• [2018/06/22]
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Search results

  1. J

    Characters Buff weaker fighters to make them more fun and useful

    I honestly think that keeping bronze characters noticeably weaker to the point where gold characters are just out preforming is just something that shouldn't be touched on. As bad as it sounds, Bronze characters shouldn't be viable in general for top tier play. IMO it should stay this way...
  2. J

    Bug - Crash Quest and Ladder

    When completing a quest while in Prize Fight, there's a huge chance for the game to just stop working. You would then have to exit out of the game and then relogg back. I think it may be due to a disagreement between showing the quest being finished while having the bar of progress fill up...
  3. J

    Making Blocks More Skill Oriented

    In all seriousness the AI in Skullgirls is such a fucking sleepwalk. I wanted blocks to be a handicap towards the player NOT the AI. I also refuse to bow to the meta and use 3 Harlequin Cerebella's and 18 Merrigorrila's
  4. J

    Making Blocks More Skill Oriented

    Okay now spamming charge attacks is just fucking doing the AI dirty lol
  5. J

    Fights Suggestion: tougher fights

    For Prize Fight, get a bunch of low level silvers and one raid boss. Works all the time.
  6. J

    Bug - Normal Buer Overdrive

    It's just that it's an unblockable move, and I feel as if it shouldn't get punished just for pressing the block buster too quickly.
  7. J

    Bug - Normal Eliza Khepri Sun Bug

    It's just that sometimes you know you should've gotten a kill, but they end up living and finishing you off with a ultimate block buster and you end up getting saltier than a salt mine. The the floor is salt, the walls are salt, even the air is salt.
  8. J

    Bug - Normal Eliza Khepri Sun Bug

    I just tested this out. This only occasionally happens when you try to maximize juggles by launcher dashing into blockbuster on a character with an already buggy hit box like big band.
  9. J

    Bug - Normal Buer Overdrive

    I know this is a bit nit-picky, but if you juggle into immediate Buer Overdrive on Painwheel it completely whiffs.
  10. J

    Other Select Practice Character

    It would benefit me greatly as a player to be able to select certain practice character instead of going in and out of practice mode in hopes of rerolling into the correct character. Some combos may or may not work on certain characters as launch distance and body size plays a huge role in combo...
  11. J

    Bug - Normal Eliza Khepri Sun Bug

    Eliza's 5 cost block buster "Khepri Sun" tends to whiff the last hit of the combo. Not only do you miss majority of the damage dealt (as the last tick does a huge chunk) the game is programmed so that the Blockbuster animation keeps going until the very last tick. So what ends up happening is a...
  12. J

    Characters Make Bronze great again!

    Honeslty, I can beat teams of super strong high power level units with my shitty revolved units all the time. It's a matter of how much skill you demonstrate while battling
  13. J

    Collection Costume Changing

    I would like to propose an idea. Since we can't really use whatever costume of a character we want I would like it if we can fuse certain units and end up obsorbing costumes. The type and skill tree would stay the same. I don't think seeing an Underdog Beowulf as a fire element would be too...
  14. J

    Characters Make Bronze great again!

    In the end I think that we should probably just not change how bronze works. Maybe we can get an option to switch outfits with crystals or IRL money by fusing certain units together. That would be cool.
  15. J

    Characters Make Bronze great again!

    Wow, those stats are actually so sad. Filia is definitely having a bad hair day lmfao. Even though I'm seeing this in front of me, playing the game I don't feel this difference too much. I've poured all my bronze resources into my blue Cerebella and it preforms just as well(if not better) than a...
  16. J

    Characters Make Bronze great again!

    Ah I see. I must've read that wrong. It's very common for gatcha games to make the bronze evolved units a tad weaker than their gold counter parts. Honeslty I think it's fine, as it enticed people who are pay to win to buy them with real money. It definitely makes sense gameplay wise, but...
  17. J

    Characters Make Bronze great again!

    Or you can just use them for their intended purposes, to compete in the Bronze leaderboard. As you make them gold you still need bronze keys to upgrade them. There is absolutely no problem to be addressed here. Let us keep in mind that Skullgirls mobile, unlike the desktop version(bless that...
  18. J

    Making Blocks More Skill Oriented

    I can definitely agree to that. I just wish that this game had more mechanics of the original game, like a joystick on the side. I suggested the block idea because I was hoping it would end up more like the original more skill and competitive and it would eventually lead to a multiplayer ladder...
  19. J

    Making Blocks More Skill Oriented

    Sure blocking isn't an issue for majority characters. I'm simply putting out a suggestion "not as a bad player" but as a player concerned for the balance of all the playable characters, the present and the future.
  20. J

    Making Blocks More Skill Oriented

    Not all Charge attacks are made equal. Not all grabs are made equal. The problem is that characters like Eliza and Valentine have terrible grabs. Though Valentines charge attack can hit from far away, the AI typically punishes by stopping the attack mid flight and Eliza Has no range and her grab...