• [2018/06/22]
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  1. Aoskull

    Bountiful Harvest: When defeating an opponent with a SINGLE HIT deals at least 20/18/15% health...

    Bountiful Harvest: When defeating an opponent with a SINGLE HIT deals at least 20/18/15% health, gain 2 stacks of MIASMA for 20 seconds and inflict FATIGUE, CRIPPLE and HEAL BLOCK for 15 seconds to the next opponent. Heart of Darkness: When defeating an opponent suffering from a DEBUFF, gain 3...
  2. Aoskull

    Finally we got adjustment! Especially Megalomaniac and Raw nerv are what I really wanted for...

    Finally we got adjustment! Especially Megalomaniac and Raw nerv are what I really wanted for. What makes me even happier is that my original custom fighter “Bountiful Harvest”’s sig2 was referenced in the Heart of Darkness’s reworked sig2. Info of two sigs are above. My original post of BH is here.
  3. Aoskull

    OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

    I'm reeeeeally happy with the balance adjustments, so here’s my feelings of these! Hellcat - This is the first time I've seen a status adjustment! Robocopy - Again, it is good decision to make him closer to previous one (There were a lot of criticisms, also from the JP community too!). I...
  4. Aoskull

    OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

    Balance adjustment!! Finally!! I never expected so many characters to be adjusted.All of these are very good adjustments, but especially it's a good decision to make Robocopy closer to previous one! He got 30 seconds of enrage again!! And Megalomaniac and Raw Nerv!!! That’s what I've been...
  5. Aoskull

    Characters Painwheel - Raw Nerv [Buff]

    I’m here! Here’s my suggestions: • Again, many fighters can use multiple enrages, it is good time to increase enrage stack by 1. • In my opinion, it feels unflinching doesn't work so well with Painwheel. Her durability is really low against all fighters, so even if she gained it, it will not...
  6. Aoskull

    New Variant Special Effects

    JFYI,
  7. Aoskull

    My second favorite is “Supreme Brave”💕 I'm secretly hoping that one day a neutral Dahlia will be...

    My second favorite is “Supreme Brave”💕 I'm secretly hoping that one day a neutral Dahlia will be added (I wonder if the tag-in attack and the third bullet will be random)
  8. Aoskull

    Characters Painwheel - Raw Nerv [Buff]

    Nice! but in my opinion, it hurts to remove permanent haste and death mark… Btw I have posted the same thing before, so I'm going to post it here again. Raw nerv 🟣 Sig1: Gain permanent 2 stacks of ENRAGE and HASTE when your health drops below 50%. Sig2: Inflict permanent DEATH MARK and gain...
  9. Aoskull

    Fights Reworking suggestion of “Poor Moves”

    There are a lot of strong moves in SGM, but some moves are very difficult to handle that there is almost no merit to put it in your slot. So, I made some reworking suggestions of these “poor moves”! Butt Slam (Cerebella) Old: Have a 25/50/100% increased CRIT RATE. New : UNBLOCKABLE (from level...
  10. Aoskull

    I’ve created and posted many custom fighters in this forum, but favorite is of course “Creator...

    I’ve created and posted many custom fighters in this forum, but favorite is of course “Creator of Life” (My icon!) 💕
  11. Aoskull

    It's been a long time since I first joined, but let me give brief introduction here… I’m SGM...

    It's been a long time since I first joined, but let me give brief introduction here… I’m SGM fan from Japan🇯🇵! Usually I’m in custom fighters thread, but sometimes post thread about reworking suggestions for poor fighters. Comments about the fighter rework in my thread is always welcome! From...
  12. Aoskull

    Characters Parasite Weave rework suggestion

    Nice, but I still don’t understand about “fire variant’s identity” because the buff and debuff that you mentioned can be used by many non-fire variants, and there are also many high power variants other than fire ( like Creature of habit, Fly trap, Wetwork etc.) . I can’t agree with the...
  13. Aoskull

    Characters Parasite Weave rework suggestion

    Nice! miasma over 15 seconds by combined with Ringlet would be really fun, but at the same time, as you explained, I think it hurts to erase the all bleed caused by Ringlet. Since Ringlet is really strong main weapon for all Filia, the bleeding effect is inevitably become one of her charm. So it...
  14. Aoskull

    Characters Reworking suggestion of Parasite Weave (2nd)

    The reworking suggestion of Weave I posted quite a while ago was poorly received and was also criticized by the JP community too. Because of this, I had given up on posting about her reworking, but I got her SHINY yesterday so I decided to reconsider! Parasite Weave (2nd)🔴 Sig1 - Hitting DASH...
  15. Aoskull

    Characters Conclusion of balance change suggestions so far

    To give hope to those waiting for balance adjustments and to remind the devs again, I summarized the conclusion of the suggestions of balance adjustment that I have posted and discussed so far. (I added leveling up changes to early suggestions.) ⚠️Because there are a lot of content, I have...
  16. Aoskull

    Characters Reworking suggestion of Megalomaniac

    Hi there! Glad to see you again. Well, I understand your thought that want use her totally defensive, but I want to use her in offensive side more comfortably. You want her to be more defensive and I want her to be also offensive. How do we reconcile that? Well, maybe I found the answer of it…...
  17. Aoskull

    Characters Reworking suggestion of Megalomaniac

    According to some threads or in-game chat, it seems that some people think Megalomaniac needs rework. Actually, same things happen in JP community, there are some comments about her like “not as strong as I thought”, “can't play an active role in offensive side” or “created just for the purpose...
  18. Aoskull

    Personal thoughts on tendency and standards of reference sources

    Most of fighter’s color has its references, but what is the standard and tendency for it? Well, I summarized it. ⚠️Please note that this is all based on my own thought, and there are no true answer for that. criticisms are always welcome. • Usually, the tendency of references are the...
  19. Aoskull

    OFFICIAL - 6.2.2 Update Notes - Prize Fight Pity System

    Well, update has ended, but no balance adjustments… I believed that not announcing an adjustments was just a little surprise treat after the update ended, but it was wrong. I think it should have been written as “in development”, not “coming soon”.
  20. Aoskull

    OFFICIAL - 6.2.2 Update Notes - Prize Fight Pity System

    Where’s fighter balance adjustments…? In 2024 preview, it will “coming soon”. It's great that the prize fight updates came so quickly, but I’m a bit disappointed because I was also really looking forward to the balance adjustments…