• [2018/06/22]
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  1. PycoBeg

    OFFICIAL: 2020 Preview

    will it happen this year?
  2. PycoBeg

    Bug - Normal Cheater / Hacker Reporting

    Just interested... whole battle for 7-8 minutes. Time: 00:10 - 00:17 A.M. 03/15/2021 GMT+3.
  3. PycoBeg

    OFFICIAL: 4.4.1 Update Notes (Now Available!)

    Yep... with one BUT. You can see (and do your revenge) only for newest 10 attacks on your base... Last week i try the tactics similar you wrote. For weekdays i've got over ten attacks with 9-10k point (easy revenge). What i saw at end of sunday (in my locate it is early monday, PDT-10h.)? Yes...
  4. PycoBeg

    OFFICIAL: 4.4.1 Update Notes (Now Available!)

    When Fukua came we get a "little" present like a Will we get free slots for new character?.. :(
  5. PycoBeg

    OFFICIAL: 3.2.1 Update Notes (LIVE!)

    Ok. And final question... (for now ;) ) Will the max.count of collection increased atleast for less? Pleeeease:D
  6. PycoBeg

    OFFICIAL: 3.2.1 Update Notes (LIVE!)

    Liam, and what about hilling without buff (Assassin's Greed, Firefly, Necrobreaker,...) Will they able to regen by passive skills over Inverse Polarity?
  7. PycoBeg

    OFFICIAL: Skullgirls Spring Rift Battles Update

    Not quite clear... What about some examples of "collection strength"? Just imaging: i have 40 gold characters (not uped to diamond) - will i matched with someone with 20 fully diamonds? Another version. 1st player has ~50 playable skins and 0 of "future dublicates", and 2nd player has ~10...
  8. PycoBeg

    OFFICIAL: Robo Fortune Release and Possible New Characters

    Hope for normal translations of upcoming chars and skills... for example, idol threat in rus has no changes for 3.1... and it is only one of a lot errors in localisation :(
  9. PycoBeg

    OFFICIAL: 3.1 Update Notes (LIVE!)

    Not sure that feedback is for 3.1 directly but something crazy happens with censure and translations. I saying for russian version. After update most russian players were unpleasantly surprised with Hellcat's name changing. I'm understand that most of praises and equivoque become missed after...
  10. PycoBeg

    OFFICIAL: 3.1 Update Notes (LIVE!)

    So... Primed and Frosty goes R.I.P. No changes to J.I.Jazz Rating reset No new chars No guilds (at least basically elements as friend/black-lists)... <sarcasm>Great!</sarcasm> P.S. but anyway i should say Great thanks for characters' limit in chat... for russian (it,es,ger etc.) languages it...
  11. PycoBeg


    On my end idea of prevent block is not bad, but it's very disballance to give debuff for it... How about disabling of BB-grow by hits in blocks?
  12. PycoBeg

    OFFICIAL: 2.7.1 Update Notes (LIVE!)

    3:27 a.m. on local time) I hope you are right) I'm just prepared to scary news... bacause of Halloween may be ^_^ P.S. thanks. you have calmed me down)
  13. PycoBeg

    OFFICIAL: 2.7.1 Update Notes (LIVE!)

    Aaaaand... what about grey cells on tables for FIGHTER CHANGES and MARQUEE ABILITY CHANGES? Does it mean that this old (bought) variant is become to nothing? Does it mean that Painwheel, Cerebella and Double for now can choose from only 1 MA? I can't believe that Double's MA "Chaos" will deleted...
  14. PycoBeg

    2.6 Update Notes (LIVE!)

    Shame on me... My mistake is because of chaos effect and bb3 effect as usual... You are absolutely right - buff/debuff is tied to a specific element and isn't random: Dark: Haste vs. Heal Block Light: Immune vs. Hex Air: Heavy Regen vs. Disable Blockbusters Water: Armor(2) vs. Cripple Fire...
  15. PycoBeg

    2.6 Update Notes (LIVE!)

    It is more. For example switching to light buff me one of few modifiers (Unflinching, Invincible, Immune, Final Stand) Same with debuffs - there is 9 debuffs from 5 elements. So more then one is really (and i'm loving it). Also I understand then debuffs like Doom and Heavy Bleed are very strong...
  16. PycoBeg

    2.6 Update Notes (LIVE!)

    not sure for a bug, but there is some minor state for debuff casting of Double Rainbow. It is only one character who can't debuff "death mark" on opponent when swithing to another state (probably fire). All other character (including another Doubles) can present to opponent "death mark" as...
  17. PycoBeg

    Bug - Normal Daily login Bonus issue

    Joining for this bug... i see in game chat a lot of messages about missed "daily log in rewards" (after 2.6 update). It seems that newbie daily login reward had overtake this rewards for old players, so thoose players who play 24 times until update (in 25 days) were able to get last box...
  18. PycoBeg

    Collection Devolving to get additional characters.

    My suggestion is make option to decrease state (devolve) some characters to one state down and bring same character AND few random characters (same name - i.e. Decreasing of Double will bring only Doubles). Why i suggest this strange theme... I suggest to add all rare characters be in "random...
  19. PycoBeg

    "RAINBOW BLIGHT" - Strategy and Discussion

    One of the best variants of Double. Sometimes it seems a little bit cheating with it ;) But it needs some luck to do best... OK, I lied... GREAT Luck) Strong side of this variant is multi-buff (on itself) and multi-debuff (on enemy). Basically it is uncomfortably to collect all buffs/debuffs...
  20. PycoBeg

    Bug - Normal Another character selection for evolving

    Not sure that information for user's device is needed for this... it seems a little bug in game engine, but anyway. Device: Lenovo Vibe X3 (X3a40), Android v6.0.1 Situation is... When user increase character's level to max (i found this problem on silver chars, so to "40") the game alerts about...