• [2018/06/22]
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Search results

  1. Izarck

    Other NO MORE LIMITERS!!! (eng - esp)

    Tengo una pregunta (Tengo una pregunta) ¿Por qué limitan cada vez más a los jugadores? (¿Por qué limitan cada vez más a los jugadores?) Ahora limitan los eventos diarios no entiendo en mi opinion los boletos solo deberian ser para saltarse un nivel con la penalidad de no recibir exp y ya. Otra...
  2. Izarck

    Bug - Normal Representation error in rewards

    In daily events and story no change strange see Why? tore freedom of gameplay from prize fights.
  3. Izarck

    Other We lost our freedom?

    The truth is that I meditate because the "Mutually Exclusive Prize Fight Difficulties" function causes me so much repudiation. Seeing this I feel like they spit in my face. Ripped the player's freedom and with that also his resources. Freedom to play as you wish. I understand that you...
  4. Izarck

    WHY!!!

    I honestly love this game I love its art and how careful, it is in that aspect (the development of umbrella) its music, its chaotic story using the resource of inter-dimensional cracks with excellent mastery (the variants) the dynamism of its gameplay and its infinite potential and everything...
  5. Izarck

    Fights Rework Daily Events?

    Daily events? bored It still hurts me that they ruin the main attraction of the game. PF Let's be objective, daily events are boring or get boring at a certain point in the game. this is my suggestion. 1.- Enable a function that facilitates the completion of daily events to what we will call...
  6. Izarck

    Fights Better implementation of difficulty lock in prize fights.

    "Mutually Exclusive Prize Fight Difficulties" Honestly, this characteristic is very negative for all players and especially for those of medium level, affecting the obtaining of variants, points, gold and keys that make development in the game very difficult. I think this feature will put off...
  7. Izarck

    Collection Sets Mechanism

    SETs MECHANISM It is a suggestion that allows us to define sets of five movements or less, in order to equip variants in an optimal, efficient and above all fast way. (especially in PF) Example this is the vision of my suggestion. - 2 or 3 sets at the start for each unique character...
  8. Izarck

    Bug - Normal Problems and errors with Double

    main passive