- Joined
- Jul 24, 2018
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- Reaction score
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- Points
- 43
Introducing Valentine:
Valentine's role can fluctuate between a healer and a disabler. She has a respectable health pool, but doesn't do all that much damage, instead relying on several combat effects to keep her teammates and herself healthy while also inflicting numerous harmful ones on the opponent. Her character ability can act as a way to keep yourself healthy if you mess up and get hit. She can achieve her maximum potential when a player is able to utilize all the tricks she has up her short sleeve (literally). Her SAs utilize regen effects to keep herself and her teammates alive while also using an arsenal of negative effects to debilitate her enemies and control the pace of the battle.
Character Ability: Siphon
- More of the damage Valentine receives is inflicted as non-permanent scratch damage. 75% of the damage Valentine deals is regained as health, but only up to her current scratch damage threshold.
1. Surgeon General
Rarity: Gold
Element: Wind
Lvl 60 ATK: 10,157
Lvl 60 HP: 54.9k
Lvl 60 FS: 19.7k
SA: Stimpak
- While Valentine is alive, she gains a permanent enrage every 30 seconds
- While Valentine is alive, teammates gain immunity and heavy regen for 15 seconds every 30 seconds
Surgeon General is still the strongest Valentine and one of the strongest winds in the game. Her heal triggers every 30 seconds while she is alive, making her heal more reliable than every other Valentine. On offense, her only real drawback is that she does not gain her damage boost for 30 seconds. In fights where she needs to deal damage fast, she somewhat falls off. But otherwise, she's a beast. Like Oh Mai, her key strength is snowballing to become a lethal threat. Equipping her with ICU also keeps her safe from any debuffs the modifiers or the opponent inflict and keep her healthy. On offense, her SA1 is more important to her since it lets her only decent damage become something to be feared. Or you could have her to protect your damage dealer from debuffs or revive them if they fall. And if both fail, then Surgeon can take charge. She'll have gained at least 2 stacks of enrage if everything's going right. And in long fights where you're down to a minute, she ends up getting 20k attack, making it nigh impossible to stop her without armor. She's overall incredibly strong and incredibly valuable and versatile as a fighter. She is above Assassin because of her higher base damage, better support capabilities, and better offensive capabilities. Attack %, defense, and meter gain are the ideal stats to go for. Hp % is also good for defense.
2. Silent Kill
Rarity: Gold
Element: Water
Lvl 60 ATK: 8,852
Lvl 60 HP: 61k
Lvl 60 FS: 19.4k
SA: Foggy Memory
- 25% chance on hit to remove all debuffs from self
- 25% chance on hit to remove all buffs from opponent
Prior to Surgeon's introduction (and in turn, Pyro and Assassin's), Silent Kill was the strongest Valentine. She's essentially a weaker Doublicious (SA-wise). I say weaker because, although removing them is not bad by any means, transferring buffs such as regen effects, enrage and haste to yourself while also transferring debuffs such as curse, bleed, and disables (excluding hex) to your opponent is a lot stronger than just outright removing them. It does help if you're in a pinch like when against a Resonant Evil or Untouchable and need to get rid of it ASAP. Silent Kill surpasses Doublicious in terms of survivibility, so there's that. Overall, she's still good against fighters that rely on gaining buffs or inflicting nasty debuffs, particularly if they're constant. Her big weak spot is the lack of damage, which will eventually cause her to struggle. On defense, she performs well when paired with the ICU modifier considering her high health pool. She doesn't have particular weakness (besides maybe curse on defense). Attack %, hp %, and defense are the ideal stats. If possibly, try to squeeze some meter gain in.
3. Oh Mai
Rarity: Silver
Element: Fire
Lvl 60 ATK: 8,717
Lvl 60 HP : 47k
Lvl 60 FS: 16.9k
SA: Deadly Fury
- Gain 2 stacks of enrage for 20 seconds and 5 stacks of precision after defeating an opponent
- When any teammates is defeated, all remaining teammates gain 2 stacks of enrage for 15 seconds
With her buff, Oh Mai has become considerably stronger. She is the most attack oriented Valentine in the game and if you do manage to kill someone, enjoy enrages that go on forever. However, the precision stacks are where you need to be smart. The dash attack will basically get rid of them also instantly, rendering them worthless. What you want to do is first hope Valentine's L1 to connect, then go for the L2 and cancel into the triple CV. Landing all 3 Countervenoms will absolutely DESTROY anyone that's not a tank. And it will still do a lot of damage to tanks. Oh Mai is somewhat like Buzzkill, in that she becomes very dangerous when the enrages are allowed to snowball. For anyone that wants just that extra bit of punch, bring someone who has low hp (like a low lvl silver or something) and have them be taken out straight away. She'll get 2 stacks of enrage which can and probably will snowball, though at the cost of a teammates which could have been used as fodder for a BB3. Overall, she's not bad, but would be better if she wasn't so difficult to obtain because I think the only way to obtain her is through those daily relics. And its only a 1% chance even then. But regardless, ideal stats: attack % and meter gain.
