• [2018/06/22]
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Characters Please make Dark Might a "useful" Hero

Joined
Sep 9, 2018
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Dark Might's SA2 can be fixed with:

Tier 3 Blockbusters have a 35% chance to instantly defeat opponents with less than 50% health.

Currently, both of his SAs aren't good for Rift. SA1 needs his allies to die and SA2 needs his HP be lowered, which will lower the Rift attempt Score and also a risk for defeat.

So instead of making his health goes down to 50%, why not be it the opponent instead? It is after all a "chance" and needs a BB3 charge for it to execute.

It even have 3 conditions to follow: below 50% HP, 35% chance, and use of BB3. So not that overpowered compared to Neuro, Beast, Tres, and XBot.

Please make this happen SGM Devs.
 
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While watching his "paren...herrr....partners" die as a good pun to his origin story, Batm...Herr...Dark Might would never allow anyone to die in his watch. Is an awesome palet, but yes, Dark Might is knowed for being Brave, and a skilled warrior who rarely gets a hit in his fights, because he was trained bla bla bla, in so many martial blablabla.... and yeees, please!! Fix him! :D
 
+1 to OP for good DarkMight ideas.

My own shower thoughts as follows: If Beowulf is alone, all his BBs are unblockable (mostly affects tier2). Hitting with an unblockable BB has a 10%(?) of instantly defeating foes.
This gives BB3 in all cases a chance to kill, and all successful BBs when Beo is alone. This could potentially be another flavor of Xeno cheese however. Perhaps the HP% requirement should stay in some form?