• [2018/06/22]
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  1. Stone

    Characters Summary of current balance change suggestions

    Really like your twist on weave! Im going to rank your suggestions by the following metric: Rating Variants Notes ++ (might be a bit overtuned or too good, or simply doesn't need the buff) Feathered Edges, Bad Ms. Frosty, Shadow ops FE: makes her a second makima but more safe, already...
  2. Stone

    Characters Robo Fortune - Reimaged [BUFF]

    I guess that is too be seen, and therefore its indeed safer to just not make her better in defense for now. Do you think my first suggestion would make her much better on defense? I dont see the damaging of the entire team being helpful in many cases if its tied to a single tier 2 blockbuster...
  3. Stone

    Characters TERROR BYTE [Rework BUFF]

    wither actually is already fairly prevalent in robo kit due to the bb1, I'd change that with something like slime, bleed or the quietus previously suggested to give her something new :) Do agree that the Sig2 is good enough for the purpose, really easy to inflict inverse. Also really like...
  4. Stone

    Characters Robo Fortune - Reimaged [BUFF]

    Removing all buffs would certainly be cool and aligns with her 'no buffs allowed' plan! good argument for the disable BB debuff, think it goes hand in hand with the buff wipe too. I thought so too, but I went with the route that she can trigger the buffs multiple times to gain multiple stacks...
  5. Stone

    Characters Robo Fortune - Reimaged [BUFF]

    Reimaged currently only works as a defender. You can say that detonating works on offense too and while that is true, that whole move's effect is to reduce meter in the first place, so the ability doesn't add much. We've gotten Hex Calibur that works as both offense and defense. Why isn't...
  6. Stone

    Characters Star Shine - More consistent Precision gain

    While it definitely will be viable this way, I think the whole wait x seconds to gain BUFF vs every opponent really isn't fun. You can see hex calibur and windswept needing to do some action to get rewarded, which (not only is way faster than even 5s,) is way more rewarding as a player.
  7. Stone

    Characters Nerf Megalomaniac

    You already name some solutions which is good to see! Like you mentioned, hex, curse or immunity are very general counters to many fighters and that includes megalomaniac, so you dont need to bring anything special for her specifically. This is probably what seperates a good defender from a bad...
  8. Stone

    Characters Nerf Megalomaniac

    Hi, please explain your current tactic when facing her as she there are many counterplay options regarding her, and you might be doing something wrong!
  9. Stone

    Characters Robot Fortune - Persona Assistant [Tweak]

    Really like this kind of new supports, hope this gets seen. Also welcome to just become a new variant although I do think persona needs a buff indeed.
  10. Stone

    Other Pls Fix these.

    could be said a little more gentle but the bots are very exploitable once you get the hang of things indeed! To the OP: I think the timer gives incentive to invest in more stats and better variants. If there was a really long timer, you could win no mercy with a bronze eliza that has little...
  11. Stone

    OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

    She uses the 'knocked down' version of robo gold prizefight, meaning her precision gets removed when the opponents stands up, not when knocked down. So she can still use ringlet spikes 100% fine.
  12. Stone

    Characters Reworking suggestion of Heavy handed

    Cool new idea! I think the biggest issue is that at the end of the day, 5 enrages vs 10 enrages (after a minute of trying) makes way less of an impact damage wise than you make it out to be. Going from 5 -> 10 is "just" a 50% increase, very comparable to a single death mark. Like before this...
  13. Stone

    New Variant Special Effects

    Didn't know about number cruncher effects! That's so cool!
  14. Stone

    New Variant Special Effects

    You're welcome and no need for credit thanks for asking :)
  15. Stone

    New Variant Special Effects

    i tag her in around 2:00, see the visual changes when I activate star power 4ljq-1i02ouj (all replays that have her in first somehow bug out)
  16. Stone

    Characters Current reworking suggestions for fighters who have not yet been adjusted

    Most of these ideas are really good! My feedback on the last two; weave and handed. Heavy Handed Parasite Weave
  17. Stone

    Characters Big Band's Ora-Ora!

    Let's not use the "If you know how to play" argument, since you can also use that to say you won't ever get bb3ed to begin with if you know how to play! :p
  18. Stone

    Characters Big Band's Ora-Ora!

    I think robo's marquee and ranged moves make her much more of a threat on defense than band's dash thats only unflinching for a single hit.
  19. Stone

    Characters Big Band's Ora-Ora!

    Want to add to the comparison that robo's bb3 also has the super strong perma kill ability, being only one of 2 moves that have that perk (the other being another bb3). While a 6 sec stun is strong, it has less utility than perma kill. only comparing the % chance to remove a buff is therefore...
  20. Stone

    Characters Star Shine rework suggestion

    As the update rolled out a few hours ago. Many variants got changed. To keep this short: In my opinion, Star Shine got arguably made worse than before, and requires something more to be diamond worthy. See below for why I believe this is the case. I want to suggest two ideas that keep Star...