4. Pyro-Technique
Rarity: Gold
Element: Fire
Lvl 60 ATK: 8,852
Lvl 60 HP: 61k
Lvl 60 FS: 19.4k
SA: Soul Burn
- Inflict 2 stacks of wither for 10 seconds when hitting an opponent with a charge attack
- Gain enrage for 10 seconds when hitting an opponent with a fully depleted blockbuster
When I first heard the name of Pyro's SA, I expected bleed effects because the fire element and bleed somewhat seem to correspond. Instead, we got wither. I won't complain because alongside curse and bleed effects, wither is among the top 3 strongest negative combat effects in the game as it stands. With this Valentine, you will never have to fear a BB3 and will rarely ever face BBs. She performs better on offense than defense because the charge attack can be avoided if you dash back far enough when she's on defense, though the A.I will never try when you use her on offense (unless its Filia). However, the enrage is massively more situational, since there aren't that many moments where the opponent's meter will be completely empty. Immunity counters her. Armor also hurts her because she can't get through it and she has somewhat low attack. The ideal stats would be attack % and meter gain to maximize her damage while also not relying on the enrage. Hp % and defense % are good for if you mess up, but aren't urgently needed considering her respectable health pool anyway.
5. Assassin's Greed
Rarity: Diamond
Element: Light
Lvl 60 ATK: 8,794
Lvl 60 HP: 78.2k
Lvl 60 FS: 22.3k
SA: Bled Dry
- When the opponent uses a blockbuster against Valentine, they lose 25% of their remaining health and suffer from heavy bleed for 5 seconds
- Gain 5% health per second while nearby an opponent suffering bleed
Recently, Assassin's Greed was voted as the most terrifying defender out of the natural diamonds. I don't blame anyone who voted for her. She's in the top 5 for highest hp in the game, renders blockbusters less valuable thanks to her SA1, and is able to keep herself healthy for a short while. Also she's possibly bugged atm and can survive literally anything while benefitting from the regen, making her effectively immortal. No one is safe from the 25% health removal from her SA1. On offense, she's essentially a weaker Bio-Exorcist, with both of their SAs acting in somewhat similar ways (i.e. recovering health while near an opponent). Even still, without Laryngectomy, she has no reliable source of bleed. She relies too much on her SA1 to do meaningful damage and baiting blockbusters is a tricky thing to do. Risky as well. Ideal stats to go for would be attack% and defense. Hp % and meter gain are nice additions, though hp % isn't really necessary considering her insane healthpool anyway.
6. Graveyard Shift
Rarity: Silver
Element: Dark
Lvl 60 ATK: 6,471
Lvl 60 HP: 57.5k
Lvl 60 FS: 16.4k
SA: Forensics
- Valentine and all teammates gain heavy regen for 15 seconds when any fighter is defeated
- 15% chance on hit to inflict curse and heal block for 10 seconds while benefitting from regen
Her rework has made her more useful for offense. Curse is great and heal block, though more situational, can come in clutch. Her regen can be obtained by just bringing a weak silver to die. Her attack stat is still the second worst in the game, tied with Resonant Evil and Necrobreaker (assuming all 3 are evolved to diamond), with only Scared Stiff having worse attack, which is still holding her back from having much use on offense. She struggles to even kill BUZZKILL, a fighter with notoriously terrible hp. And just about anyone has more health than Buzzkill. Even on defense she's not too great because her hp's not THAT good. Ideal stats (if you actually want to use her): attack %, defense, and meter gain. Just do yourself a favor and don't spend anything on her. She may be worth taking to gold now, but still not worth taking to diamond.
