• [2018/06/22]
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  1. MightyZug

    Prize Fights - Two to Tangle

    Alas, part of the problem with the technical issues was that the final rankings/scores were unreliable, hence our decision regarding the rewards. Perks of participating in the Soft Launch version! (hopefully it helps to offset some of the headaches along the way) On that note - MORE...
  2. MightyZug

    OFFICIAL: 1.2.0 Update Notes

    We aren't officially announcing a time, less for scheming mysterious reasons, and more to give us flexibility given some of the inherent delays that can occur when officially processing for new territories on the various App Stores. We'll be sure to post here as soon as everything is live!
  3. MightyZug

    Resolved Why are the maintenance times always listed in UTC?

    Correct! We'll hopefully be able to provide more region-specific pop-ups that use more familiar time formatting in the future. Also, thanks for the FoxClocks suggestion - handy!
  4. MightyZug

    Prize Fights - Two to Tangle

    @Osterus If possible, please try to make suggestions in the Feedback & Suggestions forum instead. Too easy for things like these to get buried at the bottom of a thread. Also we have plans to allow for full User Name customization further on down the road!
  5. MightyZug

    Prize Fights - Two to Tangle

    @moisterrific We have pushed back the previously scheduled Prize Fights to make sure that we have thoroughly addressed both the reward mail delays and the "201 Error" that would lock players out of events. Still finalizing some details, but you should expect Maintenance mode this...
  6. MightyZug

    Prize Fights - Two to Tangle

    We're investing all reported errors (and are doing our own extensive internal testing as well) and will try to address them ASAP. We are watching the Support/Suggestion forums to see what issues you all are most concerned about to help triage and prioritize our fixes.
  7. MightyZug

    Resolved Error 201 on Medici Shakedown

    @Cellsai @Maelwolf We've encountered this bug in our testing as well. The good news is that we've made a fix for it and will be deploying it in the near future. Unfortunately, the bad news is that - once you're locked out of the event because of this error - you won't be able to rejoin it. -_-
  8. MightyZug

    Prize Fights - Two to Tangle

    We're aware of this issue and are planning a quick server update to address it in the next day or two, sorry for the initial hiccup! The rewards SHOULD have gone out already, we're investigating as we speak - thanks for your patience! As folks have mentioned already, we're in limited release...
  9. MightyZug

    OFFICIAL: 1.2.0 Update Notes

    There are some technical challenges related to this, but providing some indication of your current standings is something we are looking into for a future update. I'll double check internally just to make sure, but it should be saved to both. That said, if you were logging into a new device...
  10. MightyZug

    OFFICIAL: Hard Launch Update Notes

    Eliza will only be available via Eliza Prize Fights to start (which will begin on May 25th), Eliza Relics will be available for purchase at a future date (TBD).
  11. MightyZug

    A question about the upcoming Eliza event

    Only at first, she will be added to general Relics (and will get her own Relic) in the future.
  12. MightyZug

    OFFICIAL: 1.2.0 Update Notes

    You will only get 1 set of Rank rewards based on your best possible position. Milestone Rewards are cumulative (you get them as you cross point thresholds).
  13. MightyZug

    OFFICIAL: 1.2.0 Update Notes

    Be forewarned, there's also going to be a CDN download afterwards on startup (~250MB). Sorry!
  14. MightyZug

    OFFICIAL: 1.2.0 Update Notes

    Also - the new update is now LIVE!
  15. MightyZug

    OFFICIAL: 1.2.0 Update Notes

    We have some Aeon / Venus teams that are pretty high up there. If you get to 'em, let us know how tough they are! Ack, that was my mistake. Eliza will not be available in those Relics until later. I'll make the correction. Sorry / good catch! Now that you are authenticated with Facebook, the...
  16. MightyZug

    A question about the upcoming Eliza event

    This thread may contain content relevant to your interests: http://forum.skullgirlsmobile.com/threads/official-1-2-0-update-notes.53/
  17. MightyZug

    Future Storylines [Potential Spoilers]

    We'll share more information as we get closer, but the next round of Story content is going to be focused on exploring aspects of each of the currently released characters' backstories, which will also shed some additional light on key moments in the existing Skullgirls lore! That said, keep...
  18. MightyZug

    Is equipping multiples of the same Special too powerful?

    This is also a debate that we've had internally. We have improved the AI's projectile awareness (and specifically reduced the hitstun for George-based Special Moves) which will make this a bit more difficult to execute, but allowing for multiple instances of Special Moves inherently allows for...
  19. MightyZug

    Evolving your fighters

    As a quick note, even though evolved lower Tier characters will always have lower base stats compared to "Natural" higher tier characters, one of the advantages of lower Tier characters is the fact that their Skill Trees are MUCH less expensive to upgrade. As such, you are more likely to be...
  20. MightyZug

    The Obligatory Hello! Thread

    Hey everyone! Game Director for Skullgirls mobile and one of the co-founders over at Hidden Variable. Also an old friend of Ravidrath from Lab Zero, although I've since gotten to know the rest of the folks there and they're all great! (EXCEPT FOR MIKE Z WHAT A JERK) I am known for my uncanny...