What you don't realize is that there are ways to punish blocking, you just don't realize them. Unblockable charge attacks being one of those, grabs being another. Even if they break out, you don't get punished for trying unless against cerebella. Many fighters have unblockable grab attacks to...
As a wise man once said, block mode is incredibly easy to beat. Ever tried an unblockable charge attack? Ever try a sweep when the AI periodically unblocks to check? Every try dash grabbing when the enemy didn't just attack? Ever try dashing in with an attack and then backdashing out to avoid...
I've been playing since hard launch. I don't see your point. You are absolutely incorrect, and I can gladly get video of it to prove it if need be. If you don't get how to block then that's you, not the game. I'm sorry that you're having issues with getting past block, but the general consensus...
This is simply untrue. You can block literally everything after you fail to grab as long as the enemy isn't a cerebella. This is just a fact of the game.
Also, I know for a fact that the big band noise cancel will work a vast majority of the time. I've been doing it against max teams for a good...
I stated that if you attack them while they are blocking at least into L4 then press noise cancel they will always trigger it. And they will. At Max AI.
I don't think the marie character would ever be playable, but even anything worth our time like gold or experience would be welcome. Even a weekly relic would be fantastic.
The difference you are not taking into account is that we only fight AI opponents and they are easily predictable. You can dash and then if you see them attacking you can block instead. It's really quite simple to take an enemy out of block. Heck, with big band, you can just attack the block and...
Holy shiznaz you have way more reliable carries than I do! You should have zero problem solo carrying with Untouchable, Ultraviolent, Rainbow Blight, Diva intervention, Bloodbath, or GI Jazz. I wish I got a blood bath or ultra violent. ;-;
Everyone at the top does it because it's the best way to earn points and EXP by a longshot, because the highest FS teams will always give you the same XP unless you have a lower FS (You'll get the longshot bonus if you carry, not if you don't.), and will give you the same amount of points no...
uhhhh dont use all 3 carries in one fight. You should be using one gold per fight to carry and then the rest being low level fighters to level up. That gets you the most points and experience.
I'd assume they're aware by the amount of people saying it in the discord and the fact that there are 4 duplicate threads from people not checking to see.
I keep a ton of fighters and the like, and over the months of playing this game, I haven't had a key problem. As long as you consistently land in the top 10% op top 10 you should not have any troubles with getting keys.
If what happens passed the story didn't drive you, I have no idea how the story drove you. It's just a collectothon either way-- that's how this game works. Personally I enjoy making stupid but fun combinations for PF, that's how I have fun. Once you get to high level play, by the time you beat...
Just evade spam into the corner and make sure to time the obvious dash attacks then attack back, it's really easy. Moist made a list of dash attacks you can evade reliably.
Anything that has to run through 2 layers of RNG to trigger is probably not going to be very strong, and this is essentially the case here, as well. Having 2 extra seconds of disable is nice, but the cost of leaving it up to even more chance and reducing probability by half just makes this a...