7. Last Hope
Rarity: Gold
Element: Light
Lvl 60 ATK: 7,527
Lvl 60 HP: 67k
Lvl 60 FS: 19.1k
SA: Urgent Care
- Once per match while Valentine is alive, teammates gain heavy regen for 10 seconds when dropping below 25% health
- Once per match when defeated, resurrect with 50% health
At one point, Last Hope could've been considered the 2nd strongest Valentine variant. Though that was back when each character only had 2 gold variants. Ever since then, Last Hope hasn't been doing too well for herself. On offense, she's awful because her attack is abysmal and she has no real way of increasing her attack. Defense is where she shines, though there are better fighters than her for defense. Heavy regen is one of the strongest positive effects in the game currently. The one Last Hope provides would be good...if it didn't happen only once a match. Although at the same time, I suppose Last Hope has a similar purpose to Dead of Winter in that she's supposed to stall for as much time as possible and the self revive with a good amount of health supports that. Even still, hex can directly counter Last Hope while curse or someone who can nullify buffs in some way can render her heal worthless. Although final stand does make her a pain because she won't revive, which stalls for even more time than she already does. This is offense though, so all of these attributes are worthless. Do yourself a favor and just don't use her. Ideal stats, meter gain %, defense and hp %. Atk % isn't the best investment because her attack is absolutely horrendous.
8. Icy Hot
Rarity: Bronze
Element: Water
Lvl 60 ATK: 8,180
Lvl 60 HP: 44.3k
Lvl 60 FS: 15.9k
SA: First Responder
- All teammates tag in with regen for 15 seconds
- On tag in, all teammates gain 15% meter for all blockbusters
Another one that people think is actually good. She used to be decent compared to the other Valentines. But after most got buffs/reworks, she didn't get changed. She's still overall pretty bad. Not too great of attack (still better than Graveyard Shift, Scrub, and even Last Hope) combined with meh hp and a not too great SA makes her pretty bad. In lower levels of the game, I suppose she'd be great, but this list looks more towards late game, not early game. Don't invest into her. Unless you want a cheap Valentine to get the Trauma Center MA (like I did). Then go ahead I guess. Ideal stats: atk %, def, hp % and meter gain.
9. Scrub
Rarity: Bronze
Element: Wind
Lvl 60 ATK: 6,490
Lvl 60 HP: 44.8k
Lvl 60 FS: 14.2k
SA: Outpatient
- Instantly recover 25% health when tagging out
- Teammates in reserve regenerate scratch damage and gain blockbuster meter 100% faster
There isn't much to say about Scrub. She's better after the rework, but is still god awful for offense because her SA provides no offensive utility and her attack is pathetic. She's actually not half bad for defense, but this is offense, so yeah. Ideal stats (idk why I bother): atk %, hp %, def and meter gain.
Valentine's role can fluctuate between a healer and a disabler. She has a respectable health pool, but doesn't do all that much damage, instead relying on several combat effects to keep her teammates and herself healthy while also inflicting numerous harmful ones on the opponent. Her character ability can act as a way to keep yourself healthy if you mess up and get hit. She can achieve her maximum potential when a player is able to utilize all the tricks she has up her short sleeve (literally). Her SAs utilize regen effects to keep herself and her teammates alive while also using an arsenal of negative effects to debilitate her enemies and control the pace of the battle.
Character Ability: Siphon
- More of the damage Valentine receives is inflicted as non-permanent scratch damage. 75% of the damage Valentine deals is regained as health, but only up to her current scratch damage threshold.
1. Surgeon General
Rarity: Gold
Element: Wind
Lvl 60 ATK: 10,157
Lvl 60 HP: 54.9k
Lvl 60 FS: 19.7k
SA: Stimpak
- While Valentine is alive, she gains a permanent enrage every 30 seconds
- While Valentine is alive, teammates gain immunity and heavy regen for 15 seconds every 30 seconds
Surgeon General is still the strongest Valentine and one of the strongest winds in the game. Her heal triggers every 30 seconds while she is alive, making her heal more reliable than every other Valentine. On offense, her only real drawback is that she does not gain her damage boost for 30 seconds. In fights where she needs to deal damage fast, she somewhat falls off. But otherwise, she's a beast. Like Oh Mai, her key strength is snowballing to become a lethal threat. Equipping her with ICU also keeps her safe from any debuffs the modifiers or the opponent inflict and keep her healthy. On offense, her SA1 is more important to her since it lets her only decent damage become something to be feared. Or you could have her to protect your damage dealer from debuffs or revive them if they fall. And if both fail, then Surgeon can take charge. She'll have gained at least 2 stacks of enrage if everything's going right. And in long fights where you're down to a minute, she ends up getting 20k attack, making it nigh impossible to stop her without armor. She's overall incredibly strong and incredibly valuable and versatile as a fighter. She is above Assassin because of her higher base damage, better support capabilities, and better offensive capabilities. Attack %, defense, and meter gain are the ideal stats to go for. Hp % is also good for defense.
