is completely fine and I dont think it needs ANY tweaks. This game has a very consistant and well-balanced game-stage system. Diamond characters are Diamonds not only bacause theyre "strong" or "rare" but because they are most expensive to invest and level up. Maxed out...
  6. Nerima

    Bug - Normal REPLAY DESYNCS

    SGM username: Nerima ID: 2t8h-1xz9u Replay Code: 3ja6-1j5yrye This one is going to be easy, because replay didnt "desync and some point", but went wrong from the very beggining. Actions I did on the start of the match: dash back -> switch to overclocked. In the replay I do not dash back, my...
  7. Nerima

    OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

    Replays is the only feature that left a lot of questions. First question is the one that bothers me the most: In the 2024 preview the VERY FIRST point of why we even need replays was "See how your opponent beat your Prize Fight or Rift Node Defense Team" - and this thing would be HUGE. It...
  8. Nerima

    OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

    I actually decided to check up the forums because I was confused when I saw "1 stack(s) of permament ARMOR" in-game, as I was pretty sure there was 2 stacks in the patch notes. But yea, i guess we have the fastest nerf in the SGM history. But overall this makes sense - 2 stacks of armor + 50%...
  9. Nerima

    OFFICIAL - 6.2.2 Update Notes - Prize Fight Pity System

    Thank you. Thank you. Thank you. Thank you. Finally.
  10. Nerima

    OFFICIAL: 2024 PREVIEW

    To be honest if we're speaking rifts - every Eliza better be built critless. But for Bloody Valentine specifically this is actually not as important, not only because her SA regeneration usually overlaps both Painwheel's MA and Dread Lock's heavy bleed, but also because she's got a new usage -...
  11. Nerima

    OFFICIAL: 2024 PREVIEW

    Back in the days we had only a week for 150m milestone. When they implemented montly event system it made optaining diamond characters way easier. You need to understand that if your struggle with optaining 150m in 30 days then it is too early for you to play on diamond characters - you just...
  12. Nerima

    OFFICIAL - 6.1 Update Notes - Marie's Full Release

    I understand that parry, and reliability of SAs may be a complex problem that takes some time to investigate and fix properly. But DD'S SA not being fixed for such a long time is getting really annoying. I've been reporting this one a few times too.
  13. Nerima

    OFFICIAL - 6.1 Update Notes - Marie's Full Release

    Also seems like Heavy Metal with frost armor is going to be horrifying. I guess it's finally time to invest is this variant.
  14. Nerima

    OFFICIAL - 6.1 Update Notes - Marie's Full Release

    Rift changes is something i've been waiting for - time to shift the meta. Thanks! But for some reason I dont see Dream Demon issue fix. You know that one where her SA2 being ingnored if she's suffering from curse. It's been a very long time, any chances on fix?
  15. Nerima

    OFFICIAL - 5.2 Update Notes - Black Dahlia's Debut!

    Looks neat! Can't way to try new mechanics out. But one thing got me confused - element based shots, more specifically their colors. What are these colors come from? Why wasn't they painted after elements just like buffs do? Especially since it's "based on element" mechanic. Like so...