That one specifically was getting upset about your first post containing a possible "(.)com" link, through the word "common".
That's a pretty silly trigger though, sorry for the trouble! I have adjusted the site to be a bit more lenient with that one.
Skullgirls does allow you to background the app and return to it as long as your device has enough memory to support Skullgirls and whatever app you're using along side it.
For example, if Skullgirls is using 1GB of memory, and you accept a phone call, and your phone call app uses another 1GB...
As far as I know we don't intentionally misrepresent stats in any situation. For example, "let's just make the AI proc this ability more often so players lose more" is not something that has ever been considered. The stats you see in game on descriptions are populated dynamically from the same...
Note that the enemy team will have a higher fighter score than expected because their fighter score is boosted by the HP and ATK boosting Match Modifiers. Enemy teams will likely look stronger than your own for that reason.
Sorry for the confusion! You need to have 1 Gold Fighter for 10 Different Characters.
For example, if you have Filia - Parasite Weave, Filia - Dreadlocks, Filia - Idol Threat, all of that will count as ONE Gold Character. Hope that makes sense!
Sorry to hear that! Can you contact us through https://skullgirlsmobile.com/contact/ so that we can resolve this for you? We're dealing with a lot of support tickets so we might be slow to get back to you, but we'll get this resolved for you as soon as we can.
Any time you get a character for the first time you gain 5 Skill Points for them, but due to a bug, those 5 Skill Points won't show up until you restart the app. So, you can buy ~2 slots usually.
It's a bit confusing, sorry for the inconvenience! We'll get this looked at.
Hey there, there's a thread here that explains how you can submit a proper bug report:
Could you update this thread with your device information (OS version and model) and also detail some of the situations where you...
"Currently" [:p] there are no plans to support Chromebook right now. SGM is only meant to run on iOS and aOS devices. Being able to download it onto a Chromebook at all is actually an oversight, sorry about that.
There's an involved process that turns the raw source art (Big Band is 1.13GB for...
Valentine has a shake at the start of the move before she strikes, which is likely an oversight, I agree that could be removed entirely. The actual shake on the hit feels correct to me however!
I compared this with the Squigly intro animation from Skullgirls 2nd Encore (the console and PC...