2. Silent Kill
Rarity: Gold
Element: Water
Lvl 60 ATK: 8,852
Lvl 60 HP: 61k
Lvl 60 FS: 19.4k
SA: Foggy Memory
- 25% chance on hit to remove all debuffs from self
- 25% chance on hit to remove all buffs from opponent
Prior to Surgeon's introduction (and in turn, Pyro and Assassin's), Silent Kill was the strongest Valentine. She's essentially a weaker Doublicious (SA-wise). I say weaker because, although removing them is not bad by any means, transferring buffs such as regen effects, enrage and haste to yourself while also transferring debuffs such as curse, bleed, and disables (excluding hex) to your opponent is a lot stronger than just outright removing them. It does help if you're in a pinch like when against a Resonant Evil or Untouchable and need to get rid of it ASAP. Silent Kill surpasses Doublicious in terms of survivibility, so there's that. Overall, she's still good against fighters that rely on gaining buffs or inflicting nasty debuffs, particularly if they're constant. Her big weak spot is the lack of damage, which will eventually cause her to struggle. On defense, she performs well when paired with the ICU modifier considering her high health pool. She doesn't have particular weakness (besides maybe curse on defense). Attack %, hp %, and defense are the ideal stats. If possibly, try to squeeze some meter gain in.
3. Oh Mai
Rarity: Silver
Element: Fire
Lvl 60 ATK: 8,717
Lvl 60 HP : 47k
Lvl 60 FS: 16.9k
SA: Deadly Fury
- Gain 2 stacks of enrage for 20 seconds and 5 stacks of precision after defeating an opponent
- When any teammates is defeated, all remaining teammates gain 2 stacks of enrage for 15 seconds
With her buff, Oh Mai has become considerably stronger. She is the most attack oriented Valentine in the game and if you do manage to kill someone, enjoy enrages that go on forever. However, the precision stacks are where you need to be smart. The dash attack will basically get rid of them also instantly, rendering them worthless. What you want to do is first hope Valentine's L1 to connect, then go for the L2 and cancel into the triple CV. Landing all 3 Countervenoms will absolutely DESTROY anyone that's not a tank. And it will still do a lot of damage to tanks. Oh Mai is somewhat like Buzzkill, in that she becomes very dangerous when the enrages are allowed to snowball. For anyone that wants just that extra bit of punch, bring someone who has low hp (like a low lvl silver or something) and have them be taken out straight away. She'll get 2 stacks of enrage which can and probably will snowball, though at the cost of a teammates which could have been used as fodder for a BB3. Overall, she's not bad, but would be better if she wasn't so difficult to obtain because I think the only way to obtain her is through those daily relics. And its only a 1% chance even then. But regardless, ideal stats: attack % and meter gain.
4. Pyro-Technique
Rarity: Gold
Element: Fire
Lvl 60 ATK: 8,852
Lvl 60 HP: 61k
Lvl 60 FS: 19.4k
SA: Soul Burn
- Inflict 2 stacks of wither for 10 seconds when hitting an opponent with a charge attack
- Gain enrage for 10 seconds when hitting an opponent with a fully depleted blockbuster
When I first heard the name of Pyro's SA, I expected bleed effects because the fire element and bleed somewhat seem to correspond. Instead, we got wither. I won't complain because alongside curse and bleed effects, wither is among the top 3 strongest negative combat effects in the game as it stands. With this Valentine, you will never have to fear a BB3 and will rarely ever face BBs. She performs better on offense than defense because the charge attack can be avoided if you dash back far enough when she's on defense, though the A.I will never try when you use her on offense (unless its Filia). However, the enrage is massively more situational, since there aren't that many moments where the opponent's meter will be completely empty. Immunity counters her. Armor also hurts her because she can't get through it and she has somewhat low attack. The ideal stats would be attack % and meter gain to maximize her damage while also not relying on the enrage. Hp % and defense % are good for if you mess up, but aren't urgently needed considering her respectable health pool anyway.
