• [2018/06/22]
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  1. Kheul

    New Peacock Variant concept/idea

    SG Custom Fighters
  2. Kheul

    Characters About Grave Danger

    It is so funny to see that her Rift rating is actually lower than her PF rating. This alone is enough to show how sloppy that tier list is.
  3. Kheul

    Characters About Grave Danger

    She already has debuff removal, meter gain, sustain, deadeye and quietus. Enough tools for a diamond unit, anything more would feel forced at this point. I personally would like to see Bombshell getting buffed among the newer ones.
  4. Kheul

    Characters Marie - Octoplasm [ Rework ]

    Hey how y'all doing, I checked both of your reworks and here is what I think. SvenZ: I really like the idea behind the SA1. If you were to put her at the last slot she would work like a Kill Joy or any Valentine with prestige. But she would still lack compared to them. Kill Joy still works even...
  5. Kheul

    Characters Heavy Handed Rework

    In my comment I said she would still be the worst Cerebella diamond, I was comparing her to other dia Cerebellas. I can only speak from experience, but I just don't see how this is better than any of her diamond counterparts To be honest, I never imagined Heavy with his minigun when I thought...
  6. Kheul

    Characters Heavy Handed Rework

    I don't like the complete rework of her kit, and I don't think this change would make her an A or S-tier character either. She would still be the worst Cerebella diamond. If your only concern was that you thought her current kit had nothing to do with the reference, I would understand, but to...
  7. Kheul

    Characters 🔥 FIRE BRANDED - ANNIE [REWORK] 🔥

    Sorry if I worded incorrectly, by identity I meant the archetype of the variant. She was a charge attack based variant but you completely stripped that away from her. I personally don't really mind if a variant's abilities has anything to do with the reference, it just felt like a waste to...
  8. Kheul

    Characters Painwheel - Firefly [Buff]

    Nope it wasn't a bug, I would not play that way if they had a command grab or something else like that, I chose that matchup just to show my gameplay style and sure I'll check it out.
  9. Kheul

    Characters Painwheel - Firefly [Buff]

    Gotchu, I mostly use her against reflect damage matchups where I keep my direct at contact at the lowest level possible or boss nodes in parallel realms to cheese them, it is hard to find a specific matchup where she truly shines as I am done with parallel realms and it is early for me to start...
  10. Kheul

    Characters Painwheel - Firefly [Buff]

    I just turtle with Unfazed, I'm mostly hugging the wall at my part of the stage as you can bounce them on wall anywhere with Buckshot or tag out move. At first I didn't really consider Painwheel's BB3's effect, which is BB METER reduction. It should suffice as meter control, as long as you get...
  11. Kheul

    Characters 🔥 FIRE BRANDED - ANNIE [REWORK] 🔥

    Hey, Fire Branded can use a slight buff for sure but imma be honest if you don't mind. This just feels like you slapped random SAs together into one messy variant who was stripped of her unique identity. Her charge attacks are quite easy to hit thanks to Gravity Slingshot, why did you feel the...
  12. Kheul

    Characters Painwheel - Firefly [Buff]

    You are welcome! Our approach is different, but I see where you are coming from. Here is how I think when I do these kind of stuff: I wouldn't base my reworks on the character itself, or to be exact a character like Painwheel. She is a really outdated character as a whole, I think she needs a...
  13. Kheul

    Characters Painwheel - Firefly [Buff]

    Looks decent on paper. Though I think her gameplay would feel like a downgraded Unfazed. I mainly use Unfazed in rifts to defeat opponents with the least contact. It pretty much goes like this: bounce foes on the wall and wait as they will wear themselves down and finish them with Blockbuster...
  14. Kheul

    Characters Base reworking suggestions (2024 autumn- winter)

    Hey there, hope you are doing well. Checked out all of them and most of them are looking pretty good. Nice job! Got some feedback and suggestions for you. Oh also, if I understood correctly Risky Ginger doesn't lose ENRAGE on block when near the TEAR? --- Bad Ms Frosty SA2 seemed redundant...
  15. Kheul

    OFFICIAL: 6.5 Update Notes - New Monthly Fighters!

    Oof, I knew this wouldn't pack much since you guys are working on Guest Stars... It would’ve been nice to at least get some balance changes here and there though.
  16. Kheul

    Characters Squigly - Dead Heat and Thrill Shrieker [REWORK]

    With this change Dead Heat can go infinite in a more practical way without giving the opponent a breather thanks to the new SA1 which is fine as there are many other who can do it too. I agree with making her self-sufficient with this change. It is a pretty good and impactful change on her kit...
  17. Kheul

    Characters Conclusion of balance change suggestions so far

    Pair Firefly with a Trauma Center Valentine and her SA1 is ready to go in 5 seconds. But to be fair Painwheel's kit is incredibly lacking for a game's "Glass Cannon" so her problem lies in her fundamentals, her moves. The fact that her moves are so useless can be compensated with stronger SAs...
  18. Kheul

    Characters Reworking suggestion of Megalomaniac

    Yeah, your deduction is right. You want her to be more useful on the offensive while I want to it to be focused on the defensive. I think this newer SA2 is pretty good. With this new SA2 she can be more threatening on the defensive side, she will definitely be more oppressing and won't let them...
  19. Kheul

    Characters Reworking suggestion of Megalomaniac

    Hey, hope you are doing well. Wasn't expecting to see a Megalomaniac rework, but it's a welcome one. Here are my thoughts. Reworked SA1 sounds perfect to me, but I think you've sacrificed way too much defensive capabilies on SA2 to make it a somewhat viable offensive option. The way reworked...
  20. Kheul

    OFFICIAL - 6.2.2 Update Notes - Prize Fight Pity System

    I hope those changes on rift catalysts actually help, we will see. Wish we had more bugfixes and expected to see some character rebalancements that will at least help some really outdated or just straightforward bad variants see some actual gameplay (fighter tuning pass) because some of them...