• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:

Search results

  1. Cut'n'cat

    Suggestion about TUBATUBA

    Is it possible to be able to play the trumpet before the TUBATUBA like the non-mobile version? I think it's a good idea to score the trumpet in advance and play it in front of TUBATUBA.
  2. Cut'n'cat

    accuracy's question

    Is the inherent ability of ICY HOT and BASE LINE affected by Accuracy?
  3. Cut'n'cat

    Card pose's question

    What kind of motion does the pose of the fighter card come from? I don't know are the following fighters BEOWULF - SNAKE BITE BEOWULF - WEEKEND WARRIOR MS.FORTUNE - PURRFECT DARK I didn't understand these three. It is desirable to reply in such a format as MK, LP, etc.
  4. Cut'n'cat

    Characters Card picture's scene quote

    Which scene is the quote of SQUIGLY-PLOT TWISTED's card?
  5. Cut'n'cat

    Bug - Normal Double's Aerial Combo bug

    There is a bug that the air combo cannot be connected when Double turns into a coffee cup during the battle between Double and Double, and when the air combo is unopened.
  6. Cut'n'cat

    Fights A little dangerous Combo

    This combo is established with very severe timing. For the time being, we recommend that you make corrections before practicing.
  7. Cut'n'cat

    Resolved Flesh Step's bug

    Double can't be used flesh step after throw
  8. Cut'n'cat

    100% damage combo in Competition mode

    D1→L5→Systemic circuit breaker→D2→Headrone Salvo*3(Head missile)→Catastrophe cannon γ→Magnet trap
  9. Cut'n'cat

    Fights Training mode suggestions

    In training mode, you must feel cool down frustrations to experiment with a combo. I propose a "switch" to solve this problem. In the "sparring partner" column, you can see enough space to introduce a switch. The switch is such that you can tap down, for example, to completely cool down the...
  10. Cut'n'cat

    Combo of explosive magnetic trap

  11. Cut'n'cat

    (Only one fighter)7 special moves combo

    D1→L5→vital hazard(Charged)→L5→Counter benom→L5→Counter benom→L5→Launcher→Juggling→D1→(At corner)Dead on arrival→(Quickly)D1→Forbidden procedure→(Delay)→Counter benom x2
  12. Cut'n'cat

    Other On block proficiency

    If block proficiency is 100%, is the guard complete?