• [2018/06/22]
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Search results

  1. Aoskull

    Characters Reworking Suggestion of Heavy Handed (3rd)

    Thank you for quick reply!! Regarding your suggestion, I hadn't thought of that! It's true that by intentionally leaving 4 stacks after charging, even if you fail to kill your opponent with the charge attack, you still have a chance to land a precision finish with Battle Butt, Rock 'n' Load or...
  2. Aoskull

    Characters Reworking Suggestion of Heavy Handed (3rd)

    I have asked feedback for JP community about my Heavy Handed suggestion and got these results. - Most people responded well to it, but there were also many opinions that the constant 30% increase in crit damage is OP. It seems that I overdid it a bit… - Also, while many people liked the perma...
  3. Aoskull

    Other [Buff] - Block Proficiency > include Reflect Damage reduction

    Nice suggestion you got there! But I have one question. Is it correct to understand that simply adding one sturdiness to a move stat will halve reflected damage regardless of the number? If that is the case, there would be a sudden increase in players who put just one sturdiness into their...
  4. Aoskull

    Characters Reworking Suggestion of Heavy Handed (3rd)

    I had a quick look on official tier list, it seems that Heavy Handed got worst rating of all diamond… This means that we need to seriously consider about her adjustment!! After much rethinking, I’ve come up with my third suggestion. Update: I’ve made an adjustments to the both sig1 and 2 again...
  5. Aoskull

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    I'm happy with the update itself, but one thing I'm not satisfied about is the PR will held every day... again…🫠 Tbh it takes a lot of time and effort to clear no mercy PR every day. I'm using Indomitable, Surgeon general, Evergreen party to easily get through most of the way (boss fights are...
  6. Aoskull

    New Variant Special Effects

    I just got Reimaged and now noticed the difference!! For reference, I've attached an image of it.
  7. Aoskull

    Characters Summary of current balance change suggestions

    Thank you for your comment! I’ll answer to some of them: - I personally don't think all variants need to be offensive. See Blue Screen, Splitting Image or Assasin’s Greed etc. Their sigs are completely defensive, not suitable for offense. Would like to see more fighters that are completely...
  8. Aoskull

    Characters Summary of current balance change suggestions

    The next major update is just about 1.5 month away, and I think devs have already started working on it. So, I will post a summary of the current balance adjustment suggestions again! Some suggestions were adjusted from previous one. This time too, there are still many fighters who need...
  9. Aoskull

    Characters TERROR BYTE [Rework BUFF]

    Here’s my reworking suggestion for her! Terror Byte🟣 Sig1 - Inflict WITHER and GUARD BREAK for 5/7/10 seconds after 3 seconds not suffering from hit (includes blocking) Sig2 - Headrone hit (include blocking) inflicts INVERSE POLARITY for 10/12/15 seconds (No change) - Yes, I also think her...
  10. Aoskull

    Wow, the number of my posts had exceeded 100 lol To commemorate this, I have updated my banner...

    Wow, the number of my posts had exceeded 100 lol To commemorate this, I have updated my banner. It is a collection of heart-pounding Valentine's Day (too early) themed pallets that I made!
  11. Aoskull

    Characters Robo Fortune - Reimaged [BUFF]

    Nice rework you got there! Yes, I totally agree that Reimaged needs buff. Since her current detonating abilities does not works as really offensive, I personally think it needs a dynamic change. Here’s my suggestion. Sig1 - The 1st COMBO HIT landed on either fighter converts 1 opponent BUFF...
  12. Aoskull

    Characters Reworking suggestion of Feathered Edges

    Feathered Edges is known for one of the weakest gold fighter because both sig1 and 2’s effects are too limited and very easy to counter, there are few opportunities to use it. Also, her fighter score is the worst of all golds. This overlaps with her less useful abilities, making her even more...
  13. Aoskull

    Collection Suggestions of shard events

    As I stated in HERE, Imo 5000 shards for 1 guaranteed diamond is OK. But in that case, I think it would be good to have more events where you can get more shards. Here’s my example of events. If you have any other good ideas, please share them here!! •Login bonus/Daily pass You know, login...
  14. Aoskull

    Characters Mini-buff suggestion for Heavy Metal

    What a surprise! it is totally same with mine! Thanks for sharing. If more people agree with this idea, there's a possibility that it will become real!!
  15. Aoskull

    Characters Mini-buff suggestion for Heavy Metal

    Big Band got major buff for his entire moves in previous update, but one variant is not satisfied about it. Since Take the A-Train’s change, Heavy Metal has been struggling a lot in the offensive situation. I understand that gaining armor while attacking is a bit OP in defense (especially with...
  16. Aoskull

    Characters Reworking suggestion of Heavy handed

    I’ll answer your questions: • Does she really need armor? Currently, if she makes even the slightest mistake in her fighting, such as failing to attack an opponent after they have recovered from a knockdown and being attacked by BB, her pace will be thrown off in an instant. This is especially...
  17. Aoskull

    Other Suggestions for the SGM Hub

    I had a quick look at the Skullgirls Mobile Hub, but it seems there are no differences with social media, apart from reward codes and store. Since devs have finally made a long-awaited independent website, I think it should be able to make it more interesting to get more visitors! Here are my...
  18. Aoskull

    Characters Current reworking suggestions for fighters who have not yet been adjusted

    After my second thought, I decided to add other 4 fighter’s rework suggestions! I hope these adjustments will have a greater impact on their abilities!
  19. Aoskull

    Characters Current reworking suggestions for fighters who have not yet been adjusted

    Finally we got adjustment!! I’m really happy about that. However, I also feel that there are still some poor fighters that still waiting for adjustment. But! I’m seeing this fact as a positive thing, as it gives us more time to think and discuss about their abilities. So, I’ll list my current...
  20. Aoskull

    Characters Painwheel - Firefly [Buff]

    Hi there, I’m here again! Nice rework you got there! However, it seems that it’s a little shame that both sigs are very similar but separated. Here’s my new suggestion. Firefly🔴 Sig1 - While blocking, gain 1/2/3% HEALTH and BB METER per second. Effect is doubled while below 50% HEALTH. Sig2 -...