• [2018/06/22]
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  1. I

    Help, I don't know how play with this marquee ability (CHAOS)

    Gotta learn to not hold block all the time after you get to elemental advantage. To do that you need to keep distance so you have some time to react to an incoming attack. Then go read there http://forum.skullgirlsmobile.com/threads/double-basic-to-advanced-combos.4460/ and watch the video...
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    Natural Diamonds discussion thread

    I got back sometime around 2.5, so mid-late august, so 3,5 month, and yes, i just hit my essences to 3 (well, some more, some less) without top 10 in elementals or buying any elemental relics. So 15 essences per 3,5 month seems reasonable depending on luck. So yes, potentially you get...
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    Thoughts on new bonus relic system

    You also have to keep in mind the chance to get a relic in the CoC. I don't know exact probabilities, but it feels like you can't get enough relics out of CoC to burn through theo->coins conversion. Especially if you hunt character relics.
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    Thoughts on new bonus relic system

    I have to disagree with you on this statement. You can't "miss out" on coin pulls because you can't buy theo with coins. There's no option in the game that allows you to get bonus relics and involves coins. If you NEED relic pulls you will use both options regardless of how bonus relics work.
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    Fights "Spectators" or XP-sharing

    On one hand personally it would be nice. On the other hand in the current system you have a choice - you either play for points and assemble a team with max FS or you play for EXP and get a carry and a couple of tagalongs. I think if we could get both it would lead to further PF cutoff...
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    Resolved Forums Error

    I'm having this for about a month already. It seems to be getting worse. Also pages sometimes render incorrectly (I assume some css pieces fail to load). EDIT: yep, I fired up web console, and it sometimes shows HTTP 500 on some requests, typically CSS.
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    OFFICIAL: Skullgirls Mobile Community Tier List! (2.7.2 UPDATE)

    She has high attack by virtue of being Ms. Fortune, so timing out is not a problem for her. She hits hard enough that she doesn't need BBs to do damage really, which makes her good for wind PF and fighting Bloodbath. Her only problem is the 5% single hit threshold for meter control (but you need...
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    OFFICIAL: Skullgirls Mobile Community Tier List! (2.7.2 UPDATE)

    1) TM because her bleeds are too short, and she can only start the bleed chain off cruel lily and death crawl, both of which are typically executed near the end of the combo. So she can stack up bleeds fast but can't maintain them. Rusty is more consistent plus she converts buffs into bleeds...
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    Poltergust or Supersonic

    Don't have Megasonic (if supersonic is him indeed), but supposedly he's a differently flavoured Epic Sax, probably even slightly worse, since Epic Sax works by just doing your typical big band stuff, and to effectively use Megasonic SA you'd supposedly have to dump his ground combo. And between...
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    Natural Diamonds discussion thread

    TBH a year ago gold PF 10% cutoff was around 6mil because you didn't have to compete against all the veterans. The "true" veterans didn't really put as much effort to assemble a decent team to compete in PFs as a new player has to now. Because you didn't have to compete against diamonds and big...
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    OFFICIAL: Skullgirls Mobile Community Tier List! (2.7.2 UPDATE)

    Ah, makes sense. I just happen to have a decently high crit Doublicious that puts 2 and a half rows of debuffs with a good combo, so I never had problems with not enough crit rate for chaos.
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    OFFICIAL: Skullgirls Mobile Community Tier List! (2.7.2 UPDATE)

    1. You can CS->BB->Gunblades->whatever. Idunno how to combo off hornet bomber, not into it. 2. Eeeh, for me it's the opposite. Stun might land or might not land, but sphinx guarantees no BB3 after combo if for some reason you can't finish in sekhmet. 6. My reasoning for why not IoL (or rather...
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    OFFICIAL: Skullgirls Mobile Community Tier List! (2.7.2 UPDATE)

    1. Eeeh. Everything Double combos. 2. Diva yes. For other variants it's the only meter drain available. 6. SBO is battle opera. Again most of Squigg stuff combos well, and in that case I don't see why IoL should be significantly higher than, say, Drag'nDrop. Yes IoL does wither (so does SBO...
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    Which marquee ability is better for Double?

    Well, can you keep elemental advantage on double, especially at high streaks? Do you happen to have high crit rate moves equipped? Personally I run chaos and believe that doublicious can't really take much advantage out of lolrandom buffs, except enrage and a bit of heal to counter chip...
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    OFFICIAL: Skullgirls Mobile Community Tier List! (2.7.2 UPDATE)

    Eeeh, move tier list is imho kinda subjective. Also attack based. For example bursts on defense should be much higher. Bonus points for burst hits counting as regular hits for the purpose of BB3 trigger, so an enemy with BB3 ready can burst out of combo and immediately BB3 you. Also why is...
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    Characters Brainstorming on how to make Lonesome Lenny more useful

    Rachel-style wind meter and how it worked on George in BB:CS. With Ms. Fortune controls. I mean George in CS was, for all intents and purposes, basically Lenny. Sans self damage. Or, more appropriate for Peacock, moving Lenny with The Hole Idea with 3 possible destinations ringlet spike style.
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    DoW or Brain Freeze?

    For me it's the opposite. AI likes to meatspin 24/7 without attacking, so you either die trying to approach Squigg or timeout. Brain Freeze is just BHD time. IMHO BF is good if you can bleed resist her into oblivion and then put SG on top. Otherwise it's pretty equal. But you can't really use...
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    How to calculate win points in prize fights?

    Yup. Which is why if you have a decent roster, it's worth it to run the low streak fights with your top fighters that you don't need to level up. And choose enemy teams with high extra multiplier, even at the expense of their FS. Since low FS enemy teams don't give you much exp anyway, and you...
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    How to calculate win points in prize fights?

    I believe [total points] = ([your team FS] + [Enemy team FS]) * [streak multiplier] * [extra multiplier] Might be mistaken though. Also I believe [XP per fighter] = [Enemy team FS] * [1 + Longshot bonus] / 3 EDIT: in your case the options would be 549600 436800 220800
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    Characters Different set of skills for Defensive team

    I thought OP means having a separate set of fits for defense teams. So if you use same card for offense and defense, it could have different sets of moves - one for offense and one for defense.