5. Assassin's Greed
Rarity: Diamond
Element: Light
Lvl 60 ATK: 8,794
Lvl 60 HP: 78.2k
Lvl 60 FS: 22.3k
SA: Bled Dry
- When the opponent uses a blockbuster against Valentine, they lose 25% of their remaining health and suffer from heavy bleed for 5 seconds
- Gain 5% health per second while nearby an opponent suffering bleed
Recently, Assassin's Greed was voted as the most terrifying defender out of the natural diamonds. I don't blame anyone who voted for her. She's in the top 5 for highest hp in the game, renders blockbusters less valuable thanks to her SA1, and is able to keep herself healthy for a short while. Also she's possibly bugged atm and can survive literally anything while benefitting from the regen, making her effectively immortal. No one is safe from the 25% health removal from her SA1. On offense, she's essentially a weaker Bio-Exorcist, with both of their SAs acting in somewhat similar ways (i.e. recovering health while near an opponent). Even still, without Laryngectomy, she has no reliable source of bleed. She relies too much on her SA1 to do meaningful damage and baiting blockbusters is a tricky thing to do. Risky as well. Ideal stats to go for would be attack% and defense. Hp % and meter gain are nice additions, though hp % isn't really necessary considering her insane healthpool anyway.
6. Graveyard Shift
Rarity: Silver
Element: Dark
Lvl 60 ATK: 6,471
Lvl 60 HP: 57.5k
Lvl 60 FS: 16.4k
SA: Forensics
- Valentine and all teammates gain heavy regen for 15 seconds when any fighter is defeated
- 15% chance on hit to inflict curse and heal block for 10 seconds while benefitting from regen
Her rework has made her more useful for offense. Curse is great and heal block, though more situational, can come in clutch. Her regen can be obtained by just bringing a weak silver to die. Her attack stat is still the second worst in the game, tied with Resonant Evil and Necrobreaker (assuming all 3 are evolved to diamond), with only Scared Stiff having worse attack, which is still holding her back from having much use on offense. She struggles to even kill BUZZKILL, a fighter with notoriously terrible hp. And just about anyone has more health than Buzzkill. Even on defense she's not too great because her hp's not THAT good. Ideal stats (if you actually want to use her): attack %, defense, and meter gain. Just do yourself a favor and don't spend anything on her. She may be worth taking to gold now, but still not worth taking to diamond.
7. Last Hope
Rarity: Gold
Element: Light
Lvl 60 ATK: 7,527
Lvl 60 HP: 67k
Lvl 60 FS: 19.1k
SA: Urgent Care
- Once per match while Valentine is alive, teammates gain heavy regen for 10 seconds when dropping below 25% health
- Once per match when defeated, resurrect with 50% health
At one point, Last Hope could've been considered the 2nd strongest Valentine variant. Though that was back when each character only had 2 gold variants. Ever since then, Last Hope hasn't been doing too well for herself. On offense, she's awful because her attack is abysmal and she has no real way of increasing her attack. Defense is where she shines, though there are better fighters than her for defense. Heavy regen is one of the strongest positive effects in the game currently. The one Last Hope provides would be good...if it didn't happen only once a match. Although at the same time, I suppose Last Hope has a similar purpose to Dead of Winter in that she's supposed to stall for as much time as possible and the self revive with a good amount of health supports that. Even still, hex can directly counter Last Hope while curse or someone who can nullify buffs in some way can render her heal worthless. Although final stand does make her a pain because she won't revive, which stalls for even more time than she already does. This is offense though, so all of these attributes are worthless. Do yourself a favor and just don't use her. Ideal stats, meter gain %, defense and hp %. Atk % isn't the best investment because her attack is absolutely horrendous.
8. Icy Hot
Rarity: Bronze
Element: Water
Lvl 60 ATK: 8,180
Lvl 60 HP: 44.3k
Lvl 60 FS: 15.9k
SA: First Responder
- All teammates tag in with regen for 15 seconds
- On tag in, all teammates gain 15% meter for all blockbusters
Another one that people think is actually good. She used to be decent compared to the other Valentines. But after most got buffs/reworks, she didn't get changed. She's still overall pretty bad. Not too great of attack (still better than Graveyard Shift, Scrub, and even Last Hope) combined with meh hp and a not too great SA makes her pretty bad. In lower levels of the game, I suppose she'd be great, but this list looks more towards late game, not early game. Don't invest into her. Unless you want a cheap Valentine to get the Trauma Center MA (like I did). Then go ahead I guess. Ideal stats: atk %, def, hp % and meter gain.
9. Scrub
Rarity: Bronze
Element: Wind
Lvl 60 ATK: 6,490
Lvl 60 HP: 44.8k
Lvl 60 FS: 14.2k
SA: Outpatient
- Instantly recover 25% health when tagging out
- Teammates in reserve regenerate scratch damage and gain blockbuster meter 100% faster
There isn't much to say about Scrub. She's better after the rework, but is still god awful for offense because her SA provides no offensive utility and her attack is pathetic. She's actually not half bad for defense, but this is offense, so yeah. Ideal stats (idk why I bother): atk %, hp %, def and meter gain.
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