• [2018/06/22]
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Search results

  1. Thesmellofman

    Characters Peacock Untouchable

    I know I bring up this variant alot! mostly because I'm bored and I know it can be better and I love discussing new ideas. OLD (SM1) 5/10/15% chance of getting HIT to avoid all damage (also applies while blocking). OLD (SM2) Also gain UNFLINCHING for 4/5/6 seconds. NEW (SM1) 5/10/15% chance of...
  2. Thesmellofman

    Other Current state of the game

    I was really hoping I wouldn't have to post this rant about the current state of the game, I've been sitting on this months, but with the 7.0 update I feel like I need to atlest speak my mind. but here is my thoughts and opinions on the current state of the game. Road map The game is in a...
  3. Thesmellofman

    Bug - Normal Peacock Bug "Deadly Airport"

    As of 7.0 there is a Peacock bug with "Deadly Airport" and "George's Day Out" When placing George then using the Deadly airport George would normally hit the target with the Deadly airport, now instead he just walks though the target when Deadly airport is active. Was this intended? I think I...
  4. Thesmellofman

    Characters My final thoughts for a Wildcard rework

    OLD (SM1) Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE. OLD (SM2) If the opponent is suffering a DEBUFF when Peacock is defeated, the opponent's HEALTH is reduced by 25/35/50%. NEW (SM1) Inflict ONE of four debuffs, INVERSE POLARITY, FATIGUE, HEX or POWER SURGE for 6/7/8...
  5. Thesmellofman

    Characters Buffing a variety of fighter variants.

    These are my ideas to get most of these really bad fighter variants somewhat more viable and actually worth investing in. I would love to discuss these ideas with anyone to maybe help fix these fighters in a future patch. (OLD SM1) Once per match while Valentine is alive, teammates gain HEAVY...
  6. Thesmellofman

    Characters My Ideas for Potential New Peacock Variants

    I know before anyone's says "put these in the Custom Fighters thread" these are not my Original color pallets, these are Hidden Variables official pallets. It wouldn't seem fair to put these in there since I didn't make them. But I just wanted to share my ideas for what Potential future Peacocks...
  7. Thesmellofman

    New Peacock Variant concept/idea

    (I did not make this color variant this a Official Variant color palette in the base Skullgirls game. No mater what way I put it, its technically an OC, I tried to keep as professional as possible). Inspired by: Sayaka Miki (Puella Magi Madoka Magica) according to the wiki. Light Variant...
  8. Thesmellofman

    Characters Heavy Handed Rework

    OLD (SM1) Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK. ENRAGE is removed after the next HIT. OLD (SM2) While reaching 5 stacks of ENRAGE, gain UNFLINCHING for 5/7/10 seconds. UNFLINCHING is removed after the next HIT. NEW (SM1) Gain ENRAGE upon landing a critical hit...
  9. Thesmellofman

    My final suggestion for a That's all folks rework

    This is my last attempt at a potential rework for That's all folks. I am aware this variant is supposed to be defensive but It feels like it should be offensive, in way of being a poor man's Dream Catcher. OLD (SM1) Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant...
  10. Thesmellofman

    Reworking most Peacocks

    I know as of writing this I already posted one Peacock rework but I was like why not just fix the others that are bad/underpowerd. OLD (SM1) 5/10/15% chance of getting HIT to avoid all damage (also applies while blocking). OLD (SM2) Also gain UNFLINCHING for 4/5/6 seconds. NEW (SM1) 5/10/15%...
  11. Thesmellofman

    That's All Folks rework

    OLD (SM1) Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION. OLD (SM2) While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE. NEW (SM1) Projectiles have a 40/45/50% chance to inflict FATIGUE Projectiles have...
  12. Thesmellofman

    Buffing Peacock Wildcard

    I feel like Wildcard has potential to be better, The concept of applying a Debuff with a special move is very unique. So here is my concept on a buff for her. Old Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE. If the opponent is suffering a DEBUFF when Peacock is defeated...
  13. Thesmellofman

    Fights Reworking Rift battles

    I was bored and I was thinking the current rift battle system isn't fun and I thought of a new concept for Rift Battles to be more like Competitive Prize fights. New Rift Battle System Summary: Concept: Replace the current Rift Battle system with a mode similar to Prize Fights. Players...
  14. Thesmellofman

    Pity system Ideas

    Implementing a pity system for relics in Skullgirls Mobile could be a beneficial addition, especially given the increasing number of unique fighters. Here are some reasons why a pity system might be necessary and how it could be implemented effectively: Why a Pity System is Beneficial Reducing...
  15. Thesmellofman

    Trade ups or exchanging

    I wanted to share my idea trading again, with the shard exchange I see this good opportunity to talk about this topic again. I wrote up my idea on a document and I wanted to share it and hopefully a dev might check it out.
  16. Thesmellofman

    Collection Buffing Daily Chests and Making the game less of a Grind fest

    Heya! I wrote up a document to possibly help improve SkullGirls Mobile. Ive been playing the game for about over a year and I do enjoy it but I needs a lot of tweaking to improve it. Every other month the devs send out a free gift package saying "The game isn't preforming up to our Standards"...