• [2018/06/22]
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  1. Thesmellofman

    Other This game has 1 year left based on how it's been treated

    I agree they need to make more game modes. Sadly the devs are more focused on a passion project with Assist fighters which feel like its an excuse to avoid working on a actual game changing experience. Guilds have been coming soon for years, Rift battles are in a bad state, the shard Exchange...
  2. Thesmellofman

    Other Accounts

    If it does get banned for that the Devs are very good about fixing those issues. Just be sure to save your Skullgirls mobile ID
  3. Thesmellofman

    Characters Heavy Handed Rework

    I think your concept is way cooler, it would make it rewarding to charge an attack and it keeps her unique play style. I needed to do a bit more research on Cerebella as a whole. I don't main her I play her every now and then so I'm no expert, I just see she has more potential and I over looked...
  4. Thesmellofman

    Characters Heavy Handed Rework

    I agree. I feel I should had a more aggressive and unique concept. I'm kind of stuck to find a way to fix this Variant. she is in a pickle at the moment. and for the SM2, I undershot it, I should have done a bit more research on other variants to compare, because yes my idea is extremely weak...
  5. Thesmellofman

    Characters Heavy Handed Rework

    I don't agree that she will still be the worst. There are far worse variants out there. Understudy for example is very bad. I feel like you’re judging this idea too soon without considering every possible outcome. I’ll admit I could adjust a few things, but I didn’t want to overtune this variant...
  6. Thesmellofman

    Characters Heavy Handed Rework

    Her original form is the reason why she isn't good at the moment. I like your idea, but it doesn't give the feeling of playing as the 'Heavy' from TF2. Charge attacks I feel like are rarely used and its certain situations, I personally never use charged attacks and when I do its rare. But...
  7. Thesmellofman

    Characters Heavy Handed Rework

    OLD (SM1) Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK. ENRAGE is removed after the next HIT. OLD (SM2) While reaching 5 stacks of ENRAGE, gain UNFLINCHING for 5/7/10 seconds. UNFLINCHING is removed after the next HIT. NEW (SM1) Gain ENRAGE upon landing a critical hit...
  8. Thesmellofman

    Reworking most Peacocks

    I like this idea for Wildcard, its more balanced and I could see this being used to in more advanced strategy's. And for Dream catcher I meant to say Inflict armor break for 6 seconds, not gain. And I like the Primal Prodigy, and Untouchable Ideas.
  9. Thesmellofman

    Reworking most Peacocks

    You have good points, I did tweak the idea of buffs on a seperate post. Heres my new idea of a rework that is more balanced. And for SM2 its only for peacock, I realized I forgot to add important details for these ideas. So only Peacocks Projectiles can apply these debuffs. "That's all folks"...
  10. Thesmellofman

    OFFICIAL: 6.5 Update Notes - New Monthly Fighters!

    Very Lack Luster Update in my opinion. The Shard Exchange is still useless, and too expensive, There needed to be balance changes there are a few fighters that are either way too bad or way too OP and needed adjustments. I would still like to see a Pity system be Implemented due to the high...
  11. Thesmellofman

    My final suggestion for a That's all folks rework

    This is my last attempt at a potential rework for That's all folks. I am aware this variant is supposed to be defensive but It feels like it should be offensive, in way of being a poor man's Dream Catcher. OLD (SM1) Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant...
  12. Thesmellofman

    Reworking most Peacocks

    I know as of writing this I already posted one Peacock rework but I was like why not just fix the others that are bad/underpowerd. OLD (SM1) 5/10/15% chance of getting HIT to avoid all damage (also applies while blocking). OLD (SM2) Also gain UNFLINCHING for 4/5/6 seconds. NEW (SM1) 5/10/15%...
  13. Thesmellofman

    That's All Folks rework

    OLD (SM1) Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION. OLD (SM2) While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE. NEW (SM1) Projectiles have a 40/45/50% chance to inflict FATIGUE Projectiles have...
  14. Thesmellofman

    Buffing Peacock Wildcard

    Thats a fair argument, but anyone paired with Harley Quinn is insanely broken which why she is a SS tier offensive fighter. Heres an example Harley Quinn and Beowolf are on a team and Beowulf has 2 Wulf shoots that's a infinite grab. I still feel like the Precision for any debuff applied would...
  15. Thesmellofman

    Buffing Peacock Wildcard

    I feel like Wildcard has potential to be better, The concept of applying a Debuff with a special move is very unique. So here is my concept on a buff for her. Old Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE. If the opponent is suffering a DEBUFF when Peacock is defeated...
  16. Thesmellofman

    Other Remove the Battle Pass redirect

    I agree, It feels like a pop up ad and the little X is so tiny you still end up clicking the notification to have it redirect you.
  17. Thesmellofman

    [New Characters] Skullgirl variant for some characters

    These all look super cool! Hopefully they can make these one day, They made the Minecraft zombie Squigly exclusively for the mobile game. And a few more neutral fighters would be nice and also as a side note Peacock really needs more variants color pallets that match the 6 elements in the mobile...
  18. Thesmellofman

    Fights Reworking Rift battles

    I'm open to criticism but you need to elaborate more. I'm not too deep in the competitive side so of course I might overlook a detail or two.
  19. Thesmellofman

    Fights Reworking Rift battles

    For example you cant put 3 Unholy Host as defense, you need more strategy on your defense, it would be very unfun to fight 3 of the exact same defensive fighters that are very hard to deal with. You can Use one of each Variant so one Unholy host as defense, you can use more of the characters...