• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

Search results

  1. T

    Fights Blockbusters shouldn't be so strong

    The only Big Bang 3 that stands out to me as being difficult to overcome at low and high FP play is Parasoul's Inferno Brigade. All other BB3 hit me for half hp, but even at no stacks this one is a one shot against all my units.
  2. T

    Why is supercharged a thing

    It's the most stressful of the prize fight modifiers. I wish it were something different like taking damage gives enrage stacks or if you do not attack for more than 3 seconds gain an armor break debuff.
  3. T

    Fights Tagging in feels too restricted (easily punished, slow health regain)

    It's almost never worth tagging out unless your opponent is in a long hitstun, naked tag outs will rarely work as the assist move will usually be blocked and punished. An mvc3 style mid air mid convo tag out is def on my wish list.
  4. T

    Fights Blockbusters shouldn't be so strong

    The issue with BB3 is that all the difficulty against them is over once you've hit end game. The climb to endgame is tough and you have to pick your battles and teams right, it's even harder of a climb for new players considering they have to go against units with high stat bonuses. If...
  5. T

    Proposed buffs to underpowered fighters

    I'm referencing your example. The way I understood your comment is: if we upgraded a character whose special gave a stack of something, the upgraded version would give two stacks instead of one. Instead of the upgraded character's special giving more stacks I'm saying that for the balance of the...
  6. T

    Bug - Normal Eliza infinite

    I can confirm after testing your method that this is an infinite loop. The opponent doesn't get launched also so launcher can be mashed making it even easier. Let's hope it gets fixed soon
  7. T

    Painwheel able to mash out Buer Thresher against Parasouls tap combo and have it go out? Anyone...

    Painwheel able to mash out Buer Thresher against Parasouls tap combo and have it go out? Anyone able to test?
  8. T

    Fights Increase or Remove Match Time Limit

    The issue with timeouts is that beginner players do not realize you have to focus on only a few characters in the story mode in order to have strong enough units to continue the story and make it far enough in PF for it to be better exp than story mode. Starting out on the wrong foot can make...
  9. T

    What Happened to the Game

    After the first wave of adjustments, the only move I've noticed that still has i frames post block is painwheels Hatred Install
  10. T

    Proposed buffs to underpowered fighters

    I imagine it would increase the duration of that buff for having a higher rating unit. Gaining multiple stacks per single activation of a condition would learn heavily towards being broken and would make it grossly overpowered.
  11. T

    Fights Indicator if an ability is usable multiple times

    Wolf Blitzer on Beowolf can be used up to three times, unsure of any others
  12. T

    Trying to play 30 second keep away against AF Cerebella is infuriating.

    Trying to play 30 second keep away against AF Cerebella is infuriating.
  13. T

    Characters Adjust Armed Forced Cerebella's Special

    A shorter duration and more reliable proc chance means when playing against AF you'll get to approach, in a bag rng scenario, every 6 seconds. As a player using AF you have a more reliable getaway along with a special you can take full advantage of as it's unlikely following a...
  14. T

    Characters Adjust Armed Forced Cerebella's Special

    I agree entirely with increasing the proc chance post duration adjustment, that keeps the pace quick for high level play
  15. T

    Proposed buffs to underpowered fighters

    This would be a great change, anything that blurs the lines in the very obvious "tier" list (that everyone anticipates someone to post for some reason) is a welcome addition for the longevity of the game. Getting more units to be competitive with Harlequin+Armed Forces+Anything would help out UX...
  16. T

    Characters Adjust Armed Forced Cerebella's Special

    issue: Armed Forces Cerebella's special last too long, it changes the pace of gameplay in a disruptive way and your only counter is that it does not proc. In the later prize fight multipliers matches become increasingly faster because of how atk scales faster than defense and HP do. This...
  17. T

    Defense stacking armed forces cerebella is broken as hell, such a long super armor. Only chance...

    Defense stacking armed forces cerebella is broken as hell, such a long super armor. Only chance is MGR spam.
  18. T

    ELIZA HAS A HORRIBLE GRAB

    Tagging into this since it's about Eliza's shortcomings. Eliza's 1 2 3 tap combo should really be 2 1 3. Her high finger poke always misses as a punish against certain moves.
  19. T

    Bug - Crash Patch 1.3.0 bug thread I guess

    Phone: iPhone 6 S Version: iOS 9.3.5 Got this in both prize fights and story mode. I've noticed it occurs during a few frames of each animation, closer to the transition between animation. Looks kinda like you're doing a DBZ instant transmission between moves. Happens about 30% of my matches...