• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

Search results

  1. Aoskull

    6.2 Monthly Fighter Palette Discussion

    I think Eliza’s motif is Mary from Indivisible, a game that produced by the same company with SG. She came up immediately in a google photo search, But I have a feeling that it's a little (a lot?) different…
  2. Aoskull

    Collection A suggestion of adding brand new items

    I’d like to introduce my suggestion of adding brand new items, “awakening program” and “signature upgrade”. These items were existed in the mobile fighting game “Transformers: Forged to Fight (F2F)”. F2F has already ended its 5 years of service, but I think these items made F2F’s fighter...
  3. Aoskull

    Characters Reworking suggestion of Heavy handed

    I see…🤔 However, Ginger isn't being used very often at the moment, so I'm little worried that Heavy Handed might end up with being same position with Ginger. Also, there are some low risk fire variants like Beast King, Harlequin, Mean One, Rose-tinted, Seraph Soldier etc, so I don't think devs...
  4. Aoskull

    Characters Reworking suggestion of Heavy handed

    Hmm… sorry, but I think "knocked down or tag out" is not a good idea. Unflinching’s weak point is that it will not activate against BB, outtake and deadeye. Therefore, once the buff is removed by these techniques, you will need to go through the process of activating the charge attack again and...
  5. Aoskull

    Characters Reworking suggestion of Heavy handed

    Hi, friend! I'm glad to see you again. Well, this is the first time I've received so much criticism for my opinion, but I think your opinion makes sense. With this in mind, I’ve made some updates to her abilities. Forget the previous one. Signature1 - When you activating CHARGE ATTACK, Gain...
  6. Aoskull

    OFFICIAL: 2024 PREVIEW

    Minette is ASSIST!? Nooooooo😭 That means it has been confirmed that Minette will not be participating as a playable character… I think there are probably many people like me. I'm worried that become an assist and not be added as a playable character will cause a lot of criticism from fans of...
  7. Aoskull

    Characters Reworking suggestion of Heavy handed

    It seems that many players want Heavy Handed to rework abilities. I’m one of them too, so I made an idea of reworking. Here’s the details. Heavy Handed🔴 Signature1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK, and gain UNFLINCHING for 8 seconds when reaching 5 stacks...
  8. Aoskull

    Custom Catalysts / Custom Modifiers

    PASSION : MOVEMENT SPEED is increased. Also, SPECIAL COOLDOWN is reduced by 20%. It’s better than FEAR, isn’t it? •I came up with a second idea of modifier, PASSION! This buff has the opposite effect to FEAR, that I introduced before. •This buff cannot be with FEAR or IMMOBILIZE. When you...
  9. Aoskull

    Custom Catalysts / Custom Modifiers

    It seems that I can be the second person to post idea here. FEAR: MOVEMENT SPEED is reduced. While near at the opponent, PIERCING is also reduced by half. Sorry for the low editing skill... • The target suffering from FEAR have their movement speed reduced. “Movement speed” means the speed...
  10. Aoskull

    Characters About Dark Horse

    In JP community, There are quite a few opinions that Dark Horse is OP, and it's becoming a bit of a debate. I also feel the same way about this. She can make advantages for all dark teammates by curse and bonus damage just fight for 10 seconds, which makes her too strong as a supporter. For dark...
  11. Aoskull

    Characters Balance change suggestion of Parasite Weave

    Here’s my suggestion of Parasite Weave’s balance change. Parasite Weave🔴 Signature1: 35% chance on critical hits to inflict SLOW for 10 seconds. If you inflict the first stack of SLOW, inflict STUN for 2/3/4 seconds. Signature2: While opponent is suffering from SLOW, 15% chance on hit to...
  12. Aoskull

    Characters Balance change suggestions of Untouchable, Princess Pride, Idle Threat, and Firefly

    Thanks a lot!! I have so much to learn from you. • For untouchable, increasing the accuracy of all allies/opponent means that resistance of all allies/opponent will decrease. In some cases, all attackers/defenders can unilaterally activate signatures or inflict debuffs, leaving...
  13. Aoskull

    Characters Balance change suggestions of Untouchable, Princess Pride, Idle Threat, and Firefly

    Here are my suggestions of balance changes for 4 fighters. Untouchable 🔵 Signature1: 5/10/15% when HIT to avoid all damage and gain UNFLINCHING for 6 seconds. (also applies while blocking) Signature2: ACCURACY increases 20/25/30%. (can exceed 50%) • Like GIjazz, her 2 signature’s activation...
  14. Aoskull

    Characters Balance change suggestions of Ultraviolent, G.I.jazz, and Risky Ginger

    Nice! for Ginger, good, but she has Motor Brigade, it needs “except STUN or DOOM”. For G.I.jazz, I think signature1 is kind of OP. Hex is certainly effective, but if you accidentally activate his ability, he will end up being a fortress. Needing to be knocked down 5 times to remove all buffs...
  15. Aoskull

    Characters Balance change suggestions of Ultraviolent, G.I.jazz, and Risky Ginger

    Thank you for your comment!😊 • Well, yes, It was veeeeery difficult to think about G.I.jazz’s signature2. My ideal adjustment would be to combine his two strengths, regen and armor, into signature1, and redesign his signature2 to bring it in line with other golds. If you guys have better...
  16. Aoskull

    Characters Balance change suggestions of Ultraviolent, G.I.jazz, and Risky Ginger

    Here are my suggestions of balance changes for three fighters. Ultraviolent🟣 Signature1:When Peacock shoots projectile, 50% chance to ignore ARMOR and gain DEADEYE for 7 seconds. Signature2: All projectiles Inflict 50% bonus damage against opponents with ARMOR, UNFLINCHING, EVASION, THORNS...
  17. Aoskull

    Characters Balance change suggestions of Raw nerv & Star-spangled

    Raw nerv & Star-spangled are the fighters that hated by most people because they are strongly weaker than other gold / diamond fighters. In chat, there are many saying that they are trash and useless. Here is my suggestion of balance changes. Raw nerv 🟣 Signature1: Gain permanent 2 stacks of...
  18. Aoskull

    OFFICIAL - 5.4.1 Update Notes - Parallel Realms and the Backstage Pass

    Don’t be so mad, bro. I have same feeling but I understand that devs must be prepared so much to incorporate our opinions into the game. It takes a lot of planning, discussion, and testing to get our opinion into the game. (It took about 6 months from when Unholy was released to nerfed… It’s...
  19. Aoskull

    OFFICIAL - 5.4.1 Update Notes - Parallel Realms and the Backstage Pass

    Dear official I’m satisfied with this update, but one thing I want to say is PASS’S VALUE. I felt that it seems BS pass’s cycle of the season is too fast. Other games that I know have seasons last for about 2 months, or even longer. But for Skullgirls mobile, pass season lasts only 35 days, and...
  20. Aoskull

    Unholy Host Balance Adjustments

    Calm down, buddy. I'm thinking the same as you, but I understand that there are various things on the official’s side. Official said any comment about this adjustment is OK, so we posted a lot of opinion in this discussion, right? I believe that official is testing the opinions that we post and...