• [2018/06/22]
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  1. ZeoW

    OFFICIAL: 2021 PREVIEW

    Is Umbrella's animation work completed? I find it unlikely she's going to be released this year, that would be a really big achievement. Happy to be wrong about this though! Also, I'm personally hoping for daily event rework to be squeezed in there.
  2. ZeoW

    Diamonds are a skullgirl's best friend.

    This is my original goal and I'm so close! What a beautiful collection!
  3. ZeoW

    Diamond Prize Fight Score Threshold Mountain (Data Analysis)

    Seems like not many people are aware of this but here's an excel sheet that is regularly updated and contains ALL data of Prize Fight and Rift cutoffs, including the ones since years ago: https://docs.google.com/spreadsheets/d/1hpmUc__uYo0-tq10tampy7CDIfALn6N5_sMELTBlTOs/edit#gid=1621768966
  4. ZeoW

    About Tier List

    Don't think about it too much. If you enjoy a variant then keep playing with it. Jaw seems better cause her bonus damage is not capped whereas Creature of Habit caps at 5 Enrages which is 100% bonus damage. Also CoH requires a specific moveset while Jaw can do her stuff with whatever move you...
  5. ZeoW

    Prestige Panic

    From the PAs we've seen, there doesn't seem to be any that's defensively useful. And none of the PAs that we've seen have been "MUST HAVE". Also, the need to charge it takes significant time points away from competitive Rift Battles. I don't think it's going to solve any dupe defenders/offenders...
  6. ZeoW

    Collection Add a tag to command grab and projectile blockbusters/special moves

    Title says it all. Just a small suggestion to help newcomers of the game be more aware of these things. Projectiles are intuitive but players who come into the game without having any fighting game knowledge will not have a clue on what command grabs are (me 2 years ago).
  7. ZeoW

    Story Mode - Match Challenges Guide & Discussion

    Just checked their SA's. It might not be strictly better.
  8. ZeoW

    4.6 Update Notes (NOW LIVE!)

    Eliza has Lapis Luxury, actually. I can't wait to see the Roadmap!
  9. ZeoW

    Master difficulty and Challanges

    Here's a full guide on a different thread https://forum.skullgirlsmobile.com/threads/story-mode-match-challenges-guide-discussion.16441/ I'd treat it as an easy way to gain income fast and only complete them when you need the coins. There's a total of 5,566,800 Canopy Coins and 4,850 Theonites...
  10. ZeoW

    It's all in the wiki, buddy! https://skullgirlsmobile.fandom.com/wiki/Roses_are_Red,_Violence_is_Due

    It's all in the wiki, buddy! https://skullgirlsmobile.fandom.com/wiki/Roses_are_Red,_Violence_is_Due
  11. ZeoW

    The most formidable defenses are full of Frost Armors and Last Words in their nodes. DL+TAF, AG...

    The most formidable defenses are full of Frost Armors and Last Words in their nodes. DL+TAF, AG, SI are top tier light defenders. HM, BS, BF, PT are top tier water defenders. Immoral Fiber is an absolute powerhouse defense that you can literally sprinkle anywhere in your map (the more, the...
  12. ZeoW

    Depends on what level you're aiming for. It's not worth if you're against D2 or above players...

    Depends on what level you're aiming for. It's not worth if you're against D2 or above players. It may be useful at D4 level, but anyone with a decent lvl 12 moveset with Cerebella, Parasoul or Double can clear RE easily.
  13. ZeoW

    Other We should be able to see our position in prize fights and rift battles before it ends

    I think it will give some players in certain time zones an unfair advantage. They can see their score when near the reset time and push in the last minute, whereas for some players this would be in the middle of the night.
  14. ZeoW

    New Pallete and SA ideas!

    Didn't realize there's a thread like this! Been thinking of some SAs and didn't feel like Feedback & Suggestions was appropriate to share my ideas. I had some fun with this when thinking of current variants that I feel deserves a buff. I'm not going too deep into details since balancing is...
  15. ZeoW

    BEAST KING discussion and strategy

    I think maxed out it's only 25% damage for SA2, which is still huge.
  16. ZeoW

    Other 2021 Roadmap Player Opinions

    Just remembered a neat idea in regards to move "evolution" (maybe "forge" would be a better term?) that was previously suggested by @Mornedil quite some time ago that I feel like is worth to put back into the spotlight. Move stats are huge RNG; there's literally ZERO ways to plan your move sets...
  17. ZeoW

    shiny chances?

    Devs keep it a secret so you're not an idiot.
  18. ZeoW

    Skullgirls Wiki Discussion!

    WIKI UPDATE 4.5 dropped so I figured it's a good time to drop another update for the Wiki! IN RELATION TO 4.5 UPDATE Annie's Prize Fight page has been created New variants: Gang Green, Time Thief, Beast King, Star Shine Heat Synced is now moved and renamed to Fire Branded :( There's still...
  19. ZeoW

    Other 2021 Roadmap Player Opinions

    The team composition idea suggested by @You cant beat D and @Lililira are very good ideas! Not only will this add fun complexity to the game, but I think it'll help new players to figure out the roles of certain variants. Speaking of new players, the two most common questions asked is: "is...
  20. ZeoW

    Other 2021 Roadmap Player Opinions

    SGM start date: Feb or March 2019 Player account level: 70 Catalog count: 140/166 Highest rift 2.0 rank: Diamond 1 I share the same opinion with a lot of people in this thread regarding the grind, guilds, catalysts, QoL, revamped content, etc so I'd like to pitch something else. New variants...