• [2018/06/22]
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  1. Psyche

    That one moment when a dev Appears out of nowhere

    Zug is just another Double guise confirmed!
  2. Psyche

    "HEADSTRONG" - Strategy and Discussion

    Being blockable doesn't make it not a throw. Perhaps you could interpret it and say that the first hit is not a grab but the move as a whole is definitely a throw; at least in the game's eyes.
  3. Psyche

    Cerebella Butt Slam Move

    Slight tangent but I never realised until now how dazed Vice Versa looks during the move. It's quite hilarious. Anyway, your idea sounds interesting; especially the second part.
  4. Psyche

    Resolved Extreme meter gain

    Yep. Painwheel's gold prize fight is infamous for how tricky and AI-sided it is. Supercharged is perhaps the most resented modifier among players, but the challenge is kinda what makes it so fun!
  5. Psyche

    I'm not too sure but maybe. It's totally possible. I understand how it can be unfair though...

    I'm not too sure but maybe. It's totally possible. I understand how it can be unfair though. Not sure if it's intentional. It could be worth investigating further and making a thread about it either in the feedback or bug section of the forum.
  6. Psyche

    Let them run. Let them hide. They know they cannot escape from justice.

    Let them run. Let them hide. They know they cannot escape from justice.
  7. Psyche

    No problems for me so it might be you.

    No problems for me so it might be you.
  8. Psyche

    What fighter did she switch to?

    What fighter did she switch to?
  9. Psyche

    Top 1-10% Silver Question - September 2018

    It's been a while since I aimed high in silver, but as far as I'm aware it hasn't changed too much. You should be aiming for around 1.2-1.5 million points for top 10% because you need to break clear of all the players that stopped right after the last milestone at 890K and ended up somewhere...
  10. Psyche

    Parasoul Critical Damage.?

    I think you should be fine. Seems critical damage can go up as high as +200%.
  11. Psyche

    Next Squigly Gold Variant

    I think it would be pretty cool, yeah, but only when the developers are ready to release another gold for Squigly. Squigly is in a funny position because while she does have the same number of bronze variants as everyone else and three gold variants like almost everyone else, she is the only...
  12. Psyche

    Choosing which variants to use; Defaults seem better than silver variants?

    Do be careful about evolving fighters, though, as it's irreversible. Remember to keep some strong fighters (preferably one of every character) at every tier in case you feel that you need to partake in bronze or silver Prize Fights or you come across a node in Story Mode that has harsh fight...
  13. Psyche

    NECROBREAKER - Discussion

    You also have to remember that Wyrm's Tail is a vulnerable state to be in, whereas with Firefly the only ways to actively stop her from using her SA are throws and BB3s. 7% HP per second is actually not a lot at all. Personally I think it's fair.
  14. Psyche

    Other Game chat suggstion

    While I have no official knowledge and I don't get any inside intel just for being a moderator, I would personally take a guess that this sort of thing is already on their mind. Quality of life improvements like this are always welcome for existing players and Hidden Variable know that, but they...
  15. Psyche

    Ouch. She’ll definitely come to you in time, don’t worry.

    Ouch. She’ll definitely come to you in time, don’t worry.
  16. Psyche

    Yeah SA-wise most people prefer Doublicious...

    Yeah SA-wise most people prefer Doublicious...
  17. Psyche

    Might as well have been called Neo for how much dodging she does.

    Might as well have been called Neo for how much dodging she does.
  18. Psyche

    Haha! That's a much nicer problem to have. So out of gold Elizas, you're now looking just for...

    Haha! That's a much nicer problem to have. So out of gold Elizas, you're now looking just for Bloodbath?
  19. Psyche

    "RERUN" - Strategy and Discussion

    I might be missing some context but are you sure you've got the right Peacock there? The thing with Slow that you're describing sounds like Sketchy's thing, not Rerun's.
  20. Psyche

    How do I know when to attack an enemy?

    Yep, unfortunately it is something that needs to develop into an instinct. You'll get the hang of it soon, I'm sure. The two hardest AI characters to fight against in my opinion are Painwheel and Squigly so if you're not ready you should try to avoid them if possible.