• [2018/06/22]
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Search results

  1. J

    Making Blocks More Skill Oriented

    Charge attacks take time to load up Sweeps have animations Some characters aren't fast enough I understand all these mechanics and I implement them. I'm talking on behalf of all the UNPLAYABLE characters. I'm not saying that I don't know how to beat block. I'm saying that for some characters...
  2. J

    Making Blocks More Skill Oriented

    I think you guys don't understand the point I'm trying to make. The point I'm trying to make is that blocking is too reliable. There's nothing to punish you for prematurely putting up a block. There's no timer or punishment limit a block can take. I don't understand why you guys are attacking me...
  3. J

    Making Blocks More Skill Oriented

    As a wise man once said, don't make blocking turn on god mode.
  4. J

    Making Blocks More Skill Oriented

    I've been playing for a long time, testing multiple things on practice and Origin stories. And I can safely say that my tests were correct. As I've said, there are MANY ways take advantage of the parry animation. Just saying that it's "part of the game" does not justify the fact that it would...
  5. J

    Collection Perhaps Silver Lining Relics should have a guaranteed Gold Fighter

    In my opinion, I think getting a gold every month is not exciting. Just being thrown a gold at your face takes the point of out a gatcha mechanic. It's suppose to be exciting to unlock a legendary unit or card. I also think that the fact it motivates you to spend money is very healthy to a FREE...
  6. J

    Making Blocks More Skill Oriented

    I can list multiple things that grabbing won't fix. Parries: Parasol sets you up for a Sniper Shot and depending on if you're character is slow or not she can end up full juggling you. Painwheel can lead up with almost any of her damaging specials and block busters with range(depending on the...
  7. J

    Making Blocks More Skill Oriented

    I've tested this out at max AI and this is not relevant. It's a prediction move, not a one all be all. Simply buffing grabs would just make another skill oriented game into a side scrolling button mash. I do not plan to see this game go in that direction.
  8. J

    Making Blocks More Skill Oriented

    Double can very easily be changed. A suggestion I can propose is a successful block procing her ability.
  9. J

    Making Blocks More Skill Oriented

    But the problem is once you've gotten into the higher stages of a winstreak (this starts happening around 8 wins) or the third stage of Origin Story Mode, the AI start becoming almost perfect, and the meta game suddenly becomes block or be blocked. You're stuck with characters like Beowulf and...
  10. J

    Making Blocks More Skill Oriented

    Grabbing against certain characters like Cerebella is not possible as their parries stun you in an animation for an extremely long time.
  11. J

    Making Blocks More Skill Oriented

    I am so sorry about this but my phone accidentally posted the same thing twice on the feedback forum. Can you delete them?
  12. J

    Making Blocks More Skill Oriented

    I saw that this was i accidentally posted his here. Using a mobile phone is hard. How do I delete this?
  13. J

    Making Blocks More Skill Oriented

    As a big Street Fighter, Tekken, Smash Bros, and Skullgirls fan I can say that the Skullgirls mobile block ability is on of the most unbalanced blocks I've used. There's no window to how long it can be held, and the fact that trying to rush grab a blocked target would end up being most likely...
  14. J

    Characters Eliza Bugged Character

    Thank you so much. I was not expecting such a quick response. <3
  15. J

    Characters Eliza Bugged Character

    I feel as if Eliza's combos, block buster, and specials are all super situational and have extremely bugged hit boxes. Some juggle combos just whiff completely such as a full juggle into upper khat, and the knock up into nekhbet breaker. Against some, a full combo and down attack works, while...
  16. J

    OFFICIAL: 1.6.0 Update Notes (LIVE!)

    This new update removed a ton of juggle combos that can be implemented and it's extremely frustrating to relearn all the block buster combinations and juggle variants. I don't know if this was intended but it's extremely disheartening as a very active player.