• [2018/06/22]
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Search results

  1. Ownface

    Bug - Normal Game soft locks on really close time out

    @tom641 Thanks for the post. Shouldn't happen for any blockbusters, but it's possible that this may still happen with other special moves. We'll look into it further.
  2. Ownface

    Is anyone experiencing unresponsive controls or is it just me?

    I would ask others to try this as well. It sounds like there's a hidden Sekhmet button on the AI's side of the screen that is blocking inputs, though it sounds like some people are experiencing this regardless of location, which is even more disconcerting. Those of you who are ( @J8khero...
  3. Ownface

    Is anyone experiencing unresponsive controls or is it just me?

    @Aegiscore (and others) Are the inputs not being registered towards the edge of the screen, around where Eliza's Sekhmet mode button is generally located? Or is this happening with inputs regardless of location?
  4. Ownface

    Bug - Normal Valentine Daily Event does not show difficulty in bottom left corner

    @moisterrific This is only with Valentine's daily? I'll take a look. Thanks!
  5. Ownface

    Bug - Normal Unmoving Albus and Horace

    Should be fixed in 1.2.3.
  6. Ownface

    Bug - Normal Literally Can't Stop the Beat 2.0

    Should really be fixed in 1.2.3. Probably. Hopefully. No, really. :p
  7. Ownface

    Bug - Normal Stunning affects seem to bypass blocking when unflinching.

    On our list to address in the future. Thanks!
  8. Ownface

    Bug - Normal Sekhemt's Bite causes fighters to freeze.

    @Itinerant Did Parasoul throw you?
  9. Ownface

    Resolved Valentines Gold Forbidden Procedure doesn't revive all teammates

    As @BambooEarpick pointed out, it has to actually collide with a downed teammate. I can perhaps bring up clarifying the copy a bit. Thanks!
  10. Ownface

    Bug - Normal AI Blocking while stunned

    There's a known issue where queued inputs will still trigger when they shouldn't in a few different scenarios, you're probably encountering that (so the AI is queuing block before the stun is actually applied). Should hopefully be addressed soon, thanks for the post!
  11. Ownface

    Bug - Normal Blockbuster hangs with status effects

    @Parabellum There is a known issue about BB 3s waiting for certain animations that we hope to address in the future. You probably ran into that, but if you notice that it is indeed status effects, please let us know. Thanks for the post!
  12. Ownface

    Bug - Normal No reward for fight

    @Beldr447 Have you tried force closing and restarting the app? If it's still not there, can you use the "Help" button in the options menu to create an official CS ticket?
  13. Ownface

    Bug - Normal Disable blockbuster debuff doesn't work in Painwheel PF

    @moisterrific Is this the same as http://forum.skullgirlsmobile.com/threads/enemies-able-to-use-blockbusters-immediately-after-a-draining-ability.284/#post-1866 or does it seem different?
  14. Ownface

    Resolved AI Uses Multiple supers and freezes player

    @Akoneo Thanks for following up. I figured that might be the case. Unfortunately, it seems like some fixes didn't make it into the build for some reason.
  15. Ownface

    Bug - Crash Crashes before match start since 1.2.1 update

    @Brian Newhouse @Chrono_Tata @Cellsai thanks for the follow up guys. I wasn't seeing this on our internal devices, but I got my hands on a Nexus 6 today and was able to reproduce it, so hopefully we'll be able to resolve it ASAP.
  16. Ownface

    Bug - Normal Game freezes when using BB3 the same time as the enemy

    @moisterrific Have you seen any other freezing weirdness lately, or is it just in this scenario?
  17. Ownface

    Bug - Normal Change Team - Fight - Keeps previous team

    @Osterus Are you changing between prize fights, ie Gold and then going into Silver? Are you using the same characters for both events? We'll see if we can reproduce this on our end.