• [2018/06/22]
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Search results

  1. SvenZ

    Unfair ban

    I recommend posting this in the SGM Discord. No devs are currently running this forum as of Hidden Variable stopping development
  2. SvenZ

    Other Cabinet of Curiosities

    Would love this to be implemented for Prize Fights as well
  3. SvenZ

    Other Holodeck Mayhem should be a monthly event

    When a new patch comes out, Holodeck Mayhem is usually added along with other events being more frequent. That leads to severe burnout, as nobody wants to miss out. I think that's super unhealthy for the game and community as a whole. So why not make it a Monthly event that replaces that normal...
  4. SvenZ

    Fights Discussion thread - more than 3 characters per team

    I'm not proposing anything, just something that has been itching my mind. What if we could have teams with more than 3 fighters? Like let's say 4 or 5. That can open the doors for a lot of crazy team compositions. If not for Offense, maybe only for Defense. A lot of people have been wanting a...
  5. SvenZ

    Characters Terror Byte - [Rework]

    I'll be the first to admit that I'm a bit too safe with my remake proposals. I come from a different background of games, where buffs are done incrementally, and there's rarely a big powerspike, as those get swiftly nerfed, often times making the character worse than their original version...
  6. SvenZ

    Characters Marie - Octoplasm

    Maybe I wasn't clear on my post, but ally debuffs also trigger the mortuary charge gain effect. Regardless, I like the rework proposal on SA2, but I don't agree with removing the downside on SA1. It becomes a 100% powercrept version of Sundae School's SA Effects being similar is fine, but...
  7. SvenZ

    Characters Terror Byte - [Rework]

    I like the approach, though I still insist that Power Surge is unnecessary. The Wunderking synergy is too efficient and although I personally like gimmicky combos, the fact it can be reset will make Terror Byte a burst damage variant, which I don't think should be the case I'm also a bit iffy...
  8. SvenZ

    Characters Marie - Octoplasm

    New SA 2: Marie gains 5/7/10% MORTUARY charge when the opponent is applied a debuff. When using a Mortuary Charge inflict 3/4/5 stacks of SLIME for 15 seconds.
  9. SvenZ

    Characters Terror Byte - [Rework]

    That's an interesting take. Considering it's 2 debuffs and timeless, I don't think the refresh time should be so low. My other reason for removing the Power Surge was to alleviate Wunderkind synergy with her SA2. I agree that her BB1 lazer already covers enemy meter, but I was thinking this as...
  10. SvenZ

    Characters Terror Byte - [Rework]

    Having the application be every 1 second is way too fast and too many effects are going on, some of which contradict others. - First, Slow application + BB removal from SA2 removes any fear from the enemy using a Blockbuster, so Power Surge is really not necessary here. - Second, adding Bleed...
  11. SvenZ

    Characters Terror Byte - [Rework]

    NEW Signature Ability 1 Inflict 1/2/3 stacks of POWER SURGE for 15 seconds when spawning a HEADRONE. Damage from INVERSE POLARITY is increased by 20% per stack of POWER SURGE on the opponent. Signature Ability 2 HEADRONE HITS (including blocked hits) inflict INVERSE POLARITY for 10/12/15...
  12. SvenZ

    Fights Stun needs badly a rework, it causes more problems that anything else.

    Are you referring to Fatigue? We don't have a modifier called Sleep right now
  13. SvenZ

    Fights Stun needs badly a rework, it causes more problems that anything else.

    I think the current behavior is fine. The fact that you can't go all out is a good mediator, because the effect would be too strong otherwise. I've been discussing with some members the possibility of adding a "Sleep" status, where the opponent can't do anything until attacked. So, just like...
  14. SvenZ

    Fights Auto-block shouldn't activate if you have unflinching.

    You ignore potential damage however, while with Unflinching you still take the full attack
  15. SvenZ

    Characters Valentine - Last Hope [Buff]

    No, that would ruin Big Top. Last Hope can be interpreted in different ways, so I don't agree with that statement. Big Top is in a perfect spot right now, it makes no sense in nerfing her
  16. SvenZ

    Characters Valentine - Last Hope [Buff]

    Last Hope is honestly rather weak. Stats wise she's almost on par with Big Top (a Silver) and SA wise is significantly weaker to Big Top. An argument can be had that both have completely different kits Bella to Val, but I don't think that excuses her mediocrity, considering she's a Gold fighter...
  17. SvenZ

    Bug - Normal Invisible hit

    You're right. It happened so fast in the vid, that I didn't notice them shoot out
  18. SvenZ

    Fights TAG OUT needs a rework

    I'd be happy with more consistent outtakes as well. No idea what's the current ruling for choosing the opponent. Is it based on HP, Fighter Score or just RNG
  19. SvenZ

    Bug - Normal Invisible hit

    Looks like the sprite disappeared but the actual hit box didn't. Nasty work