• [2018/06/22]
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Search results

  1. Itinerant

    Bug - Normal Sekhemt's Bite causes fighters to freeze.

    1. Eliza has Warrior Goddess and Bleached Bone. 2. I didn't tap on any buttons above the BBs. What does that do for future reference? 3. I don't think HR used any special abilities. As you can see in the pic she was defending. I was just spamming attacks. 4. HR didn't throw me.
  2. Itinerant

    Bug - Normal Sekhemt's Bite causes fighters to freeze.

    I was in PF. Eliza was my lead. Killed the first opponent. Opponents Heavy Reign enters. My Sekhmet's Bite is ready so I use it as HR runs towards me. Knock her to the ground and back, so we're on the far right now. I'm not quite sure how to use Sekhmet so i just slap my fingers on the...
  3. Itinerant

    I've run out of Bronze Keys O_O

    I've run out of Bronze Keys O_O
  4. Itinerant

    Skull Girls on sale in Steam Summer Sale

    I just picked up Skull Girls and 2nd Encore in the Summer Sale. I'd thought about buying it for awhile and the mobile version convinced me to get it. I thought I'd let others know. It's a hell of a lot cheaper than Theonite for a full game :D (Although I'm currently getting crushed in it...:p)
  5. Itinerant

    Bloody Sunday: How do we get Eliza?

    This is the second Bloody Sunday I've taken part in, but so far I've seen no way of getting Eliza. Is she a random pull from the Premiere Relics? Or was there some kind of event earlier on in Skull Skulls life cycle where one could be obtained? I like to 100% things so being locked out of...
  6. Itinerant

    Prize Fight- No Pain No Gain

    Yeah, I think no-one plays them. I put minimal effort into bronze and get scored highly. I got around 1.9mil for the last gold PF The thing is, outside of the last PF, I think BB3s are quite manageable. I also like having them on my fighters. The problem is the last PF just made AI BB3s...
  7. Itinerant

    Prize Fight- No Pain No Gain

    I imagine that was Finance's decision.
  8. Itinerant

    Prize Fight- No Pain No Gain

    Well, I can normally get to around 12K before i get flattened! So I guess that's why I haven't noticed any AI teams yet. My current strat has been to pick AI teams with one noticeable very weak link. I then turtle up vs the weak enemy to get my BB3s active, then combo with BB3s at the end to...
  9. Itinerant

    Prize Fight- No Pain No Gain

    How do you know if an opponent is AI generated?
  10. Itinerant

    Prize Fight- No Pain No Gain

    I'm having a really tough time. My win streaks are much lower now because I hit a point much sooner where the opponents score is so much higher than mine that their BB3s just one shot all my characters. There seems to be no strategy to it either. My BB3s don't one shot as my score is too low...
  11. Itinerant

    Who comes up with the Fight Modifiers for Daily Events?

    I understand the need to add challenge to the game, as well as mix things up. The way the market is going, I also understand how freemium games inherently add paywalls. Despite this, I think FFBE added challenging boss fights which could be overcome with planning and friend units. FE:H has...
  12. Itinerant

    Prize Fights – Dame of Thrones

    Thanks, I guess I'm a bit too slow on the combos. I used to mash, but I've tried to slow it down so I don't overshoot, like with Valentine, as her fifth hit doesn't seem to allow for a launcher. I guess it's the same with the AIs combos, I need to be quicker off the mark when they finish.
  13. Itinerant

    Prize Fights – Dame of Thrones

    I've found opposite problems. They tend to occur after I get on 15+ win streaks. Here are some examples: I land the first punch of the combo, which connects, and as I continue the combo the AI starts blocking. I didn't think it was possible to start blocking after the first punch connected...
  14. Itinerant

    Has the way to block when tagging in changed?

    I'm pretty sure before the latest patch I'd just hold two fingers down and my characters would come in blocking. Now it doesn't seem to work and my characters come in doing their attack, or just drop in if a team member was KOd. It's very frustrating, especially if I've been cornered. Has...