1. [2018/06/22]
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Bug - Normal Accursed weekly

Discussion in 'Known Issues & Bugs' started by MrNoggin, Nov 12, 2019.

  1. MrNoggin

    MrNoggin Member

    Joined:
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    iOS iPhone 8+
    Accursed experiments
    Node: Beowulf, Valentine, Cerebella (second node to right)

    Team: bad hair day Filia, graveyard shift valentine (who the third is doesn’t seem to matter, this happens every time)

    I’m actually not entirely sure this is a bug per se, but it seems the timing of something in this node is off. Specifically this happens each time:

    -Opponent is defeated
    -heavy regen from GS valentine replaces heavy bleed from momentum swing
    -after a moment of activation:
    -momentum swing reapplies
    -new opponent tags in
    -provided that new opponent has a higher health momentum swing clears

    This hasn’t caused me many losses, it’s just frustrating to try to deal with it, but i thought that I should be keeping the heavy regen until the new opponent’s health total is checked
     
  2. MrNoggin

    MrNoggin Member

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    I took a video of the fight so you can see the heavy regen apply because I KO the enemy, then immediately fall off before tag-in rechecks the health totals.

     
  3. Liam

    Liam !Robot
    Hidden Variable Dev

    Joined:
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    Thanks for the report! Yeah, Momentum Swing is one of those modifiers that continues to run even when the opponent is dead.

    I'll make a ticket for us to talk about it, but it's possible that's all working as intended.
     
    MrNoggin likes this.

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