• [2018/06/22]
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Search results

  1. L

    OFFICIAL: 1.3.0 Update Notes (LIVE!)

    Welp, been playing the new update and absolutely LOVING the Blockbuster changes. I never realized how much I've been wanting them be more punishable. The Peacock Origin story was also pretty nicely written although I wished it touched more on the wars. Also happy the nerfs don't seem to be too...
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    Let's make up some absolutely terrible abilities for Beowulf

    Grudge Match Beowulf Signature Ability: Cage Fight When this character is in play, both sides have permanent Unflinching. Blocking, Outtakes and Tag-ins are disabled for both sides. Lone Wolf Beowulf Signature Ability: There's No Team In Beowulf! This character gains 100% extra Maximum HP and...
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    OFFICIAL: 1.3.0 Update Notes (LIVE!)

    It's a reference to Star Trek :/ That colour scheme looks just like Commander Riker.
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    Characters Big band- big nuisances

    I've forgotten some other things to mention which are a bit more general instead of being specific to Big Band. The strength of the enemies is related to the strength of your entire team, so you can get easier opponents if you have 1 or 2 low level characters in your team, although this lowers...
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    Characters Big band- big nuisances

    Oh, you haven't read the patch notes? http://forum.skullgirlsmobile.com/threads/official-1-3-0-update-notes-coming-soon.646/ Epic Sax's combo damage is going to be 50% instead of 100%. Cymbal Clash will have a much smaller chance to trigger too. Other noteable changes is a reduction in damage...
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    Characters Big band- big nuisances

    I suggest practicing with Cerebella and her Merry Gorilla Special Move (the one where she grabs the enemy and spins around them) as it will almost always succeed since Big Band has the largest hurtbox in the cast, even when cornered. There's also the added effect of giving very little Meter to...
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    OFFICIAL: 1.3.0 Update Notes (LIVE!)

    It has to be that way or else people could just stack Block Proficiency and continue to block all attacks and all throws the AI does and still win. (at least against non-Cerebellas)
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    Characters Diva Intervention's Color Consistency

    I just now checked in-game and that exact dress (the one with the side tassels) IS a different colour from the character card. How weird. I wonder how that even happened.
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    Characters Diva Intervention's Color Consistency

    I think that's simply just part of her winning pose. (the one that changes her outfit) All the colour palettes are taken straight out of the original Skullgirls game so I'm not sure they'll necessarily change this.
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    OFFICIAL: 1.3.0 Update Notes (LIVE!)

    Wow, so much to look forward to! I'm sad about all the nerfs but pretty much all of it was warranted. Now I hope things don't get too hard now that stats are more prominent, 50% Defense teams sound nightmarish. Anyways, can't wait to play Beowulf and beat the Peacock Origin Story!
  11. L

    Which character has the best ability?

    Oh err, I don't think there are characters that are particularly good at healing. There's Icy Hot Valentine which gives 6 seconds of Regen on Tag-In but that only amounts to 6% HP. There's also Graveyard Shift Valentine who gives 15 seconds of Regen on ally death. I suppose Icy Hot would be best...
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    New Character speculation

    I know that Beowulf has already been announced, but I want Squiggly the most because her and Leviathan are so cute and awesome. >_<
  13. L

    Which character has the best ability?

    That's a very vague question. Are you asking who's the absolute strongest? That'd probably go to Epic Sax Bigband since he can do much damage while still having relatively high health. If you're asking who is stronger between Scrubs and Peashooter, that'd certainly be Peashooter since she...
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    Advanced AI shenanigans

    I didn't realize how big the Fighter Score difference would be at that level. Well, rest assured the gap is a lot less significant once you have a much higher FS as well.
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    Bug - Normal Parasoul Silent Scope

    Is that really the case? I feel like I've never been that helpless against blockbusters on wake up. I have noticed the AI before patch 1.2.4 being notoriously bad on blocking on wake-up and tag-in but now they seem to be a bit better.
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    Fights AI Improvements

    Aside from Drill Tempered, Beat Extend, Diamond Dynamo and most air throws, I think blockbuster usage is fine at the moment. I think AI Diamond Drop was already tweaked, so you have to be somewhat close for it to be used but thankfully you can just be outside its range or else it'd be too...
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    What moves are considered projectiles for pea launcher peacock ?

    Well, I suppose you should just test them. It should be obvious after several attempts to apply Armour Break. Peacock's last Ground Combo hit is definitely a projectile as I've applied Armour Break with it.
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    Who comes up with the Fight Modifiers for Daily Events?

    I wouldn't say it's a problem. I did say "should never" and "should always" but that's just what's optimal against Big Band, just like any game there tends to be an optimal choice. It's not something that's straight up enforced as you can attack him normally like with every other character but...
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    Other Some quick thoughts and suggestions about the game's mechanics and some minor bugs here and there.

    You can't block on tag-in? I feel like I've been able to since I don't remember handling tag-ins too poorly but I do know the AI is notoriously bad at blocking on tag-in. There was also something about invincibility on tag-in in an old patch note too. For announcements, the game could use...
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    Who comes up with the Fight Modifiers for Daily Events?

    It's not like you have to change your attack when Invincibility pops up compared to say fighting a Resonant Evil, Armed Forces or Untouchable in Prize Fights. You just keep going but don't waste any of your stronger moves. (Like blockbusters or Cerebella's Merry Gorilla) It does make the match...