• [2018/06/22]
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Bug - Normal Accursed weekly

MrNoggin

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Accursed experiments
Node: Beowulf, Valentine, Cerebella (second node to right)

Team: bad hair day Filia, graveyard shift valentine (who the third is doesn’t seem to matter, this happens every time)

I’m actually not entirely sure this is a bug per se, but it seems the timing of something in this node is off. Specifically this happens each time:

-Opponent is defeated
-heavy regen from GS valentine replaces heavy bleed from momentum swing
-after a moment of activation:
-momentum swing reapplies
-new opponent tags in
-provided that new opponent has a higher health momentum swing clears

This hasn’t caused me many losses, it’s just frustrating to try to deal with it, but i thought that I should be keeping the heavy regen until the new opponent’s health total is checked
 
I took a video of the fight so you can see the heavy regen apply because I KO the enemy, then immediately fall off before tag-in rechecks the health totals.

 
Thanks for the report! Yeah, Momentum Swing is one of those modifiers that continues to run even when the opponent is dead.

I'll make a ticket for us to talk about it, but it's possible that's all working as intended.
 
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