6.3 Dropped fairly recently and it’s definitely a bigger one than the previous.
My initial impression was a level of excitement, as many variants on paper were being improved and Big Band has finally (!!) been reworked.
Now that I’ve had a bit of time to play with it, I feel a bit more…underwhelmed, unfortunately. A lot of the variants that seemed like they were shaping up to be good on paper, are somewhere between meh and disappointing.
Take A Break Relics got taken away for seemingly no real reason? (Sidebar: they made it seem like we’d hold onto it until the “next update” just to take it away not even 3 days later through a bug fix/mini “update”. Crazy.) Throughout the last few years, it seems as if SGM is slowly taking after other games where it’s “grind-locking” previously freely/easier accessible rewards. (I.E. Locking PFs, Limiting Dailies through Tickets, etc.) and that’s a bit…suspicious.
Big Band rework is cool, but most big band attackers except maybe Wario aren’t that good, so who’s really taking advantage of his more consistent, improved combo-ability?
Heavy Handed somehow ended up unchanged.
Star Spangled isn’t really good on DEF or ATK.
Time Thief has to have gotten the worst “buff” ever.
Materia Girl isn’t super consistent unless you HARD invest into Accuracy, Haste seems redundant when she’s already gaining BB passively through SA (+ chances are if you’re investing into accuracy, you’d also invest in meter gain as your multi-hit BBs are gonna be what fuel her Star Power).
Tidal Traveler still isn’t really worth playing.
Big Top is still Big Top.
Tomb N Gloom is cool, but Wither (a stackable debuff btw) is really rough next to Curse and Hex.
Private Dick is a bit awkward. In a meta where you’re mostly fighting against reflect damage and buff gainers, his resistance to debuffs doesn’t find itself being too useful often.
At least Hellcat is better, Ultraviolent is finally good, Heart of Darkness got buffed and the demon child Death Wish got smacked with the nerf hammer.
Preamble Aside: Is there anything you’d like to see in the next patch? Any new buffs, nerfs, changes?
Doubt any reworks are happening anytime soon again, but I’ll throw some of my hopes for the next patch.
Buffs:
Heavy Handed
Brain Freeze
Criminal Mind
Time Thief…for real this time
Chameleon Twist
Dragon Brawler (pls actually give him a Yamcha quote)
Hack N’Splash
Parasitic Weave
Lapis Luxury
Terror Byte
Scare Giver (*)
Vintage Virtuoso
Meow & Furever
High Ruler (ATK stat boost, her SA is fine)
The Worse Jawbreaker Rainbow Blight
Rock Star
All Elemental Exclusives
Wildcard
Dead of Winter
Octoplasm (+arguably most Maries)
Last Hope
Feathered Edges
Wrestler X
Thrill Shrieker
Hype Man
Ms. Trial
Untouchable
Puddle Pirate
Triple Threat
Shadow Ops
Prism Plumage
Galactic Glamour
Number One
Dead Heat
Blue Bomber
Myst Match
Temple Tyrant
No Egrets
Nyanotech
Nearly Departed
Also silently but not so silently still gonna ask to change Inner Pieces’ wind SA to change from Regen into Miasma.
Changes:
Removal/Rework of “Hitting a Dashing Opponent” and “Well Timed Block”
Shard Exchanges not costing 5,000 Diamond Shards (5 Diamond Relics!!!)
Converting Diamonds giving better rewards
Better solutions to having multiple dupes
Having a better way to interact with Movesets. Coming across a team with all maxed Diamonds just for the team to have 0 moves shows that there’s a weird thing going on in which players have a concentrated group of maxed out moves (Gold moves INDIVIDUALLY cost nearly the same amount a gold character’s Skill Tree takes to max) is kinda lame even if I collect free points from the ez clap.
My initial impression was a level of excitement, as many variants on paper were being improved and Big Band has finally (!!) been reworked.
Now that I’ve had a bit of time to play with it, I feel a bit more…underwhelmed, unfortunately. A lot of the variants that seemed like they were shaping up to be good on paper, are somewhere between meh and disappointing.
Take A Break Relics got taken away for seemingly no real reason? (Sidebar: they made it seem like we’d hold onto it until the “next update” just to take it away not even 3 days later through a bug fix/mini “update”. Crazy.) Throughout the last few years, it seems as if SGM is slowly taking after other games where it’s “grind-locking” previously freely/easier accessible rewards. (I.E. Locking PFs, Limiting Dailies through Tickets, etc.) and that’s a bit…suspicious.
Big Band rework is cool, but most big band attackers except maybe Wario aren’t that good, so who’s really taking advantage of his more consistent, improved combo-ability?
Heavy Handed somehow ended up unchanged.
Star Spangled isn’t really good on DEF or ATK.
Time Thief has to have gotten the worst “buff” ever.
Materia Girl isn’t super consistent unless you HARD invest into Accuracy, Haste seems redundant when she’s already gaining BB passively through SA (+ chances are if you’re investing into accuracy, you’d also invest in meter gain as your multi-hit BBs are gonna be what fuel her Star Power).
Tidal Traveler still isn’t really worth playing.
Big Top is still Big Top.
Tomb N Gloom is cool, but Wither (a stackable debuff btw) is really rough next to Curse and Hex.
Private Dick is a bit awkward. In a meta where you’re mostly fighting against reflect damage and buff gainers, his resistance to debuffs doesn’t find itself being too useful often.
At least Hellcat is better, Ultraviolent is finally good, Heart of Darkness got buffed and the demon child Death Wish got smacked with the nerf hammer.
Preamble Aside: Is there anything you’d like to see in the next patch? Any new buffs, nerfs, changes?
Doubt any reworks are happening anytime soon again, but I’ll throw some of my hopes for the next patch.
Buffs:
Heavy Handed
Brain Freeze
Criminal Mind
Time Thief…for real this time
Chameleon Twist
Dragon Brawler (pls actually give him a Yamcha quote)
Hack N’Splash
Parasitic Weave
Lapis Luxury
Terror Byte
Scare Giver (*)
Vintage Virtuoso
Meow & Furever
High Ruler (ATK stat boost, her SA is fine)
Rock Star
All Elemental Exclusives
Wildcard
Dead of Winter
Octoplasm (+arguably most Maries)
Last Hope
Feathered Edges
Wrestler X
Thrill Shrieker
Hype Man
Ms. Trial
Untouchable
Puddle Pirate
Triple Threat
Shadow Ops
Prism Plumage
Galactic Glamour
Number One
Dead Heat
Blue Bomber
Myst Match
Temple Tyrant
No Egrets
Nyanotech
Nearly Departed
Also silently but not so silently still gonna ask to change Inner Pieces’ wind SA to change from Regen into Miasma.
Changes:
Removal/Rework of “Hitting a Dashing Opponent” and “Well Timed Block”
Shard Exchanges not costing 5,000 Diamond Shards (5 Diamond Relics!!!)
Converting Diamonds giving better rewards
Better solutions to having multiple dupes
Having a better way to interact with Movesets. Coming across a team with all maxed Diamonds just for the team to have 0 moves shows that there’s a weird thing going on in which players have a concentrated group of maxed out moves (Gold moves INDIVIDUALLY cost nearly the same amount a gold character’s Skill Tree takes to max) is kinda lame even if I collect free points from the ez clap.
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