• [2018/06/22]
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Search results

  1. T

    Bug - Normal Move stat bonus bug

    This display bug has been around the last few patches, hopefully they find out what is causing it soon. My old thread seems relevant again http://forum.skullgirlsmobile.com/threads/special-moves-displaying-the-wrong-stats.670/
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    Characters Upcoming Character Variants (DISCUSSION ABOUT UPCOMING GAME UPDATES)

    As someone who always ranks top 10%: the last thing we need is another separate PF that makes the issue of snowballing worse.
  3. T

    Resolved Valentine looping attack animation

    I've also gotten this bug iPhone 6s IOS 9.3.5 Could it be that Valentine has 2 Counter venoms equipped? Video at https://imgur.com/a/fBPsZ
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    Fights Allowing multiples of the same special was a mistake

    Yeah I agree with point 1, the ai will toss it out the first frame it can same as with any other move so you won't run into the ai Doing Tap combo>mgr>tap combo>mgr chain. With point 2 I need to ask, in erasing depth should we theb take the damage of a move to determine if it's power or should...
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    Fights Allowing multiples of the same special was a mistake

    We can have a discussion without aggression. Yes it is easy, don't jump to conclusion to undermine the point I'm making. It's that having so many copy's of certain moves creates the opportunity for strange interactions that mess up the flow of gameplay. When MGR gets tossed out 5 times in a...
  6. T

    Fights Allowing multiples of the same special was a mistake

    Legal but it makes me question your ethics. I agree that the team isn't hard with all 3 of your characters dying in two combos. Taking advantage of the unblockable setups to slow momentum and make a harass team is a great way to highlight the need for an MGR rework.
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    Fights Allowing multiples of the same special was a mistake

    Theres a player running a cerebella with 5 MGRs. It's annoying as hell to space properly when blocking gives them a guaranteed grab and they have a higher chance to throw out MGR on the first frame of each match. You can't even get out an MgR first frame since mashing the spot where the button...
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    Tfw ai Cerebella 1st frames MGR as soon at the fight starts. Dafuq

    Tfw ai Cerebella 1st frames MGR as soon at the fight starts. Dafuq
  9. T

    What palettes and signature abilities do you hope to see for future fighters?

    Signature Ability: Life Fibers 5/10/15% chance on Hit to Inflict bleed on opponent. While your opponent has bleed gain haste Or 5/7/10% chance on hit to inflect bleed on opponent Also inflict Meter Drain on bleeding opponent (would drain a small % of enemy meter each second and give that to...
  10. T

    Pointlessly Overpowered Abilities Take the Fun Out of This Game

    I think an FP adjustment would help. Currently top players just go against the same few characters (3-4 different) at max streak because they have the highest combined FP. Bringing characters like Filia Valentine and peacock's various pallets to 10.5k+ when maxed would help us to fight varied teams.
  11. T

    A well built cerebella always has the command grab every few seconds. 15 seconds of SA just is...

    A well built cerebella always has the command grab every few seconds. 15 seconds of SA just is just too long in such a fast paced game.
  12. T

    My armor breaks seem to only ever trigger once the buff period ends lol. not much you can do...

    My armor breaks seem to only ever trigger once the buff period ends lol. not much you can do about super armor afiak except spam Bb and command grab specials?
  13. T

    there needs to be more ways to remove def stacks. Every armed forces I go against gets 2 stacks...

    there needs to be more ways to remove def stacks. Every armed forces I go against gets 2 stacks in the first combo. 15 second keep away -_-
  14. T

    SM and BB drop/Increase rates

    Is this method going to requirer having moves as a currency? Would like to know if I should start hording 300 gold moves. Sorry if this comes off as a rude thing to ask ^^;
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    Annoying that the best way to get exp is to carry 2 in prize fight. Why do regular matches give...

    Annoying that the best way to get exp is to carry 2 in prize fight. Why do regular matches give such trash exp?
  16. T

    Fights There's nothing wrong with BB3's, however...

    Good thing I didn't use my best team in a fight all PF. Just won a fight with a 4 move cerebella and no moves para and Filia. Let me know if my team has any moves equipped. Ign: Nick Jaso. I'm about 28k?
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    I think a message like "we are taking a look at the 'no pain, no gain' modifier" would help new...

    I think a message like "we are taking a look at the 'no pain, no gain' modifier" would help new players not feel abandoned.
  18. T

    Fights There's nothing wrong with BB3's, however...

    Ign is Nick Jaso, It always picks your 3 strongest or last used team?
  19. T

    Fights There's nothing wrong with BB3's, however...

    If it helps, whenever I log off ill unequip all of my moves, I've seen a few other high ranks do the same
  20. T

    Bug - Normal Filia's Blowout can be blocked?

    Phone: iPhone 6 Version: iOS 9.3.5 In PF using my Parasite Weave Filia against a Last Hope Valentine: I was hit with Forbidden Procedure, during the knock back I tapped on Blowout to que it for a wake up. On wake up it went off but was blocked by Valentine, block sound and block animation but...